I am not sure the silo replenishes the closest farm.
In my case it doesnt. It chooses sometimes farms 1-2 blocks away.
And yes, it doesnt skip the closest farm because it is more than full (i.e. refilled)
I am not sure the silo replenishes the closest farm.
In my case it doesnt. It chooses sometimes farms 1-2 blocks away.
And yes, it doesnt skip the closest farm because it is more than full (i.e. refilled)
can you advise watermill upgrade costs?
Hello Egga,
This is slightly off-subject but you can find all upgrade costs (including gem shop buildings) by clicking here.
Thank you,
Sinister-King
Guides - Building Upgrade Cost ¤¤¤ Building Input/Output
I got 1 little comment on these 1field layouts: Pp buff to gain more resources per hour,so why such long transport times Stealing seconds is key in gaining more resources.
The silo is next to useless. I spend most of my time messing about replacing multiple wheat fields. It is far too time consuming.
Hi Seekhunt, Let's if I got this right, 1 silo produces wheat every 12 mins, as I have 1 silo and 20 wheat fields, I would need more silos for it to be able to keep the fields going at the mo all my fields are getting depleted.
it is all a balancing act for later stages- and the balance is different for various people. Issues to take into account for placement etc
1) Limited space on the island, so you end up having to chose what to build/place and what to leave out to maximize the benefit for yourself
2) Silo takes space but can be compensated with less fields as multiple farms and silos can use 1 field- downside might be increased transportation times
3) Price of buildings and upgrades versus the benefit (in all reality, silos are only usefull if you have many silos, preferably as many as farms at which time you can get the situation where you do not have to rebuild fields every day)
So all depends how you value the rebuilding fields chore versus forking over sizable resources to avoid this with silos and then you have the same issue for water and you can try to get a lot of watermills to get self sufficient without need to build wells etc.
If you value the lack of rebuilding, you will be willing to sacrifice some production time (which could also be earned back with no field depletion- which i find can impact my production a lot if all fields in one region get depleted during the night or when i am not around to rebuild some of em to keep short transport times
Here are few simple layouts to compare production times:
Priority was production time and the same times for silo and farm.
You can use it for 1 or more silos - just build them up symetricaly.