Originally Posted by
sparkz
Comparing the costs of making the unit woudlve made sense, if you produced both types of units constantly. A group of well used archers are one time expense, which is also why theres no need to factor the time needed to produce bows/ archers.
The problem is, starting from around 21-22 level plenty of fights will include guard dogs that kill archers before they have a chance to shoot. That is why its better to make militia instead - same damage, more resilience, costs are once again irrelevant long as you dont lose any of them.