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Thread: Re-locate buildings

  1. #1
    Pathfinder
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    Re-locate buildings

    Any chance you could add the ability to move buildings once they have been built? I placed things all over the shop during the tutorial, and now I want to tidy up my Village, but can't . Don't really want to go through the hassle of demolishing & rebuilding.

  2. #2
    Keen Commentor Rohab's Avatar
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    This would be a handy feature.

  3. #3
    Skilled Student
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    They do not have the technology to build big trucks that are able to move buildings. Also never seen a game before where that is possible. I find in inlogical to have such a featere, and it does not cost you much to demolish and build buildings again.

  4. #4
    Jolly Advisor
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    of course it costs, you only get 25% of the resources back. Other games I play allow you to move things

  5. #5
    Aunt Irma’s Favourite Writer Nukar's Avatar
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    @Guenivere
    Its not something i think fits in settlers. but several online browser games support this feature.

  6. #6
    Jolly Advisor
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    Quote Originally Posted by Nukar View Post
    @Guenivere
    Its not something i think fits in settlers. but several online browser games support this feature.
    I agree, it encourages you to plan well

  7. #7
    Erudite Pioneer
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    hahah ! Its expensive to move lvl 2 marble massions or lvl 2 iron weponsmiths.. other building i removed my self ..

  8. #8
    Aunt Irma’s Favourite Writer Nukar's Avatar
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    hahah ! Its expensive to move lvl 2 marble massions or lvl 2 iron weponsmiths.. other building i removed my self ..
    well.. by the time you build those you should know how to plan em correct the 1st time. aka you should not be needing to move those

  9. #9
    Original Serf
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    or at least, make the demolishing "reward" higher. Its not realistic for feudal/stoneage societies to "only" be able to reuse 25% of the materials.... You cannot tell me that planks with nails in them, cannot be reused.
    If a moving option is made, then it should come at higher levels, where carts has been discovered.
    Another suggestion could be that it took twice the building time, to relocate a building, as they would have to tear it down, and rebuild it.
    Many players (I assume), is going to start the game without reading manuals on these forums, build and plan horribly, only to find out at what costs, much later. This is bad, in my opinion.....

  10. #10
    Jolly Advisor
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    perhaps moving rather than demolishing should get, say 75% resource back, ie the cost to move it is 25% of original cost.

    The tutorial should heave better info to try to inform players about the need for planning

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