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Thread: SidV's adventure journal

  1. #101
    Erudite Pioneer
    Join Date
    Dec 2011
    Posts
    90
    World
    Newfoundland
    .
    Last edited by Kavoan; 23.01.12 at 12:54.

  2. #102
    Pathfinder
    Join Date
    Dec 2011
    Posts
    4
    World
    Newfoundland
    Hi Sidv, regarding "the dark priests" camp 10) 30 Dark Priest, 40 Cultist, 20 Shadowsneaker, 1 Swamp Witch.
    I used 95rec, 4militia, 1soldier, 50 cav, 50 LB (loss 95rec 4 militia, 13cav ) personally i think its a better option than those listed.
    Last edited by Shandas; 23.01.12 at 22:13.

  3. #103
    SidV
    Quote Originally Posted by Shandas View Post
    Hi Sidv, regarding "the dark priests" camp 10) 30 Dark Priest, 40 Cultist, 20 Shadowsneaker, 1 Swamp Witch.
    I used 95rec, 4militia, 1soldier, 50 cav, 50 LB (loss 95rec 4 militia, 13cav max) personally i think its a better option than those listed.
    Hi Shandas, thx for the info... but after i simulate it (500 times) i saw there's a chance to lose all units in the worst case. So it's not a option for me.
    Here FYI the Link to the Fight Simulation.
    Last edited by SidV; 23.01.12 at 17:07.

  4. #104
    Erudite Pioneer
    Join Date
    Dec 2011
    Posts
    82
    World
    Newfoundland
    Good guide, thank you

  5. #105
    Pathfinder
    Join Date
    Dec 2011
    Posts
    3
    World
    Newfoundland
    Hey SidV, i found a block on Outlaws
    Block camp 5 to hit camp 7
    Here it is some pictures







    I still think there are more ways to block camps

  6. #106
    Pathfinder
    Join Date
    Dec 2011
    Posts
    4
    World
    Newfoundland
    Those 2 camps are so close that if you make even a small error you will end up attacking the wrong camp (happend to me on wild mary, lost 200cav)

  7. #107
    Pathfinder
    Join Date
    Dec 2011
    Posts
    3
    World
    Newfoundland
    well i did it twice one for test and other to kill and both went okei

  8. #108
    Skilled Student
    Join Date
    Nov 2011
    Posts
    36
    World
    Newfoundland
    Just a note my explorer just found the Outlaws adventure, i am lvl 32 and it seems i can play it if i wanted, is that right ? as i thought you had to be lvl 36 ? cheers

    Also, on the 2 player adventures, where you list units needed, is that for each player or total to split between both of you, thx

  9. #109
    SidV
    Quote Originally Posted by PlinKo View Post
    Hey SidV, i found a block on Outlaws
    Block camp 5 to hit camp 7
    Here it is some pictures







    I still think there are more ways to block camps
    Hi Plinko thx for you'r info's i will check it and link it to the mainguide!
    (PS: Sorry for my late answer, wasn't here for a week)

  10. #110
    SidV
    Quote Originally Posted by Daytrader View Post
    Just a note my explorer just found the Outlaws adventure, i am lvl 32 and it seems i can play it if i wanted, is that right ? as i thought you had to be lvl 36 ? cheers

    Also, on the 2 player adventures, where you list units needed, is that for each player or total to split between both of you, thx

    Hi Daytrader ... i think i had answered this questions from you now the 3rd time... but okay once again:
    Yes, you can play every adventure after lvl26 ... (lvl36 is only for buying in the shop or if you get a gift)
    And of course, all my garrison settings are the minimum needed units to play the whole adventure. If you played it with a second you could split some units.

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