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Thread: SidV's adventure journal

  1. #241
    SidV
    Quote Originally Posted by Tierarzt View Post
    If you only take Soldiers to "Witch of the Swamp" instead any militia, then you only lose 4 soldiers against the Swamp Witch instead of 33 militia. Thus saving 29 population and reducing overall losses.
    Thank you tierarzt for your feedback. The prob is, in the worst case, i could lose 22S when i use S instead of M (both are max losses) .. 4 soldiers is more best case. So in the average the losses are with M or S (and also E) the same.

    But i will recalc it with A and will try it then also with your S variant thx

    See Yu,
    SidV

  2. #242
    Pathfinder
    Join Date
    Jan 2012
    Posts
    3
    World
    Northisle
    there is a typing error in victor the vicious (R/B/LB Version) camp 19c where it says the max lose is 84 S and 105 LB, but you would only lose the 92 soldiers max

  3. #243
    Original Serf
    Join Date
    Jan 2012
    Posts
    10
    World
    Newfoundland
    My run of The witch of the Swamp:
    I tried to save the expensive units and sacrifice more recruits since my bronze industry is better than the rest.
    Overall: 551R 19M 124S 200C 52 LB (540R 9M 75C)
    The number of recruits i used for the battles is also the maximum number of losses possible, when i got lower values i was just lucky.

    1) 40 Cultist [200C (0)]
    2) 50 Cultist [6R 190C (4R)]
    3) 40 Cultist, 40 Fanatic [10R 1S 189C (10R)]
    4) 60 Cultist [10R 1S 189C (9R)]
    5) 40 Dark Priest, 60 Shadowsneaker [44R 124S (43R)]
    6) 33 Cultist, 33 Dark Priest, 33 Shadowsneaker [51 R 124 S (51R)]
    7) 120 Cultist [54R 76C 70S (51R)]
    8) 60 Dark Priest, 80 Cultist [51R 5S 144C (47R)]
    9) 40 Cultist, 120 Shadowsneaker, 1 Dark High Priest [110R 12M 78S (110R 7 M)]
    10) 99 Dark Priest, 100 Cultist, 1 Swamp Witch [1. 125R 75C 2. 90R 7M 1S 50C 52LB (215R 75C 2M)]

    also just for statistics:
    Last edited by Aghiuta; 04.03.12 at 22:58.

  4. #244
    SidV
    Quote Originally Posted by Fanboy View Post
    there is a typing error in victor the vicious (R/B/LB Version) camp 19c where it says the max lose is 84 S and 105 LB, but you would only lose the 92 soldiers max
    Thank you Fanboy the typo is already on my change list.

  5. #245
    SidV
    Quote Originally Posted by Aghiuta View Post
    My run of The witch of the Swamp:
    I tried to save the expensive units and sacrifice more recruits since my bronze industry is better than the rest.
    Overall: 551R 19M 124S 200C 52 LB (540R 9M 75C)
    The number of recruits i used for the battles is also the maximum number of losses possible, when i got lower values i was just lucky.

    1) 40 Cultist [200C (0)]
    2) 50 Cultist [6R 190C (4R)]
    3) 40 Cultist, 40 Fanatic [10R 1S 189C (10R)]
    4) 60 Cultist [10R 1S 189C (9R)]
    5) 40 Dark Priest, 60 Shadowsneaker [44R 124S (43R)]
    6) 33 Cultist, 33 Dark Priest, 33 Shadowsneaker [51 R 124 S (51R)]
    7) 120 Cultist [54R 76C 70S (51R)]
    8) 60 Dark Priest, 80 Cultist [51R 5S 144C (47R)]
    9) 40 Cultist, 120 Shadowsneaker, 1 Dark High Priest [110R 12M 78S (110R 7 M)]
    10) 99 Dark Priest, 100 Cultist, 1 Swamp Witch [1. 125R 75C 2. 90R 7M 1S 50C 52LB (215R 75C 2M)]

    also just for statistics:
    Thaaank you ... interesting garrison setting and i put you on the maintread > HERE
    See Yu,
    SidV

  6. #246
    Pathfinder
    Join Date
    Jan 2012
    Posts
    4
    World
    Northisle
    Hi, I have a question, maybe stupid one. If I need, for example, over 900 settlers for adventure, is there another way to take them than buying 5 generals? Maybe I can transport only my units and then assign them to existing general?

  7. #247
    SidV
    Quote Originally Posted by Arnika View Post
    Hi, I have a question, maybe stupid one. If I need, for example, over 900 settlers for adventure, is there another way to take them than buying 5 generals? Maybe I can transport only my units and then assign them to existing general?
    Hi Arnika, you could transport with 1 general 200 troops to the adventure. Put then there the 200 on the map and send back the empty general to your homemap.
    I hope that was the answer you seek ^^

    BTW I have also only 4 normal generals from the tavern. You could play with them all adventures

  8. #248
    Glorious Graduate
    Join Date
    Feb 2012
    Location
    United States
    Posts
    65
    World
    Northisle
    Question re: Veteran General.
    SidV, are you working on new configurations incorporating the 250 troop capacity of the Veteran General.
    I love your guide and do not envy all the work you have ahead of you.

  9. #249
    SidV
    Quote Originally Posted by SirRoy View Post
    Question re: Veteran General.
    SidV, are you working on new configurations incorporating the 250 troop capacity of the Veteran General.
    I love your guide and do not envy all the work you have ahead of you.
    Hi SirRoy not atm ... but i will upload step by step for the important adventures then a V-Version (veteran version) ... because i will use the guy then also. But i have no hurry to do that ^^

  10. #250
    Guide of the Month Ruler of the Land Nogbad's Avatar
    Join Date
    Dec 2011
    Location
    Darkest Dorset
    Posts
    1,017
    World
    Newfoundland
    Hi Sid, I've just made 2 run-throughs of Witches of the Swamp, and maximum losses for Camps 3 and 6 were slightly higher. Camp3, I have lost 10R the 1st time, and 11R the 2nd time, and Camp6, my maximum loss was 52R, so maybe the maximums for these should be 11R for Camp 3, and 52R for Camp 6?
    I must be very lucky in the final battle, as both times my maximum Militia loss was only 12!
    Keep up the good work.

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