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Thread: SidV's adventure journal

  1. #431
    Pathfinder
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    Newfoundland
    Save the Christmas Feast update

    C2: 50R, 1S, 149C ;
    C7: 45R, 1S, 50C, 104XB;

    C8 & C9 now intercept:
    C8 (attack C10): 66R, 134S (61R);
    C9 (attack C10): 55R, 145S;

    C10: 47R, 153S;

    C5: 36R, 164S (31R);
    C6: 30R, 20C, 150XB (23R)
    = 4890xp
    Last edited by Pomers; 09.12.12 at 17:13. Reason: enter a title

  2. #432
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    Quote Originally Posted by SidV View Post
    Adventure Infos:


    Reward Infos
    only XP 2340/2660 or 3610/4890 + chance for 10 packages



    Map


    Tactical map


    Garrison Settings lvl26-35
    Units need: 400R 180C 160LB 150S
    Units lost: max. 140R

    1. 40 Deckscubber, 40 Lance Rider
    2. 40 Thug, 40 Fanatic [28R 172C (25R)]
    3. 40 D. Bowman, 40 Karl
    4. 50 Nomad, 40 Gunman
    5. 40 D. Recruit, 40 Shadowsneaker [200R (23R)]
    6. 1 Skunk, 30 Thrall, 30 Scavenger [20R 20C 160LB (10-13R)]
    7. 30 Housecarl, 50 Knifethrower, 50 Cultist [31R 50C 1S 118LB (31R)]
    8. 20 Thug, 40 D. Cavalry, 20 Ranger
    9. 20 Cultist, 20 Scavanger, 20 Nomad
    10. 1 Croaker, 60 Lance Rider, 60 Karl [50R 150S (46R)]

    Important: If you want the whole XP, then you have first to defeat camp 10 (croacer) and then DONT leave the map or click on the Quest Book. Otherwise the adventure would be finished and you get not all XP. Attack immediately after camp 10, camp 5 + 6.
    BTW: Alternatively, it is possible to use instead of S also R or M. But you will have then some more losses.
    camp 2 lost me 27c camp 7 i lost 16c and from the looks of it theres only 1 road to camp 10 meaning u need to hit camp 8 and 9 don't no if u have done this adv mate but the roads might have bein changed....Sorry never seen pomers update of this adv
    Last edited by toxicshark01; 11.12.12 at 19:28. Reason: never seen pomers update

  3. #433
    Pathfinder
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    Northisle
    refresh

  4. #434
    Skilled Student
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    Sandycove
    U right toxic, no need to go to camp 7 if you wont to clear all table you can go this way: 2,5,6,8,9,10.

  5. #435
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by toxicshark01 View Post
    camp 2 lost me 27c camp 7 i lost 16c and from the looks of it theres only 1 road to camp 10 meaning u need to hit camp 8 and 9 don't no if u have done this adv mate but the roads might have bein changed....Sorry never seen pomers update of this adv
    Not surprising, Sid wrote this over a year ago, with the old pathing.
    Use one of the more up-to-date ones, like the ones linked in Killste's post.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  6. #436
    Pathfinder
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    Northisle

    Thumbs up

    Hi SidV

    Camp 1 : 11R - 189C (8R)
    Camp 2 : 200R (32R)
    Camp 3 : 200R (81R)
    Camp 4 : 200R (49R)
    Camp 5 : 136R - 64S (38R)
    Camp 6 : 55R - 64S - 81M (45R)
    Camp 7 : 56R - 64S - 80M (49R)
    Camp 8 + T1 : 70R - 83S - 47M (61R)
    Camp 9 : 50R - 83S - 67M (41R)
    Camp 10a : 117R (117R)
    Camp 10b : 40R - 160C (20R)

    Total loss: 541R



  7. #437
    Original Serf
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    Sandycove
    did you ever get round to doing that second map for outlaws,where its possible to loose a few less recruits rather than 1800 r

  8. #438
    Treasure Hunter Polymer's Avatar
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    Did you ever read those first few lines on the first page of this thread?

    Those saying that SidV stopped playing Settlers oohh... like half a year ago ?

    Quote Originally Posted by SidV View Post
    To the guide users, the thread starter hasn't updated the map to take into acount
    the new pathings of the general. Your general may be intercepted and blocks may
    not work

    Best

    Killste Forum Moderator



    UPDATE: I stop aktiv playing here on TSO, means i support no longer this journal. Wish you all a good time, was me a pleasure!
    SidV
    Last edited by Polymer; 30.12.12 at 13:35.

  9. #439
    Original Serf
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    ok fair point, looking for outlaw maps using 3 normal generals
    without the use of 1800r,dont have cross bows as well

  10. #440
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by funkygibbon1 View Post
    ok fair point, looking for outlaw maps using 3 normal generals
    without the use of 1800r,dont have cross bows as well
    Unless you managed to get the Grim Reaper (same as a battle hardened general) for Halloween,
    I'd invest in a battle hardened general if I were you and wanted to play Outlaws more than once.
    In the long run it will be worth the gems.

    Outlaws is one of the adventures where blocks and one fast general can give you huge savings in lost units.
    Below is a comparison from my guide (which you can of course use also without blocks and a fast general).
    Without blocks you will not get much less than 1800R in losses though:

    Quote Originally Posted by Tage View Post
    Two NORMAL generals no blocks
    • Units needed, average: 1798R 125S 178C 80B 101LB (2462 units)
    • Units needed, maximum: 1943R 236S 178C 181LB (2538 units)
    • Units lost, minimum: 1582R
    • Units lost, average: 1788R
    • Units lost, maximum: 1943R 35S

    One BATTLE HARDENED general with Longbows
    Three NORMAL generals using 4 round blocks
    • Units needed, average: 664R 177S/160E 386C 63B 118LB (1408 units)
    • Units needed, maximum: 725R 189S/160E 386C 181LB (1481 units)
    • Units lost, minimum: 555R 66S
    • Units lost, average: 654R 74S
    • Units lost, maximum: 725R 97S

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