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Thread: SidV's adventure journal

  1. #121
    Pathfinder
    Join Date
    Dec 2011
    Posts
    5
    World
    Newfoundland
    Thanks SidV.
    Here is my second pirates.

    1) 100 Deckscrubber, 50 Gunman [9R 1S 190C (9R)]
    2) 50 Caltrop, 100 Deckscrubber [40R 160S (35R)]
    3) 50 Caltrop, 50 Gunman, 100 Saber-rattler [90R 110S (79R)]
    4) 60 Deckscrubber, 60 Knifethrower, 60 Caltrop [50R 150S (46R)]
    5) 40 Caltrop, 40 Saber-rattler, 40 Gunman [45R 155S (39R)][41R]
    6) 80 Caltrop, 2 Petty officer 2nd class, 80 Saber-rattler [42R 158S (42R)]
    7) 90 Caltrop, 90 Saber-rattler [55R 145S (46R)][39R]
    W1) 100 Caltrop + 8) 100 Deckscrubber, 30 Caltrop, 40 Gunman [70R 130S (68R)]
    (attack first W1, camp 8 would be automatically attacked, or retreat your general and send him 2 times)
    9) 100 Caltrop, 70 Saber-rattler [50R 150S (36R)]
    10) 10 Petty officer 2nd class, 1 Crazy Cook, 70 Gunman, 100 Saber-rattler [1. 117R 2. 40R 160C (137R)]

    And attached picture of loot.

    Thanks
    Attached Images

  2. #122
    SidV
    Quote Originally Posted by Jolo View Post
    Thanks SidV.
    Here is my second pirates.
    Big thx Jolo for you're feedback! I linked you in the mainposting of the Pirates. Nice epic loot btw

    See Yu,
    SidV

  3. #123
    Skilled Student
    Join Date
    Nov 2011
    Posts
    36
    World
    Newfoundland
    SidV, i liked the 500 steel swords and 1000 horses i got this time, also i used a mix of M and S instead of all S, as i did not have enough S made.

    Here is my second pirates.

    1) 100 Deckscrubber, 50 Gunman [12R 188C (8R)]
    2) 50 Caltrop, 100 Deckscrubber [45R 98M 57S (36R)]
    3) 50 Caltrop, 50 Gunman, 100 Saber-rattler [90R 53M 57S (77R)]
    4) 60 Deckscrubber, 60 Knifethrower, 60 Caltrop [55R 88M 57S (48R)]
    5) 40 Caltrop, 40 Saber-rattler, 40 Gunman [55R 88M 57S (43R)]
    6) 80 Caltrop, 2 Petty officer 2nd class, 80 Saber-rattler [55R 88M 57S(44R)]
    7) 90 Caltrop, 90 Saber-rattler [60R 83M 57S (47R)]
    W1) 100 Caltrop + 8) 100 Deckscrubber, 30 Caltrop, 40 Gunman [70R 73M 57S (69R)]
    (attack first W1, camp 8 would be automatically attacked, or retreat your general and send him 2 times)
    9) 100 Caltrop, 70 Saber-rattler [55R 88M 57S (39R)]
    10) 10 Petty officer 2nd class, 1 Crazy Cook, 70 Gunman, 100 Saber-rattler [1. 117R 2. 40R 160C (134R)]

    And attached picture of loot.



    Cheers
    Attached Images
    • File Type: jpg 1.jpg (72.2 KB, 11771 views)

  4. #124
    SidV
    Quote Originally Posted by Daytrader View Post
    SidV, i liked the 500 steel swords and 1000 horses i got this time, also i used a mix of M and S instead of all S, as i did not have enough S made.
    Thx Daytrader for the feedback i added you also HERE. And also congraz too the epic motherly love

    See Yu,
    SidV

  5. #125
    Pathfinder
    Join Date
    Nov 2011
    Location
    Australia
    Posts
    2
    World
    Newfoundland
    Just tried Plinko's block on Outlaws, and it worked beautifully, thanks!!

  6. #126
    bibumo
    I really like this guide, all the calculations and so on worked on me. But sometimes I use more Recruits and less other units.
    Easy to follow guide and any1 could understand the adventures much much better..

    Yesterday finished "Old Friend" ,it was tiny map and 3 camps were skipped.

    Camps: Transfered 2 general to next spot and started to attack camps in this row:
    1) -
    2) -
    3) 3 - 115r85s(113r)
    4) -
    5) 1 - 50r150s(49r)
    6) 2 - 1st: 185b / 2nd: 50r50s100lb(185b, 25r)
    7) 4 - 115r85s (115r)
    8) 5 - 1st: 110r65cav / 2nd: 110r10s80lb (220r,65cav,8s) or 1: 110R 65C 2: 48S 152LB (110R 65C 47S) or your calculates

  7. #127
    Pathfinder
    Join Date
    Nov 2011
    Posts
    9
    World
    Newfoundland
    Hello,

    Here is a map for Old friends adventure.

    A few notes:
    - from Landing zone you just transfer your general to position G1
    - the minimum S you need for camp 8 is 44 and since you have them and they do slightly more damage than M i used them as much as i can
    - after clearing camp 6 you can move closer to camps 3 and than 8 if you wish
    - the idea is to lose minimal number of units while maintaining only R loses.


    I hope this is helpfull and you like it
    Attached Images

  8. #128
    SidV
    Quote Originally Posted by bibumo View Post
    I really like this guide, all the calculations and so on worked on me. But sometimes I use more Recruits and less other units.
    Easy to follow guide and any1 could understand the adventures much much better..

    Yesterday finished "Old Friend" ,it was tiny map and 3 camps were skipped.
    Hi bibumo!
    Thank you for your praise and feedback. It's nice to hear that my infos works for you.
    I linked your garrison setup here. I would do a tactical map for "old friends" long ago BUT ... i dont get the adventure until now *harhar* ... so i have to wait.

    See Yu,
    SidV

  9. #129
    SidV
    Quote Originally Posted by Seth View Post
    Hello,

    Here is a map for Old friends adventure.

    A few notes:
    - from Landing zone you just transfer your general to position G1
    - the minimum S you need for camp 8 is 44 and since you have them and they do slightly more damage than M i used them as much as i can
    - after clearing camp 6 you can move closer to camps 3 and than 8 if you wish
    - the idea is to lose minimal number of units while maintaining only R loses.


    I hope this is helpfull and you like it
    Moin Seth and YES i like it very much ... big thx for your tactical map. I linked it HERE under the garrison settings from other players. And will link the tactical map too.

    See Yu,
    SidV

  10. #130
    Pathfinder
    Join Date
    Nov 2011
    Posts
    9
    World
    Newfoundland
    I am glad to be help. Your guides worked great for me so far so i decided to share what i got.

    And here is what i got for reward after completing it:
    Attached Images
    Last edited by Seth; 02.02.12 at 14:25.

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