Reply to Thread
Page 40 of 47 FirstFirst ... 30 38 39 40 41 42 ... LastLast
Results 391 to 400 of 467

Thread: SidV's adventure journal

  1. #391
    Original Serf
    Join Date
    Jun 2012
    Posts
    23
    World
    Sandycove
    Before 4 hours I have started "Horseback". I use Sidv's map (without blocking) but I have a small change.
    You have to fight additionaly Camp 5 (60 Lance Rider) and Camp 12 (30 Nomad, 30 Lance Rider) because my generals try to attack Camp 4 and Camp 11 (from the positions of Sidv's map) and they had been intercepted.
    I also transferd my generan in front of Camp 12 (to avoid Camp 10).
    Last edited by nikos1850; 06.09.12 at 06:55. Reason: add one more comment.

  2. #392
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Camps 10 and 12 can both be avoided by proper garrison placement.
    Camp 5 can easily be blocked with 1R.

  3. #393
    Original Serf
    Join Date
    Jun 2012
    Posts
    23
    World
    Sandycove
    Tage you have right about Camp 11. I placed the garrison straight ahead from Camp 11 and all ok!

  4. #394
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Here's a little more information for you, linking to my own guide at the same time...
    (note that my camp numbering follows my favourite simulator and thus differs a little from SidV's)

    Quote Originally Posted by Tage View Post
    Garrison Position G2 (Camp 16)

    Move your best general and two normal generals (for the blocks) to garrision position G2:
    • Position A: NORMAL general (needed for a block)
    • Position B: NORMAL general (needed for a block)
    • Position C: VETERAN general or BATTLE HARDENED general or ANY general


    From C to Camp 16) 60 Nomads, 40 Lance Riders, 60 Composite Bowmen
    ANY general: [200R (35R - 46R - 62R)]
    ANY general: [42R 158S (35R - 40R - 42R 1S)]




    Garrison Position G2 (Camps 3-5, BLOCK)




    The following round block is recommended if you do have a fast general. Send both generals right after each other:

    From A to Camp 3) 60 Lance Riders
    BLOCKING NORMAL general: [31S 1C (-)] {4 - 5.8 - 9 rounds of fighting}
    BLOCKING NORMAL general: [27E 3C (-)] {4 - 5.5 - 10 rounds of fighting}

    From C to Camp 5) 80 Lance Riders, 120 Composite Bowmen
    BATTLE HARDENED general: [81R 119S (57R - 71R - 81R 1S)] {2 rounds of fighting}
    VETERAN general: [37R 200S (30R - 36R - 37R 1S)] {1 round of fighting}


    The following 1R block is recommended if you do not have a fast general. Send both generals right after each other:

    From A to Camp 3) 60 Lance Riders
    BLOCKING NORMAL general: [1R (1R)]

    From C to Camp 5) 80 Lance Riders, 120 Composite Bowmen
    ANY general: [200R (70R - 88R - 106R)]
    ANY general: [81R 119S (57R - 71R - 81R 1S)]

  5. #395
    Pathfinder
    Join Date
    Jun 2012
    Posts
    4
    World
    Sandycove
    Hi;

    In Traitors Adventure I can't seem to successfully block camp 7 (2 normal generals), I tried sending second general from G2 (SidV's guide: http://img88.imageshack.us/img88/446...ors17block.jpg) a few times and my general either gets intercepted before first general starts a fight at camp 7, or he gets intercepted after first general finishes battle (almost travels across red-squared area, but not good enough).

    Is there still possible to do this, and how exactly?

  6. #396
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Quote Originally Posted by Nikkani View Post
    Is there still possible to do this, and how exactly?
    To block camp 7 with 1R is impossible after the changes in the pathing.
    However, you could try this round block, based on psyche's comment:

    Quote Originally Posted by psyche View Post
    I can confirm that the long block on Traitors for camp 7 and 8 works without a veteran or battle hardened general using Tage's garrison settings.

    Here are the combinations I used :

    Block general to 7 (Rounds : 7 - 9 - 12)
    15R 50M 75S

    Attack to 8 (Rounds : 2)
    85R 5S 80C 30LB (67R - 79R - 80R 4S)

    It may be possible to increase the margin but I tested this on staging with the troops I had available and there was also quite a bit of lag so either I was lucky or they are quite safe combinations
    Last edited by Tage; 06.09.12 at 19:10.

  7. #397
    Original Serf
    Join Date
    Dec 2011
    Posts
    10
    World
    Newfoundland
    nice one tx

  8. #398
    Original Serf HERO_BAD_BOY's Avatar
    Join Date
    Jul 2012
    Location
    Bosnia and Hercegovina
    Posts
    12
    World
    Newfoundland
    u have a typo mistake :

    6) 33 Cultist, 33 Fanatic, 33 Shadowsneaker [130R 70S (51R)] but u should correct like :

    6) 33 Cultist, 33 Priest, 33 Shadowsneaker ( and with 130R 70M u can also have about 51 rec lose just a tip ) greetings !!!

  9. #399
    Original Serf HERO_BAD_BOY's Avatar
    Join Date
    Jul 2012
    Location
    Bosnia and Hercegovina
    Posts
    12
    World
    Newfoundland
    u have a typo mistake :

    6) 33 Cultist, 33 Fanatic, 33 Shadowsneaker [130R 70S (51R)] but u should correct like :

    6) 33 Cultist, 33 Priest, 33 Shadowsneaker ( and with 130R 70M u can also have about 51 rec lose just a tip ) greetings !!!

    THIS IS FOR WITCH ADV !!!

  10. #400
    Original Serf
    Join Date
    Jun 2012
    Posts
    23
    World
    Sandycove
    Nice guides for me ( I have only normal generals)!
    I have completed 2 Dark Priests adv. using Sidn's guide!!

Reply to Thread

Similar Threads

  1. Remove the cancel adventure option if adventure all quest was completed
    By Shadowvzs87 in forum Bugs & Technical Issues
    Replies: 0
    Last Post: 23.11.14, 19:05
  2. B-i-a adventure journal
    By trimy in forum Adventure Guides
    Replies: 3
    Last Post: 08.03.13, 19:45
  3. BattleOverlord's adventure journal
    By BattleOverlord in forum Adventure Guides
    Replies: 10
    Last Post: 19.07.12, 15:20
  4. SidV's tradinglist
    By SidV in forum Marketplace
    Replies: 2
    Last Post: 18.02.12, 16:59
  5. SidV Rumors
    By SidV in forum General Discussion
    Replies: 11
    Last Post: 14.02.12, 05:12

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.