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Thread: Official Questions thread [Ask your question here]

  1. #471
    hawkinsmhm
    would really like to know why i can't get into the test game , i have been playing it for a few months now plus my regular game . have tried the last few days with no results . WHY?

  2. #472
    Pathfinder
    Join Date
    Aug 2012
    Posts
    1
    World
    Northisle
    please can i ask with adobe no longer supporting flash development will settlers move to a different technology which support tablets and touch pads, as i would guess this is where a lot of your customer base would like to play.

    thanks in advance

  3. #473
    Original Serf
    Join Date
    Apr 2012
    Posts
    13
    World
    Northisle
    Hi,

    Please check this:

    To train ONE Cavalry you need 1 Settler, 30 brew, 40 horses
    To train 25 Cavalry you need 25 Settlers, 750 brew, 1000 horses !!!!!!!!!!!!!!! (for 25 cavalry men, lol?)

    Can you tell me why does ONE cavalry need 40 horses???
    And please no jokes!!!

    I think it is terrible wrong... developers, you are killing horses!!!!

    You should change 40 to 10 horses for one cavalry, same as recruit, militia, bowman, and more.
    10 horses for cavalry training, it is OK. But 40, no way...

  4. #474
    Pathfinder
    Join Date
    Aug 2012
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    5
    World
    Northisle
    Doing a quest to complete an adventure losing less then X recruits. When this adventure is a 2 player adventure, do the 2nd players lost recruits count for X?

  5. #475
    Aunt Irma’s Favourite Writer
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    Mariehamn
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    Newfoundland
    Quote Originally Posted by Langemol View Post
    Doing a quest to complete an adventure losing less then X recruits. When this adventure is a 2 player adventure, do the 2nd players lost recruits count for X?
    Yes, the combined losses for both players need to be fewer than stated in the quest.

  6. #476
    Pathfinder
    Join Date
    Jul 2012
    Posts
    7
    World
    Sandycove
    Game FAQ says:

    Do the settlers continue working when I am not online?
    Yes, your settlers continue working without you for at least as long as there is enough space in your store for the raw materials, sufficient living space in your residences, and the deposits are not exhausted.

    Is it still so? Clearly it is NOT. If you miss logging in for 2 days, the copper and/or marble mines should be all exhausted. (It takes about 50 hrs to exhaust a 320 marble deposit with mason and storehouse quite near) But when you do log in on 3rd day, the copper mines work AS IF you logged in last 10 minutes ago!!

  7. #477
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
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    Mariehamn
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    Newfoundland
    If you don't log in for 24 hours, the game will pause.

  8. #478
    Glorious Graduate IMarduk's Avatar
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    Apr 2012
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    Portugal
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    Newfoundland
    Quote Originally Posted by Tage View Post
    Yes, the combined losses for both players need to be fewer than stated in the quest.
    lootspots count to finish quests so this is worng tage mate.

    ♥♥♥ Thank You BB_Ravel and Dantesama! ♥♥♥

  9. #479
    Pathfinder
    Join Date
    Sep 2012
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    2
    World
    Northisle
    Will I be able to buy gems with my mobile phone again soon if not WHY?

  10. #480
    Aunt Irma’s Favourite Writer
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    Newfoundland
    Quote Originally Posted by IMarduk View Post
    lootspots count to finish quests so this is worng tage mate.
    A lootspot counts as finishing the adventure, yes.
    But it does not count as finishing e.g. the quest to play Dark Priests losing fewer than 500R, if your lootspot seller has already lost more than 500R.

    We tried that with Killste already, trying to fulfil the quest to play Sons of the Veld losing fewer than 300R.
    Each of us played the adventure alone till the end, losing some 1400R, and then invited each other for the lootspot.
    Each of us only lost 1R on the mate's adventure, but none of us got the quest fulfilled.

    I replayed SotV recently on the test server, losing 675M and 291R myself, and invited a friend who lost 1R on the lootspot.
    After that, both of us fulfilled the quest to play Sons of the Veld losing fewer than 300R.

    In order to fulfil these quests, the combined losses of all players in multiplayer adventures must be fewer than specified in the quest, e.g:
    • complete the adventure "Dark Priests" losing fewer than 500R
    • complete the adventure "Sons of the Veld" losing fewer than 300R
    • complete the adventure "Victor the Vicious" losing fewer than 50S
    • complete the adventure "Roaring Bull" losing fewer than 50ES
    Last edited by Tage; 04.12.12 at 10:55.

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