would really like to know why i can't get into the test game , i have been playing it for a few months now plus my regular game . have tried the last few days with no results . WHY?
would really like to know why i can't get into the test game , i have been playing it for a few months now plus my regular game . have tried the last few days with no results . WHY?
please can i ask with adobe no longer supporting flash development will settlers move to a different technology which support tablets and touch pads, as i would guess this is where a lot of your customer base would like to play.
thanks in advance
Hi,
Please check this:
To train ONE Cavalry you need 1 Settler, 30 brew, 40 horses
To train 25 Cavalry you need 25 Settlers, 750 brew, 1000 horses !!!!!!!!!!!!!!! (for 25 cavalry men, lol?)
Can you tell me why does ONE cavalry need 40 horses???
And please no jokes!!!
I think it is terrible wrong... developers, you are killing horses!!!!
You should change 40 to 10 horses for one cavalry, same as recruit, militia, bowman, and more.
10 horses for cavalry training, it is OK. But 40, no way...
Doing a quest to complete an adventure losing less then X recruits. When this adventure is a 2 player adventure, do the 2nd players lost recruits count for X?
Game FAQ says:
Do the settlers continue working when I am not online?
Yes, your settlers continue working without you for at least as long as there is enough space in your store for the raw materials, sufficient living space in your residences, and the deposits are not exhausted.
Is it still so? Clearly it is NOT. If you miss logging in for 2 days, the copper and/or marble mines should be all exhausted. (It takes about 50 hrs to exhaust a 320 marble deposit with mason and storehouse quite near) But when you do log in on 3rd day, the copper mines work AS IF you logged in last 10 minutes ago!!
If you don't log in for 24 hours, the game will pause.
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Will I be able to buy gems with my mobile phone again soon if not WHY?
A lootspot counts as finishing the adventure, yes.
But it does not count as finishing e.g. the quest to play Dark Priests losing fewer than 500R, if your lootspot seller has already lost more than 500R.
We tried that with Killste already, trying to fulfil the quest to play Sons of the Veld losing fewer than 300R.
Each of us played the adventure alone till the end, losing some 1400R, and then invited each other for the lootspot.
Each of us only lost 1R on the mate's adventure, but none of us got the quest fulfilled.
I replayed SotV recently on the test server, losing 675M and 291R myself, and invited a friend who lost 1R on the lootspot.
After that, both of us fulfilled the quest to play Sons of the Veld losing fewer than 300R.
In order to fulfil these quests, the combined losses of all players in multiplayer adventures must be fewer than specified in the quest, e.g:
- complete the adventure "Dark Priests" losing fewer than 500R
- complete the adventure "Sons of the Veld" losing fewer than 300R
- complete the adventure "Victor the Vicious" losing fewer than 50S
- complete the adventure "Roaring Bull" losing fewer than 50ES
Last edited by Tage; 04.12.12 at 10:55.