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Thread: Tavern : To build or not to build

  1. #1
    Pathfinder
    Join Date
    Nov 2011
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    7
    World
    Newfoundland

    Lightbulb Tavern : To build or not to build

    Of course you need to build the tavern so you can get the extra generals, explorers,and geologists but for long periods in the game it just sits there using up a building licence as its build costs are low i suggest tearing it down reuse the licence of something more productive.And build it again if and when you need it.

  2. #2
    Eggcellent Essayist PennyUK's Avatar
    Join Date
    Nov 2011
    Posts
    590
    World
    Newfoundland
    Thats what I did I needed a licence and felt it a waste having a tavern sat there doing nothing,when I wanted a 2nd general I waited until I had licences spare,rebuilt it bought him,then blew it up again...

  3. #3
    Nifty
    Join Date
    Dec 2011
    Posts
    68
    World
    Newfoundland
    I did the same thing There's no point of having a building hanging around doing nothing and costing me a precious license.

  4. #4
    Jolly Advisor
    Join Date
    Nov 2011
    Location
    UK & Qatar (GMT+3)
    Posts
    191
    World
    Newfoundland
    true, better still get a second general before you tear it down.
    I'm just off to tear mine down, I think it's going to be along time before I need a 3rd general

  5. #5
    Jolly Advisor marlock's Avatar
    Join Date
    Nov 2011
    Location
    Australia
    Posts
    190
    World
    Newfoundland
    im torn.... it looks cool for me in the spot that its at ... but i also need an extra iron mine :P .. to destroy or not to destroy ..... **sigh** i shoudl but,....

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