Reply to Thread
Page 1 of 49 1 2 3 11 ... LastLast
Results 1 to 10 of 482

Thread: [Guide] Combat Guide & FAQ

  1. #1
    Glorious Graduate
    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland

    Arrow [Guide] Combat Guide & FAQ

    Note: Before you go into action read the FAQ and be sure to calculate every battle yourself to be 100% sure. Everything i have posted should be used as a guideline as i am merely human and also able to make mistakes.
    TODO:
    Add Loot Possibilities (Please post your loot findings in this topic!)
    Add Alternative Garrisons (M/LB/S/C Units)


    Index:
    Shortcuts
    Zone Map
    Garrison Explanation
    FAQ


    Shortcuts:
    R = Recruits
    B = Bowman
    C = Cavalry
    M = Militia
    S = Soldier
    LB = LongBowman


    Zone Map:
    You can click on the zone you need info of.






    Garrison Explanation:
    Example: [100R + 75B (49R)]
    This mean you send in 100 Recruits + 75 Bowman and the maximal loses are 49 Recruits.

    Example: [1: 100C 2: 200R 3: 130R 70B (350R)]
    Each number (in this case 1:/2:/3: ) stands for a wave. which means in wave one and two in this case your general dies.


    FAQ:
    Q: Will i lose exp if i skip camps?
    A: Once the leader is killed you also get all the exp from the remaining camps that dissapear. You do however miss out on a bit of loot.

    Q: Can i retreat my general?
    A: If your general is still moving on the map then yes you can. Click on the garrison of the general and click the Retreat button.

    Q: How do i move my general to X location?
    A: Click on the Garrison of your general and click on Transfer.

    Q: What are those red squared around all the camps?
    A: This is the influence zone of a camp. if you go through this you will be drawn to that camp to fight. This also means your general can be intercepted before it reaches the desired camp.

    Q: Can i send other setups then the once you posted?
    A: You sure can but always be sure you only lose Recruits in the fight. Unless it's a Leader

    Q: Are there any good combat calculators out there?

    A: The one i found most accurate is Combat Simulator

    Q: How does the Combat System work?
    A: Sparkz has written an excellent guide about this which you can find here: Combat System By Sparkz

    Q: I am closing in on the last zone? is this the end?
    A: Once you reach level 26 you get the ability to do Adventures. BB_Azariel has written a beginners guide and SidV is currently writing guides on each Adventure so be sure to check it out for some good info. Link for Beginner guide is here: BB_Azariel - Adventure Beginner Guide And for SidV's walkthroughs the link is here: SidV's Adventure Journal

    Q: How much EXP does unit X give?
    A: Silvanoshei has written a guide on how much exp you need for each level and what each unit gives. Link is here: Silvanoshei
    Exp Needed to level


    Q: Why are you using mostly recruits?
    A: They are cheap and are build fast. if you have some special units be sure to send them only when your sure they will not die. Always use the calculator.

    Q: Do enemy's respawn?
    A: Enemy units do not respawn once killed. Bosses do recover there health if he still has HP left and your general dies.

    Q: Can i get faster settlers besides waiting 15m or gems?
    A: You can turn 25 Bread into 1 Settler in the Provision House.

    Q: [censored] the retreat button on my garrison is Grey, i can't push it.
    A: You can only retreat if your general is moving on the map not while fighting. Also when a general comes out of a camp and you have your garrison already open then the window will not update, so be sure to click the garrison when your general is moving on the map!


    Change log:
    Spoiler

    25-01-2012: Started Adding Loot Possibilities
    24-01-2012: Shot Photobucket
    20-01-2012: Added Skipped Camps
    08-01-2012: Added Zone Map
    05-01-2012: Added Zone 9
    02-01-2012: First Release


    Hello KillerCore,

    Profanity whether it be an abbreviation or not isn't acceptable.

    Thank you,
    Sinister-King
    Last edited by Sinister-King; 29.11.12 at 16:34. Reason: path finding warning added

  2. #2
    Glorious Graduate
    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland

    Arrow Zone 2

    You get zone 1 and 4 for free so we can skip those. Our first zone to take over is zone 2. Since it's the most easiest zone. There is only one camp and then you can kill the leader.


    Garrison:
    1. Easy Camp (6 Scavenger) [10R (3R)]
    2. Bandit Leader (12 Scavenger) [25R (6R)]

    Camp Loot Possibilities:
    • Coins x ??
    • Marble x ??
    Last edited by KillerCore; 18.02.12 at 07:26.

  3. #3
    Glorious Graduate
    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland

    Arrow Zone 5

    Next zone is in the middle of the map zone 5 and is already a lot bigger then your first zone. on the picture below you can see
    where to place your barracks and what camps to attack.


    Map:



    Garrison: Fastest Route
    1. Easy Camp (10 Scavenger) [17R (5R)]
    2. Easy Camp (15 Scavenger) [31R (7R)]
    3. Easy Camp (18 Scavenger) [34R (9R)]
    4. Easy Camp (25 Scavenger) [25R & 20B (12R)]
    5. Easy Camp (15 Scavenger + 20 Stone Thrower) [26R & 26B (25R)]

      Note: Now comes the tricky part seeing we skipped a camp. if we attack camp 6 directly we will get intercepted. So attack the bandit leader so you will get intercepted by camp 6. Right after Camp 6 is cleared open up your garrison and click retreat. else your general will go to the Leader. (if you need guidance hit me a pm/mail ingame)
    6. Easy Camp (20 Scavenger + 20 Stone Thrower) [32R & 26B (27R)]
    7. Bandit Leader (30 Scavenger + 20 Stone Thrower) [45R & 32B (33R)]

    Garrison: Skipped Camps
    Click Show to see the setup
    Spoiler
    1. Easy Camp (6 Scavenger ) [?R (?R)]
    2. Easy Camp (? Scavenger ) [?R (?R)]
    3. Easy Camp (? Scavenger ) [?R (?R)]


    Camp Loot Possibilities:
    • Coins x 50
    • Tools x 100
    • Fir Wood Logs x 50
    Last edited by MOD_Sww; 04.07.12 at 23:14.

  4. #4
    Glorious Graduate
    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland

    Arrow Zone 7

    This is the first camp with a proper Leader defending it and has Coal mines :O


    Map:



    Garrison: Fastest Route
    1. Easy Camp (60 Scavenger) [70R + 50B (30R)]
    2. Easy Camp (50 Scavenger + 20 Stone Thrower) [80R + 50B (39R)]
    3. Easy Camp (60 Scavenger + 20 Stone Thrower)[80R + 50B (46R)]
    4. Easy Camp (100 Scavenger) [125R + 50B (48R)]
    5. Bandit Leader (1 Skunk + 150 Scavenger) [150R + 50B (94R) or 90R + 110B (84R)]

    Garrison: Skipped Camps
    Click Show to see the setup
    Spoiler
    1. Easy Camp (30 Scavenger + 30 Stone Thrower) [75R + 50B (41R)]
    2. Easy Camp (80 Scavenger) [75R + 55B (39R)]


    Camp Loot Possibilities:
    • Coins x 50
    • Coal x 50
    • Bronze Swords x 50
    • Tools x 100
    • Bows x 50
    Last edited by MOD_Sww; 04.07.12 at 23:15.

  5. #5
    Glorious Graduate
    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland

    Arrow Zone 3

    Time to go for that One-Eyed Bert! on the picture below you can see
    where to place your barracks and what camps to attack.


    Map:



    Garrison: Fastest Route
    1. Easy Camp (40 Scavenger + 40 Stone Thrower) [100R + 75B (49R)]
    2. Easy Camp (90 Scavenger + 10 Stone Thrower) [80R + 75B (51R)]
    3. Easy Camp (5 Scavenger + 5 Stone Thrower) [10R + 75B (7R)]
    4. Easy Camp (80 Scavenger + 50 Stone Thrower) [125R + 75B (79R)]
    5. Easy Camp (5 Scavenger + 85 Stone Thrower) [125R + 75B (71R)]
    6. Bandit Leader (1 One-Eyed Bert + 79 Thug) [125R + 75B (83R)]

    Camp Loot Possibilities:
    • Coins x 50
    • Coal x 50
    • Bows x 50
    • Settlers x 20
    • Beer x 150
    • Bread x 50
    • Bronze Swords x 50
    Last edited by MOD_Sww; 04.07.12 at 23:15.

  6. #6
    Glorious Graduate
    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland

    Arrow Zone 8

    Finally at the medium camps and metal tooth. things are getting more rough now seeing you will need more waves and expensive units to clear this leader. I mostly send out massive recruit waves because those are cheap. I will also note on each camp what you should send minimal but this results in more loses.

    Map:


    Garrison: Fastest Route
    1. Medium Camp (180 Dogs + 20 Rangers) [200R (72R)] (125R minimal)
    2. Medium Camp (180 Thugs + 20 Dogs) [1: 200R 2: 180R (272R)] (Wave 2: 125R minimal)
    3. Medium Camp (100 Thugs + 40 Dogs + 60 Rangers) [1: 200R 2: 150R (251R)] (Wave 2: 80R minimal)
    4. Bandit Leader (Metal Tooth + 149 Rangers + 50 Roughnecks) [1: 105R + 95C 2: 60R 50M 20C 70B] (You could also send 200R on Wave 2: but then you might need another wave after it.)


    Garrison: Skipped Camps
    Click Show to see the setup
    Spoiler
    1. Medium Camp (80 Thugs + 40 Dogs + 80 Rangers) [1. 200R 2. 75R (245R)]


    Camp Loot Possibilities:
    • Coins x 150
    • Bows x 150
    • Iron Swords x 50
    • Hard Wood Logs x 500
    • Beer x 500
    • Longbows x 100
    Last edited by MOD_Sww; 04.07.12 at 23:15.

  7. #7
    Glorious Graduate
    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland

    Arrow Zone 6

    On our way to Chuck and even though it's a tough Leader camp it's an easy zone to clear. Pay very close attention to your General that he walks Past the Hard Camp and does not get intercepted.

    Map:


    Garrison: Fastest Route
    1. Medium Camp (150 Thug + 30 Dogs + 20 Rangers) [1: 200R 2: 175R (256R)] (Wave 2: 110R minimal)
    2. Bandit Leader (Chuck + 50 Dogs + 49 Rangers + 100 Roughnecks) [1: 115C 2: 85R 40M 75B 3: 200R (225R 40M 75B 115C) ] (Wave 3: 175R minimal)


    Garrison: Skipped Camps
    Click Show to see the setup
    Spoiler

    Map:

    1. Medium Camp (60 Dogs + 120 Rangers) [200R (106R)]
    2. Medium Camp (60 Thugs + 120 Dogs) [200R (91R)]
    3. Medium Camp (20 Thugs + 30 Dogs + 130 Rangers) [200R (135R)]
    4. Medium Camp (30 Thugs + 120 Dogs + 40 Rangers) [200R (113R)]


    Camp Loot Possibilities:
    • Coins x 150
    • Longbows x 100
    • Tools x 250
    • Bread x 200
    • Bows x 150
    • Hard Wood Logs x 200
    • Fir Wood Logs x 200
    Last edited by MOD_Sww; 04.07.12 at 23:15.

  8. #8
    Glorious Graduate
    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland

    Arrow Zone 9

    Your last zone and the most hard one as well. As i already cleared all camps there i am gone need some assistance here as well in the order since there are many overlapping camps. Either way follow your General very closely and retreat him if he go's to another camp.

    Map:


    Garrison: Fastest Route
    1. Hard Camp (50 Dogs + 40 Rangers+ 110 Roughnecks) [1: 200R 2: 150R 50C (240R)]
    2. Hard Camp (60 Dogs + 120 Rangers+ 20 Roughnecks) [1: 73R 2: 16R 184C (89R)] OR [200R (169R)]
    3. Hard Camp (30 Dogs + 10 Rangers + 160 Roughnecks) [1: 200R 2: 125R + 75LB (312R)] (Wave 2 can also be done with 200R)

      Note: Alright the easy part is done here. We now get 4 camps that overlap each other which makes it a tricky place. You should be able to follow the numbers 4,5,6,7,8 but be careful and follow your General that if he gets intercepted you retreat him
    4. Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 96R 2: 42R 110C 48LB (137)] OR [1: 200R 2: 50C (200R)]
    5. Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 84R 2: 57R 89C 54LB (140)] OR [1: 200R 2: 100R (256R)]
    6. Hard Camp (170 Dogs + 10 Rangers + 20 Roughnecks) [200R (82R)]
    7. Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]
    8. Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 35M 50S 115LB (200C 35M 45S)]
    Thanks Kioco for some extra setups

    Garrison: Skipped Camps
    Click Show to see the setup
    Spoiler
    1. Hard Camp (200 Rangers) [200R (155R)]
    2. Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 150R (285R)]
    3. Hard Camp (80 Rangers + 120 Roughnecks) [1. 200R 2. 200R (348R)]
    4. Hard Camp (200 Roughnecks) [1. 200R 2. 200R 3. 150R (426R)]
    5. Hard Camp (10 Dogs + 180 Rangers + 10 Roughnecks) [200R (173R)]
    6. Hard Camp (200 Dogs) [200R (48R)]


    Camp Loot Possibilities:
    • Coins x 300
    • Tools x 500
    • Bread x 500
    • Coal x 1000
    • Beer x 1000
    • Stone x 1000
    • Marble x 1000
    • Hard Wood Planks x 1000
    • Fir Wood Logs x 1000
    • Bows x 400
    • Longbows x 50
    • Iron Swords x 100
    • Granite x 200
    • Exotic Logs x 200
    Last edited by MOD_Sww; 04.07.12 at 23:16.

  9. #9
    Nifty
    Join Date
    Dec 2011
    Posts
    68
    World
    Newfoundland
    7 | 8 | 9
    ---------
    6 | 5 | 4
    ---------
    1 | 2 | 3
    It's

    7 | 8 | 9
    ---------
    4 | 5 | 6
    ---------
    1 | 2 | 3

  10. #10
    Glorious Graduate
    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland
    Your right. no idea how i mixed that up

Reply to Thread

Similar Threads

  1. [Guide] Detailed combat guide
    By Gerontius in forum Adventure Guides
    Replies: 23
    Last Post: 21.10.18, 16:35
  2. Replies: 5
    Last Post: 30.11.15, 12:03
  3. Replies: 7
    Last Post: 14.01.15, 08:50
  4. Replies: 7
    Last Post: 06.12.14, 23:19
  5. [Guide] The Stolen Sleigh Veteran Cannon Guide by Toastkid
    By toastkid in forum Adventure Guides
    Replies: 6
    Last Post: 27.12.13, 12:38

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.