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Thread: [Guide] Combat Guide & FAQ

  1. #141
    Erudite Pioneer
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    Latvia
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    Newfoundland
    I would recoment this a as the guide of the month.. havent use it for all the time, but now on sector 9 i started to use it, and it works nice Really nice guide !

  2. #142
    Original Serf
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    Jan 2012
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    World
    Newfoundland
    Zone 7, Camp B, 100 fir wood

  3. #143
    Pathfinder
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    Newfoundland
    Quote Originally Posted by KillerCore View Post
    In sector 6 Wave 1: will kill dogs - Wave 2: will kill chuck + some roughnecks - Wave 3: will kill the leftover roughnecks.
    This doesn't work for me, the cavalry killed the dogs, wave 2 killed Chuck and the roughnecks, but because not all roughnecks died, Chuck is still there.

    edit: Oh dear, it seems i sent wave 3 instead of wave 2. Whoops.
    Last edited by Lung; 14.02.12 at 10:17.

  4. #144
    Pathfinder
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    Newfoundland
    I recieved a 10 building plot license here.

  5. #145
    Erudite Pioneer
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    London, UK
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    Northisle
    Zone 6:
    Camp A - 200 fir logs - gee thanks
    Camp B - 150 gold - that's more like it!

  6. #146
    Pathfinder
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    Northisle
    sector 9 camp A and B. each gave me 300g

  7. #147
    Original Serf
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    i have just skipped that camp to! It is quite easy. move your garrison as far south as possible. Attack the other camps. You should pe able to walk around the red field of camp 2...

    Nice guide.

  8. #148
    Nifty Cheetahke's Avatar
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    Belgium
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    Newfoundland
    Zone 9, camp 5: 1000 fir wood.

  9. #149
    Erudite Pioneer
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    Dec 2011
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    New South Wales - Australia
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    Newfoundland
    Hi Killercore

    Great job on the well detail guide!

    A few alternatives for you if you are interested for your guide, a bit different style to handling dogs in *Sector 9*.

    Clearing out the dogs with a dummy group of recruits, once the dogs are removed, you can then send in your finest troops to lower your Recruit losses.

    Camp 2. Hard Camp (60 Dogs + 120 Rangers+ 20 Roughnecks) [200R (169R)]
    Alternative - [ 1: 73R 2: 16R 184C (89R)]

    Camp 4. Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 200R 2: 50C (200R)]
    Alternative - [ 1: 96R 2: 42R 110C 48LB (137)]

    Camp 5. Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 200R 2: 100R (256R)]
    Alternative - [1: 84R 2: 57R 89C 54LB (140)]

    Camp 7. Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]
    Alternative - [1: 60R 2: 102R 68C 30LB (161)]

    Use the Simulator and i'm sure if anyone wants to do (all) Wild Mary Bandit Camps, it will work out alot less losses if you have Cavalry and Long Bowmen, which at this point in the game you should easily, just clear out the dogs aswell, it should work fine in Adventures aswell, however depends if you want the Generals being wounded for 4 hours or not, happy hunting!

    I cleared all *Section* 9 Camps and ended up with around 1500 Gold Coins, I recommend clearing them.

    Hope that helps.
    Cu in game
    Kioco

  10. #150
    Pathfinder
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    Northisle
    Why isn't this guide sticky?

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