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Thread: [Guide] Combat Guide & FAQ

  1. #201
    Original Serf
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    Feb 2012
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    6
    World
    Newfoundland
    Zone 9:
    In guide:
    B. Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 150R (285R)]

    Mine:
    Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 200C (200R)]
    After Wave 1 there were 98 Rangers left. Cavaliers finished them off without losses.

    -------
    In guide:
    C. Hard Camp (80 Rangers + 120 Roughnecks) [1. 200R 2. 200R (348R)]

    Mine:
    Hard Camp (80 Rangers + 120 Roughnecks) [1. 200R 2. 50R 150C (249R)]
    After Wave 1 there were 80 Rangers and 48 Roughnecks left.

    Wave 2 in both cases has been adjusted to outcome of Wave 1.

  2. #202
    Original Serf Hoo-jima's Avatar
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    U.K
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    Northisle
    camp 2 sector 8 second wave i went in with 100R and 80B and won i lost 50R and 23B and my gift was 150 gold coins

  3. #203
    Pathfinder
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    Jan 2012
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    5
    World
    Newfoundland
    Quote Originally Posted by Tage View Post

    Those are sector numbers, not camp numbers.
    NOPE those are the numbers on the picture about SECTOR 9 in this very topic and those are not sector numbers but campnumbers

  4. #204
    Original Serf
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    Feb 2012
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    10
    World
    Newfoundland
    Camp A Sector 8

    1 wave [200 Recruits ] all gone
    2 wave [20 Soldiers+ 41 Recruits + 50 Milita + 19 L Bows + 70 Cavelry] no loss

    Loot 500 Marble

  5. #205
    Original Serf
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    Feb 2012
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    6
    World
    Newfoundland
    Zone 9 Camp E
    Hard Camp (10 Dogs + 180 Rangers + 10 Roughnecks) [30R 170C (30R 41C)]

    My real losses were lot smaller with 30R and 26C, but minimal loss is 29R 10C (10C from dogs). According to Nukar's cost spreadsheet (however inaccurate may it be) cost of suggested 173R max lost is 277 coins compared to 30R and 41C is 229 coins. You actually save in cost of units and quite some time saved since it's faster to rebuild 30R and 41C than 173R (depending on players economy).

    Got sweet 300 coins loot from that one.

  6. #206
    Pathfinder
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    Mar 2012
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    1
    World
    Northisle
    for zone 6 do i just need to kill 2 camps and thats it ?

  7. #207
    Glorious Graduate
    Join Date
    Feb 2012
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    69
    World
    Newfoundland
    The trick with zone 6 is the attack from behind on the leader camp. There is only one camp that will intercept an attack, which you have to remove first. Once you defeat the leader camp all other camps automatically disappear, and you even get the xp for those camps. In zone 9 you will also only attack half the camps to reach the leader camp.

    Good luck in clearing your island.

  8. #208
    Original Serf Hoo-jima's Avatar
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    Northisle
    sector 8 camp 3 i got 100 longbows as reward

  9. #209
    Pathfinder
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    Mar 2012
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    3
    World
    Northisle

    loots zone 5

    Hereby my information on the loots of zone 5. Sorry, I didn't write them all.
    camp A: …....
    camp 1: 50 bows
    camp 2: 50 bronze swords 30R 3B (7R)
    camp A: 50 bronze swords 29R 6B (10R)
    camp 3: 50 coins 43R 14B (9R)
    camp 4: 50 coins 44R 17B (8R)
    Now I did first:
    camp C: ….... 40R 22B (17R) ↔ 20 Scav.; 10 Stone Throwers
    You did not number this camp (it's in the far right upper corner of the map) – this must be the one you call C (somewhere below in the text under spoiler button).
    camp 5: 100 fir wood 54R 30B (19R)
    I checked your instructions: attack the leader, but take:
    camp 6: …... 63R 38B (22R)
    and retreat immediately after victory! This did not work! (This perhaps had something to do with the fact that I had the garrison window open before the general started to move).
    and finally:
    bandit leader (7): ….... 41R 38B (30R)
    In the stress of the battles I forgot to write some of the loots, but I promise that I'll write them down carefully the next time I'm gonna play this! Greetings.

  10. #210
    Pathfinder
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    Feb 2012
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    2
    World
    Newfoundland
    Quote Originally Posted by KillerCore View Post
    7. Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]
    Awesome guide. Has saved the lives of many a Settler, though I found the quoted setup to rather inefficient. It's from Zone 9 and is the 3rd from last camp before taking the entire island. I found the following to yield much fewer Recruit losses:

    1: 59R 2:110R + 80C + 10LB (162R)

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