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Thread: [Guide] Combat Guide & FAQ

  1. #371
    Original Serf
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    Sandycove
    Marys Dead! Thanks for all the tips Sid and cough cough Germans!



    T.

  2. #372
    Forum Explorer BAAAHHHHHJJJAAA's Avatar
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    I'm on sector 9 now, i only have camps 5,6,7 & 8 (8 being Wild Mary) to go but have a question.

    i have 2 generals, is it possible to send 1 in with 1 recruit to camp 5 e.g. block then send 200C in to camp 8 (Wild Mary) THEN after both generals have recovered again send one recruit to camp 5, blocking again, and the other general to Mary with 35M 50S 115LB.

  3. #373
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by BAAAHHHHHJJJAAA View Post
    I'm on sector 9 now, i only have camps 5,6,7 & 8 (8 being Wild Mary) to go but have a question.

    i have 2 generals, is it possible to send 1 in with 1 recruit to camp 5 e.g. block then send 200C in to camp 8 (Wild Mary) THEN after both generals have recovered again send one recruit to camp 5, blocking again, and the other general to Mary with 35M 50S 115LB.
    No, not on camp 5. Camps 6 and 7 would still intercept you.
    However, once you've killed camps 4, 5 and 6, you can block camp 7 with 1R while your other general attacks camp 8 (Wild Mary).
    The timing needs to be right though.

  4. #374
    Forum Explorer BAAAHHHHHJJJAAA's Avatar
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    ahhhhh thought so, thanks Tage

  5. #375
    Pathfinder
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    Northisle
    This guide is pretty good for starters but i noticed if u add militia +bowmans+longbowmans to waves u loose less R without loosing others. And creating others doesnt slow down production of R anyway.

  6. #376
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    Sandycove
    according to zone 9:
    if you add some C in the battle for A skipped camp, the losses of R will be lowered (based on the simulator), 100C+100R will be loses max 89 R

  7. #377
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    Hope I'm putting this in the right place but just defeated Wild Mary using the garrison set-up as above. My loot was 350 coins and 10 building licences. Thanks for the advice KillerCore.

  8. #378
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    Quote Originally Posted by KillerCore View Post
    This is the first camp with a proper Leader defending it and has Coal mines :O


    Map:



    Garrison: Fastest Route
    1. Easy Camp (60 Scavenger) [70R + 50B (30R)]
    2. Easy Camp (50 Scavenger + 20 Stone Thrower) [80R + 50B (39R)]
    3. Easy Camp (60 Scavenger + 20 Stone Thrower)[80R + 50B (46R)]
    4. Easy Camp (100 Scavenger) [125R + 50B (48R)]
    5. Bandit Leader (1 Skunk + 150 Scavenger) [150R + 50B (94R) or 90R + 110B (84R)]

    Garrison: Skipped Camps
    Click Show to see the setup
    Spoiler
    1. Easy Camp (30 Scavenger + 30 Stone Thrower) [75R + 50B (41R)]
    2. Easy Camp (80 Scavenger) [75R + 55B (39R)]


    Camp Loot Possibilities:
    • Coins x 50
    • Coal x 50
    • Bronze Swords x 50
    • Tools x 100
    • Bows x 50
    • Pinewood x 100
    i cant see the image on this 1

  9. #379
    Original Serf
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    Newfoundland
    Zone 6, Medium Camp (60 Thugs + 120 Guard Dogs) [175 Recruits + 25 Militia (81R)]
    Reward: 150 Bows

    I had to clear that camp because my General was getting intercepted while trying to clear Zone 3

  10. #380
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    Northisle
    Important (zone 3)!

    Be careful when you go for camp 4 not to get intercepted by that medium camp from zone 6... it can end very ugly...

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