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Thread: [Guide] Combat Guide & FAQ

  1. #411
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Lordofnotathing View Post
    I know this may seem a silly question but I cannot find the answer. How do you do a second wave?
    Do I just wait until my General has recovered?
    Yes.

  2. #412
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    I curently have 141(recruits), 42 (bowmen), and 19 (militia) how shuld i attack the bandit leader in sector 3 (the one-eyed beard)?
    i have cleared all the rest in this sector but i read something about 2 attack waves and i dont know how to do that.

  3. #413
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    Quote Originally Posted by Anubis89 View Post
    I curently have 141(recruits), 42 (bowmen), and 19 (militia) how shuld i attack the bandit leader in sector 3 (the one-eyed beard)?
    i have cleared all the rest in this sector but i read something about 2 attack waves and i dont know how to do that.
    No need for two waves against One-Eyed Bert.
    You can kill that camp in one single attack, and you already have enough troops for it.

    Attacking with 139R 19M 42B (click that link to see the simulation in one combat simulator) would give you an average loss of about 76 recruits.

  4. #414
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    Question: I am level 32 so i can't train elite soldiers yet, so what is the alternative for elite soldiers at the wild mary camp?
    Thank you!!

  5. #415
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    Quote Originally Posted by Nirvozz View Post
    Question: I am level 32 so i can't train elite soldiers yet, so what is the alternative for elite soldiers at the wild mary camp?
    Thank you!!
    E.g (losses in brackets given as minimum-average-maximum):

    Wave 1) 1 Wild Mary, 199 Guard Dogs
    [199C (199C)]

    Wave 2) 1 Wild Mary
    [30M 52S 118LB (30M 45S - 30M 48S - 30M 51S)]

    You do NOT have to send the waves at the same time...
    you can wait weeks and Wild Mary will still be there waiting for your second wave.

  6. #416
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    About the leader in S6, Chuck:
    When I use this combat simulator with your setup of:
    Wave 1: 115C
    Wave 2: 85R, 40M, 75B
    Wave 3: 200R

    I get 0% chance for victory. How can this be?

  7. #417
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    Quote Originally Posted by Lejjo View Post
    About the leader in S6, Chuck:
    When I use this combat simulator with your setup of:
    Wave 1: 115C
    Wave 2: 85R, 40M, 75B
    Wave 3: 200R

    I get 0% chance for victory. How can this be?
    That's because that simulator takes the worst outcome from each wave to be the input for the next wave.

    Wave 1 should kill all guard dogs and all rangers (average 48.98 out of 49).
    However, the simulator leaves 4 rangers alive for the next wave
    (worst case killed 45 out of 49 rangers, maybe once in 2200 simulations).
    Thus, before sending the next wave, make sure all rangers are dead.
    Otherwise send an extra wave in between with 2 cavalry per surviving ranger.

    Wave 2 should kill Chuck and 0-18 roughnecks.
    However, with the worst case of 4 rangers alive from the previous round,
    the minimum number of killed Chucks is 0 (even if the average is still 1).

    Wave 3 will kill the remaining roughnecks if Chuck has been killed, but nothing if Chuck is still alive.

  8. #418
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    how do i kill mary, whats best troops for deed

  9. #419
    Ruler of the Land peck_ed's Avatar
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    Quote Originally Posted by TRIPPI View Post
    how do i kill mary, whats best troops for deed
    Check out this post, should help with Wild Mary and the rest of that sector, lists the troops needed as
    Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 35M 50S 115LB (200C 35M 45S)]
    I'm more than likely working right now.

  10. #420
    Skilled Student Dangermouse69's Avatar
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    thanks for the guide killercore. it has helped loads )

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