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Thread: [Guide] Combat Guide & FAQ

  1. #221
    Forum Explorer Killste's Avatar
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    Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 35M 50S 115LB (200C 35M 45S)]

    You need only 199cavalry, 1 cavalry per 1 dog. You save 1 cavalry

    B. Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 150R (285R)]
    Can do with 1.200R. 2.200C (200R)

    4. Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 84R 2: 57R 89C 54LB (140)] OR [1: 200R 2: 100R (256R)]
    Can do with 1.200R. 2.200C (200R)

    PS. If you use First wave with 200R suicidal recruits, use combat simulator and test can you kill with 200 cavalry rest of enemies, without loosing any cavalry.
    Last edited by Killste; 24.03.12 at 01:15.

  2. #222
    Original Serf
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    I think the camp lootings are randoms. On 5 camps in zone 9 (A, B, 1, 2, 3) I got 3 x 300 gold
    Some suggestions for zone 9 attacks:
    A: 70R 130C [65R]
    B:
    Quote Originally Posted by Tage View Post
    That can be optimised even further, by not killing all roughnecks in the first wave, but leaving some of them for the cavalry to kill, e.g:
    1: 120R 2: 25R 175C (140R)
    c: 1: 200R 2: 100R 100 C or 45R 55LB 100C [240-250R]
    e: 85R 115C [85R 10C]

    7: 1: 60R 2: 110R 90C [160R]

    If lootings often are gold, it might be worth 100R to cleaning optional camps, like A, B, E and F
    Last edited by Fejer; 18.03.12 at 14:44. Reason: Adding camp B, C and E.

  3. #223
    Pathfinder
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    Hallo, I cant get camp from Metal Tooth down. (Metal Tooth + 149 Rangers + 50 Roughnecks)
    I tried this : [1: 105R + 95C 2: 60R 50M 20C 70B] this means i have 2 Generals. I have them attack at the same time.
    So i click one genaral + group click on camp. Click other general + group and click on camp.

    I tried the [Guide] Combat Guide & FAQ from this forum for help.

    I tried this now 3 times. i have now 114 rangers. the rest is the same in that camp.

    Please help.

  4. #224
    Original Serf
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    Hi Nyvea
    I am not sure that the first wave hit as it should? 1: 105R 95C kills all rangers. If there is still 114 rangers left (and no Metal Toothed), then 140C is enough with no losses. You can also do it with 30R 100C [25R], if you don't want to create 140C. I am not sure, if you killed 114 rangers..? But try the combat simulator Combat Simulator

  5. #225
    Skilled Student
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    My loots from Zone 9
    Camp 1 = 500 bread
    Camp 2 = 500 Tools
    Camp 3 = 1000 stone
    Camp 4 = 500 Tools
    Camp 5 = 1000 coal
    Camp 6 = 300 coins
    Camp 7 = 200 Granite
    Camp A = 400 Bows
    Camp B = 50 Longbows
    Camp C = 300 Coins
    Camp D = 100 Iron Swords
    Camp E = 50 Longbows
    Camp F = 1000 Coal
    So no new loot to add to guide from that lot.
    Only Wild Mary to kill now in 1hr 45 mins and that will be the island all to myself.
    Many thanks for the guide

  6. #226
    Original Serf Zothem's Avatar
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    Against Chuck camp: I think loosing 160 longbows is better than 65 horses, 164 recruits and 75 bows. Not at least for the number of settlers. So i would go 50 horses 1st, then 40 militia and 160 longbows and then 80 recruits and 60 militia. If you like me slowly builded militia you would already have 100 at this point. Same with horses you wonlt throw away 115 for you need them after this. And the wait of build time for settlers does count. So i rather loose 311 settlers (50c, 160lb, 40m, 61r) then 460 (115c, 85r, 40m, 75b, 145r). In the time waiting for them you could make a lot of longbows or buy from resources made in that time.

  7. #227
    Pathfinder
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    Zone 9 : camp 2 will go down in one wave with 150R 50C ..

  8. #228
    Original Serf
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    just to let you know on sector 3 by placing your camp there you can in fact totally miss out camp 2 alltogether

    also to add to your loot possibilities list for sector 3 i got *50 fir wood planks*

  9. #229
    Pathfinder
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    Alt. Garrisons: 80R 50M 70B = minimal footman losts

  10. #230
    Skilled Student
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    Hi, some addition info for the guide.

    Zone 2

    Garrison:
    1. Easy Camp (6 Scavenger) [9R (3R)] (1 less than you said)
    2. Bandit Leader (12 Scavenger) [20R (6R)] (5 less than you said)


    Camp Loot Possibilities:
    Camp 1:
    Bronze Swords x 50
    Bows x 50

    Leader camp:
    Coins x 300
    Building licences x 10 (guaranteed)

    as well an image of locating garrison and order of attacking camps ;-)


    Regards
    Greg

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