
Originally Posted by
sparkz
Yea and then implement it on german servers where each player has literally cleared a thousand of camps. Then what ? take the experience away and force people to play again, this time with new rules ?
out of 5 most cost effective adventures, on average 1-2 camps require you to use stronger melee units than recruits (out of 15-25 camps you clear in avg adventure).
This stays forever, as it is much easier and much more effective to add another bakery than to add more iron sword production, let alone steel OR coin production to afford buying those.
As I said few times already, normal developed player will have around 7-8 bakeries lv4 or higher by lev40, which is more than enough to keep production of recruits youll need, especially considering the fact you dont get most valuable adventures for free.
on topic of combat system being ridiculous:
It gets even funnier later on, elite swordsmen are too expensive to lose and too weak to be useful (I right now have around 5k damascen swords stocked after making 200ES, noone wants to buy them for as low as 1 gp/ sword LOL ), and cannons have barely any use outside of some specific fights (where they usually let you save 10-15 extra recruits). That of course assuming you got the necessary weapons from adventures, as producing them is easily one of the worst ideas you can come up with while playing this game.