The same for the Explorer, I sent him out 10 hours ago and still have to wait two hours for him to come back. My whole game is held up as I need him to do two things. My day is ruined :-(
The same for the Explorer, I sent him out 10 hours ago and still have to wait two hours for him to come back. My whole game is held up as I need him to do two things. My day is ruined :-(
sorry for bump, but I thought it would be better than making new thread.
this feature would be very helpful!
+1
The button what you want is an undo. What's the difference? Cancel is take place in pair with an ok button when you have to decide to do something or not, undo can appear alone after a decition. So there is cancel for geolog and explorer, when you choose what to search. In the case of them your button would be somewhat like "retreat" of generals, but the reason this latter is general may get to a position what is not your direct choose (interception). Besides this one case there is not any event what is not lay on your decition, so nowhere any undo button, and shoud not be. You have to be circumspect befor click on any button, even endure the consequences of your choose.
+1
agree
This is not an office-like application full of undos and cancels, and should not be. At decision point you can accept or cancel, even if in queue you can remove a planed action. After an action started... so be carefull on clicking slap-dash.
agree
+1