nevermind, it actually a little bit faster
I just found out it was actually your ads frame is slow (addthisxx, mthisadsxxx), but then again... my browser use abp
thus keeping my browser always is loading state
nevermind, it actually a little bit faster
I just found out it was actually your ads frame is slow (addthisxx, mthisadsxxx), but then again... my browser use abp
thus keeping my browser always is loading state
This morning i got a strange FATAL_ERROR
Am i facing the blue screen of death once more?
Fatal error: Uncaught exception 'DatabaseException' with message 'Die Datenbankabfrage konnte nicht ausgeführt werden, da sie Fehler enthält: Table './db358367/defeated_troops' is marked as crashed and should be repaired | UPDATE `defeated_troops` SET `min_loss` = IF(`min_loss` > 29, 29, `min_loss`), `max_loss` = IF(`max_loss` < 29, 29, `max_loss`), `avg_loss` = `avg_loss` + 1450, `date` = NOW() WHERE `simulation_id` = 232001 AND `unit_id` = 1928 LIMIT 1 ' in /kunden/358367_59192/webseiten/dso_kampfsimulator/includes/classes/database.class.php:48 Stack trace: #0 /kunden/358367_59192/webseiten/dso_kampfsimulator/includes/classes/managers/simulation.manager.php(335): Database->query('UPDATE? ...') #1 /kunden/358367_59192/webseiten/dso_kampfsimulator/includes/simulation.inc.php(292): Simulation_Manager->updateLosses('232001', 50, Array, in /kunden/358367_59192/webseiten/dso_kampfsimulator/includes/classes/database.class.php on line 48
So i understand that i was labeled custumor 358367_59192,
asking for the untraceable amount of opponents.
Last edited by Grow; 20.04.12 at 06:41.
I am getting an fatal error instead of result every time I try to simulate (it worked yesterday)
edit: Looks like I am not the only one![]()
Yes there is something wrong with the data-base access. Hopefully Asipak can sort it out soon.
Seems to be working correctly once more.
Wonder what went wrong this morning.
Last edited by Grow; 20.04.12 at 08:17.
Hello, a table has been crashed. I repaired it some seconds ago. Happy simulating.
where can we get SiedlerSim v1.3.12 as i like the pc stand alone.Can't reg at german forum due to..Sorry, but no new registrations are currently available. Thanks
You can find it here.
I was able to login with a facebook account. Not being a German speaker I did not understand why I couldn't log in with uPlay account.
Please refer to this thread also.
I'm the one that is trying to get a companion application off the ground and I would really like to have some translators into other languages, Deutch included![]()
overall the simulator is great and i thank you for your work but i have some feedback
sometimes i use lets say 29R 1S 220C and it says i will lose 29R, if i wait 20 secs and simulate the same battle again it will say lose 29R 1S 10C and the actual safe number moves to 33R (numbers were just example as i dont remember the exact battles with issues)
one issue i can confirm with bandit camp, on nords i had 54 HK in one cam and my friend wanted to do his kill for the loot. If you simulate with 2R against the 54HK it says it will kill 1 HK, which is impossible, even with 1R you have a 50-50 chance of killing 1 HK, ignoring the fact that they have 140 life.
I think the error appears because you put general attacking with 120 dmg, but from my experience general has attack animation but does no actual damage (the life line on enemy does not move when he attacks, which would be easy to see say on dogs which have low life).
The reason for that is very easy. With one click you only do 50 simulations. You can increase the number up to 2000 on clicking the button again and again. After 200 simulations, the iteration value will be set to 100.sometimes i use lets say 29R 1S 220C and it says i will lose 29R, if i wait 20 secs and simulate the same battle again it will say lose 29R 1S 10C and the actual safe number moves to 33R (numbers were just example as i dont remember the exact battles with issues)
Because of the coincidence you have to simulate a battle more often to get a reliable result. 1000-2000 simulations are enough to simulate a unit accuracy.
Why?one issue i can confirm with bandit camp, on nords i had 54 HK in one cam and my friend wanted to do his kill for the loot. If you simulate with 2R against the 54HK it says it will kill 1 HK, which is impossible
Recruit: 15HP damage (125HP left)
Recruit: 15HP damage (110HP left)
General: 120HP damage (-10HP -> HK is dead)
That's right (the chance is about 80% to kill a HK), but none of your units has the ability „splash damage“ so the damage won't be added to the next unit. That is why you can only kill one Huskarl with 2 recruits. Or what do you want to say?even with 1R you have a 50-50 chance of killing 1 HK, ignoring the fact that they have 140 life.
That's just wrong!I think the error appears because you put general attacking with 120 dmg, but from my experience general has attack animation but does no actual damage (the life line on enemy does not move when he attacks, which would be easy to see say on dogs which have low life).
Do you talk with me?Originally Posted by BatXmaN
Last edited by Asipak; 01.05.12 at 08:47.