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Thread: process of battle

  1. #1
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    process of battle

    why i lost with 83 militia vs 200 rangers.. Militia 40 demage x 83 is more than ranger hitpoint 10 x 200???? Right?

    I know i can use figth simulator.... but i want how work the battle... I dont understand the process of battle.


    Thanx a lot

  2. #2
    Erudite Pioneer
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    Militia:
    Hit points 60
    Damage 20-40
    Accuracy 80%
    (all info from the barracks)

    So 83 militia attack, each with an 80% chance of hitting. On average 66 will hit, each doing 20-40 damage. 1320-2640 damage vs 2000 hit points so there's no guarantee that all the rangers will die. To ensure that you one shot them, you have to ensure your minimum damage roll is enough to kill them all in 1 round.

  3. #3
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    ouu... there is the mistake.... i thought that a acuracy is compare with damage... so i thoug that 80percet 20 - 40 is cca 34... and 34 x 83 militia.... 3200????

    Now i understand ..... thanx

  4. #4
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    And the unit you attack does not die untill they have attacked back, so even if you kill them on your first turn, they will still make their turn, as if they were never attacked.

    So they basically attack simultaneous.

  5. #5
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    Simultaneous if they have the same speed... fast units will kill normal and slow units before they retaliate. Normal units will kill slow units before they retaliate.

    Fyi units that have the ability to attack the unit with the least health will override the cautious unit ability to only get hit after melee units are all dead. So sending archers into a fight against lots of dogs is not a good idea.

  6. #6
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    Acctualy You lose, brecause M (militia) dont have splash dmg. That means - 83M can kill ONLY(!) at MAX 83 enemys. No matter how high (low) are their dmg.

  7. #7
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    i read that the accuracy only meant that 60% of the time the unit does max damage, and 40% of the time it does min damage...

  8. #8
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  9. #9
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    Quote Originally Posted by rikislief View Post
    i read that the accuracy only meant that 60% of the time the unit does max damage, and 40% of the time it does min damage...
    You are correct. If a unit has 60% hit chance, then 60% of the units do full dammage and 40% do min dammage. Units never do zero dammage (unless there min dammage is zero)

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