I would like to apologize for posting some things that are already in the dev diary.
I only just found out about that.
But at least I know that some of my suggestions are already planned, and that I was on the right track.
I've written down everything I came across that felt buggy, or should/could be changed
I will most likely come across a lot more things, I hope these suggestions will be taken seriously, it is what a beta is for.
Else I will not make any effort in providing my view on the game anymore.
- cheese sandwich – fix tooltip people have no clue what it does.
- When I buff a building and the buff ends just before the production ends the x2 is gone again, which in my opinion really sucks.
We should atleast have a timer to see when buffs on buildings end
- ability to split fish food into 100's, its really annoying when u want to restock your fish and u need to select 10 bread at a time in order to get 100 fish replenish. the other option is that u are forced to put like 1000 fish in 1 reservoir in one go.
- when creating fish plates and u turn on 25 plates it should put every single plate that's done in your buff menu straight away, instead now u gotta wait the full time before the 25 are finished to be able to use just 1.
- Make fish plates stack correctly, having 10 stacks of 25 or just all kinds of different amounts taking up space doesn't make any sense.
- Also be able to split any stackeable buff if u want to, for example fish food.
- supply like stone can be refilled but what's the point if u can rebuild it.
- Improve trade, its completely impossible to see anything in it. the way it is now.
- Make it possible to withdraw an explorer or geologist
- Drop down menu for resource income overview, and also one for building overview.
- A grid with an on/off option, it will show where u can and can't place buildings, this will make it easier for beginning players to optimize their space. (my colony for example is a complete mess because I didn't know at first how to optimize my stuff.) And now that I do its too late
- Noble residences vs normal residence prices and upgrades make no sense at all vs the capacity they bring to the table. an upgraded noble gives as much increase as would a normal residence, but the base population of a normal is lower.
When building a noble residence there's no point in upgrading it for that kind of increase