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Thread: [Tool] Economy management script

  1. #31
    Original Serf
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    Jan 2012
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    Northisle
    They're there... I already put them but they're hidden. If you ask why, then its because Ubisoft did not answer my ticket about allowing me to use them. I think it's been 2 weeks already and none wants to answer if I can use them.

    When I asked MOD_s and BB_s they told me I need to write to support about it, but none seems to care about it
    And I do not want to be sued by them (remember this world is a one big money machine where none watch if I stole pics or not, but We can earn since you did not ask. It may not happen, but it may happen as well).

    Copyright is frightening thing If i get conscent it will look like:

  2. #32
    kifru
    This tool is simply wonderful, I hope you will have permission to use images

  3. #33
    Original Serf
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    Northisle
    Thank you Next feature will be really cool and a real time-saver I think
    But first need to finish all notifications and lanaguage thingies

    Shame i can't live from writing this tool But life is hard :P

  4. #34
    Pathfinder
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    Feb 2012
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    Northisle
    Can you include the watermill and recycling plant too? The production of water and coal isn't correct if you have these buildings...

  5. #35
    Original Serf
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    Northisle
    I do not have their in-game ids i think. Could you sent me your DSO Exports with these buildings? Not to spam here please do so via PrivateMessage Then i will search their IDs and add to database

  6. #36
    Pathfinder
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    Mar 2012
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    Northisle
    Hello, can u reply on my PM about translating?

  7. #37
    Pathfinder
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    Mar 2012
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    Northisle
    First I would like to say thank you for developing this great tool GacekSSJ4. I was thinking of coding something similar to this before I found your tool. So that saved me the time of doing it myself .

    There is however a few things I would like to see on the tool that I have thought of so far (As I'm new to this game), which could make it even easier to manage production. Also a bug which I will note below.

    Features that could be added:
    1. On the production page it would be good to have a column to see the average production per hour per building. For example if you was making 200 Firwood per hour and you had 10 firwood cutters. The average production per hour per building would be 200/10 = 20 per hour per building. This would make it easier to see how many building you need to add or remove to get your desired production value.
    2. On the production page again it would be nice to have a detailed overview for each resource of which buildings are consuming the resource and how much per hour. This would help to see where all the resources are going per hour for each resource.

    Bug:
    1. On the production page it doesn't show bows in the list of resources


    Just one last thing to note is that if you need any help with developing your tool or implementing the ideas I have suggested, just let me know as I am also a web developer. I have developed a few tools in the past for some other browser games such as Travian and The West. Send me a PM if you need any help or just want to chat about the development of the tool.

    Look forward to hearing from you.

  8. #38
    Original Serf
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    Jan 2012
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    Newfoundland
    Hi, must say wonderful tool

    came up with some ideas
    -can you implement that i can see not just /h production but also /10h & /24h prodution?
    -and also a tab maybe in the home page there you can select a adventure or manual input for r,b,c,lb and such on afterwitch a summary comes upp recources needed and time left to make em if you can implement it with storehouse functions you should be able to get it rather accurate and also count the bread witch is needed for every settler used.
    / flaxarn
    Last edited by Flaxarn; 16.03.12 at 14:06.

  9. #39
    Pathfinder
    Join Date
    Mar 2012
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    Northisle
    Quote Originally Posted by Flaxarn View Post
    Hi, must say wonderful tool
    can you implement that i can see not just /h production but also /10h & /24h prodution?
    best regards
    You can see other hourly production rates by hovering your cursor/mouse over the question mark (?) too the left of the name of each resource.

  10. #40
    Original Serf
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    Jan 2012
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    Northisle
    Quote Originally Posted by Thillad View Post
    First I would like to say thank you for developing this great tool GacekSSJ4. I was thinking of coding something similar to this before I found your tool. So that saved me the time of doing it myself .

    There is however a few things I would like to see on the tool that I have thought of so far (As I'm new to this game), which could make it even easier to manage production. Also a bug which I will note below.

    Features that could be added:
    1. On the production page it would be good to have a column to see the average production per hour per building. For example if you was making 200 Firwood per hour and you had 10 firwood cutters. The average production per hour per building would be 200/10 = 20 per hour per building. This would make it easier to see how many building you need to add or remove to get your desired production value.
    2. On the production page again it would be nice to have a detailed overview for each resource of which buildings are consuming the resource and how much per hour. This would help to see where all the resources are going per hour for each resource.

    Bug:
    1. On the production page it doesn't show bows in the list of resources


    Just one last thing to note is that if you need any help with developing your tool or implementing the ideas I have suggested, just let me know as I am also a web developer. I have developed a few tools in the past for some other browser games such as Travian and The West. Send me a PM if you need any help or just want to chat about the development of the tool.

    Look forward to hearing from you.
    AD Feature 1:

    It's even easier now Just filter buildings by desired building nad increase its level by one. Then production calculation goes by one up. If you level up by 2 to get desireable production, then it means you need 2 buildings at lvl one or 1 new building at level 2 or upgrade 2 existing buildings by 2 levels
    Think its simplier than having to look and compare
    Also, I'm planing to remake production page to allow it to have list of buildings producing and cosuming below each resource .

    AD2 Yep, miss that too

    AD BUG: Bowsa re in database, reason could be that you do not produce them or produce them at 0 rate. There is a small check not to display resources that ar not being produced, however it sometimes works sometimes not So your bows are probably hidden untill you start producing them

    Thank you for your thoughts

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