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Thread: Beginners/Advanced/Expert Guide on Market

  1. #31
      Skilled Student
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    Major update
    Last edited by MrH4m; 05.03.12 at 23:59.

  2. #32
    Pathfinder
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    Feb 2012
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    Newfoundland
    Very good guide... being new to this game I found it a great source of information ! Thanks !

  3. #33
    Pathfinder
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    Dec 2011
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    Newfoundland
    good stuff indeed, thanks!

  4. #34
    Pathfinder
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    Northisle
    Great guide,MrH4m!

  5. #35
      Skilled Student
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    This is what I am asked quite often, to quote:

    "Why calculator is telling one ratios and actual ratios are very different?"

    Calculator ratios gives what is actually product worth compared to each other goods depending on various factors such as time, other goods that are needed for that particular good, price of building itself etc.

    And market prices are market prices - complete another story, also based on huge amounts of factors. In fact, amount is not "huge" - it is endless.

    I will list just few of them:

    - number of certain type of building(s) on whole server
    - mood of player which you trade to "in person" (whisper) or mood of player when he puts his offer on TT (feeling generous, feeling of need to sell NOW, buy NOW, desire to make a profit etc.)
    - selling and buying good(s) because of expected profit in near/mid/far future
    - average skill of all the players on the server (do they buff their buildings, building placement, style of play etc.)
    - average level of the players in the game
    - time of day
    - lag on server
    - number of players which are located near +-0/2 Greenwich Mean Time (GMT) zone and others which are not
    - number of actual active accounts on the server / number of players
    - basic economic principles such as supply / demand

    And this was just a tip of the iceberg.

    Knowing answer to this is not, actually, of that much importance as is accepting the things how they actually are.

    You all now, more or less, know actual price of each good from the market so why not just use that knowledge to adopt that to your style of play - what, when, and how much of each building will I construct in near/far future and what will I raze - keeping in mind, meanwhile, how much minutes / hours of day you plan to play this game.

    Hope this helps, cheers.

    Ham

    p.s.
    Thank you all for your nice feedback
    Last edited by MrH4m; 29.02.12 at 12:12.

  6. #36
    Pathfinder
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    Nov 2011
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    Newfoundland
    Nice guide
    Last edited by sussernstern; 28.02.12 at 17:28.

  7. #37
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    nice ty

  8. #38
    Pathfinder Empedokles's Avatar
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    Great post! Everyone should read through to know how to use trading properly. May be prices can differ, but as they always move, its not the author's fault. I just learned not to walk into "cheap" people's trading offers.
    MrH4m is a great guy too, he is very helpful! ^^

  9. #39
    Pathfinder
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    Excellent guide. Lots to read, but more than worth it with well explained points of view. Basically all one needs to know about trade and even more actually in just 1 guide. Gotta love it. Hope there will be less trades that scream out "I am a noob with no idea of what's worth what" in the future.

    Bookmarked!

  10. #40
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    Newfoundland
    very nice guide, thanks!

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