Hi settlers!
I got some PVP idea, easy to make (Maybe I only wish it is) and using existing in game features
How it works:
Player X sent an invitation to player Y to fight against. He decides the warcost will be 100 coins (or whatever offered just like making a trade offer).
Y accepts and they both receive an adventure called War between players X and Y.
They send their generals to this adventure and...
Now is the only thing that is to make from the basics i think for BB.
... and they see their fortress (which give off course tower bonus) and their generals in it.
After peace time(i think 1 hour will be fine) they can send their armies to defeat the others or wait for them in fortress.
There are two possilibities how to make this fair.
1)There is 1 condition: the general can only move max. 10 meter (meter is the shortes lenght of buided street) when send.
or
there will be empty bandit leaders which has to attacked to get to enemy fortress. When general beats such a camp, he stay in the place, and is ready to take another one, or if it's possible he can attack enemy fortress. When he leaves such a camp. If u try to attack the enemy fortress directly, te bandit camp from the nearest minisector will capture him, and he must attack again.
When one player defeat defenders in fortress, the war is over and the winner gain coins both he pays and the enemy pays. Off course both of them gains exp, for every killed enemy unit + winner gets some more.
GVG
The same like PVP but there can be may players.
Only difference is all players who want to take part in must pay as much coins as Guilds liders decided to (the same for both guilds off course)
Example from 1st guild 5 players take part in war, from the 2nd: 6. Cost per player: 100 coins
1st guild wins, so players from guild 1 gets 220 coins ( 100 because of what they have paid and 120 because of what their enemies have paid)
I hope u will like my idea .
Thanks for reading and leave your comment