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Thread: time to "Chuck" the towel in

  1. #1
    Jolly Advisor
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    time to "Chuck" the towel in

    That's it here for me for some time. I lost interest several weeks ago when I was unable to defeat Chuck, but kept plodding on and having a go at him when I got sufficient cavalry. After countless attacks and losses decided that the was no way I was going to do it with 2 general so invested in a third. Having killed all the dogs and got down to 80 roughnecks I felt I was bound to do it now.
    I've just lost 152 cavalry, over 300 recruits 50 militia over 50 bowmen, still not managed to kill him and there are still 67 roughneck left. This is just getting bl**dy pointless.
    Every single combination I've tried on both battle calculators tell me there is no sure way to win
    Last edited by Jools; 22.02.12 at 12:59.

  2. #2
    Ruler of the Land
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    sure way to defeat chuck :
    Bandit Leader (Chuck + 50 Dogs + 49 Rangers + 100 Roughnecks)
    wave 1 115 cav to clear out dogs/rangers
    wave 2 85 recruits, 40 militia and 75 bows- to kill chuck
    wave 3 200 recruits (can be less) to kill the remaining roughnecks in the camp

    This is a time and time again tested tactic (and has been posted on the forum as well)

    Basically you need to remove the high damage units and first strike units first before killing chuck (need enough damage to be able to kill chuck) and then just clean the rest off- think you have been close but havent managed to field a force strong enough to kill chuck as he needs to be killed in 1 wave

  3. #3
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    yes I've been close, got him down to a few points from death. So as the dogs / rangers are gone I'm wasting my time with cavalry now then? need militia and bows?
    Oh well just need to wait for another 300 odd people to breed

  4. #4
    Ruler of the Land
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    aye, need bows and longbows if you have so you do more damage

  5. #5
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    Also there is no need to use 2 generals on chuck. It is better to use just 1. Or if you have 2 then at least wait till after the first has lost. Because then you can see what is left and make your second army to fight what is left.

    I would also recomend using a combat calculator. Then you can send an army where you know you will have progress.

  6. #6
    Skilled Student RoganTheGypo's Avatar
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    I think you'll find you already killed chuck. 115 Cavalry are what kills him. The rest of the waves are to clear the camp and only bosses regain, send in 200recruits and you'll loose around 150 but clear it out.

    Either way shouting at the forum isn't the best way to get over it :P
    Read KillerCores combat guide. It works really well.

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  7. #7
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    Quote Originally Posted by RoganTheGypo View Post
    I think you'll find you already killed chuck. 115 Cavalry are what kills him.
    Beg to disagree but 152 cavalry + 48 others didn't kill him
    200 recruits managed to kill about 5 roughnecks
    Cavalry clear the dogs
    Last edited by Jools; 23.02.12 at 09:36.

  8. #8
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    You have to read the forums about combating bandits and as Qualan metioned above. If you send those 3 waves you should be able to clear the bandit camp. Also chuck dies in the second wave.

  9. #9
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    Read KillerCores combat guide. It works really well.

    I have cleared the island, following this guide to the letter, and it has never failed.

  10. #10
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    perhaps I've just been unlucky, as the dog & rangers are gone, should just need to wave 2 to kill chuck, but putting that into the combat calc is a definite loss
    http://castleempiresim.com/index.php...boss=4#results
    even using 75 longbows isn't a definite kill
    http://castleempiresim.com/index.php...boss=4#results
    Last edited by Jools; 23.02.12 at 10:57.

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