Greetings team!
I have a few things i would like to see implemented to the game as it progress.
Graphical suggestions
- The ability to clear shrubbery and stumps
- Paving. or rather, cobbelstone areas to gain more of a city feeling.
- Walls / Fences (not the wimpy bag-walls in gem shop but proper ones with gates)
- Planting decorative trees
A player friendly way would be to make these available trough a high end building like a cityscape office or the like.
It could be sold in the Gem shop like the Silo and Watermill's etc.
I imagine it as a supply house version.
Have Fir wood and planks be needed for fences, and planks+stone for walls.
Stone could be used to make gravel or cobbelstone to fill up areas you don't want grass covered etc (for making a town square for example).
- Placement help - Grid / highlight to get a better visible aid when planning build areas - Implemented
- A new look to Garrison (currently it looks like a traveling circus) thank you Hoo-jima for pointing it out.
Trade system suggestion
It became several ideas so i felt it deserved it's own topic..
- Fixed amount to trade. (I want to offer 8000 out of 12000 fir logs for trade as an example)
- Multiple trade payments (say i offer 400 fir planks and accept several different types of payments)
- Price per unit (a minimum of 1 paid of-course)
- Automatic trade system once a buyer completes the transaction. (no need for the trade offer'er to accept)
PVP Suggestion
I'm trying to outline my suggestion on how the PVP could be implemented. It consists of several idea types that is listed.
Seeing as PVP will be optional war will not be waged on isles inhabited by players homes. This must mean that we get new lands to wage war on.
I see this as an indication of there being GVG(Guild vs Guild) wars as seen in a few different iterations.
- King of the hill isle. Capture a isle's stronghold before your enemies and hold it for a certain amount of time. The reward is then a pre-built isle with exotic materials. To not make any drastic changes to the game mechanics the materials will be stored in a storehouse and accessed via trade from a provisions house (individual provision house trades would be necessary/or instant trades)
- Realm vs Realm. Occupy a territory in a enormous map and wage war over new sectors with rival guilds.
- Isle wars! que up for a X day tournament to conquer a miniature map versus 1 -3 opponents. build towers, claim sectors, raze your enemies camps.. Victory would be calculated at the end of tournament or if all opponents are conquered. EXP and spoils would be divided instantaneous after each fight.(successfully defending your camp would count as a win)
Other suggestions
- An ability to slow down production as to not overproduce. (Like the on demand button of settlers 7) - thank you Zelkina for the suggestion
- Several map areas: Isle (personal isle) Sector (neighbors and unclaimed territory) and World map(Sectors outside your own)It's all dependant on how PVP is implemented of course
- A Technology house as presented by Luuk_the_great's thread here
- NPC factions in Sector / World class with the possibility to earn diplomacy and gaining favors with each rank of status, better trades compared to Provisions house, for example. (Hard Wood Planks upgraded to Exotic planks for example)
- Rebuildable deposits - 1 click rebuild on depleted deposits (wheat field/well) outside of the build que (like an upgrade).
- An option to prioritize deposits for Stone/Marble masons and Farms.
- Economy aid as presented by NoMuerto's thread
Approved by: SirRoy