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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1111
    Skilled Student
    Join Date
    Jan 2012
    Posts
    25
    World
    Newfoundland
    Tage when are you going to update your Dark Brotherhood guide? Number of armies is missing and also we could use guide without XP needed.

  2. #1112
    Skilled Student quartex's Avatar
    Join Date
    Jun 2012
    Posts
    28
    World
    Sandycove

  3. #1113
    Pathfinder
    Join Date
    Apr 2013
    Posts
    4
    World
    Newfoundland
    Very tiny thing about Dark Priest adventure guide:
    There is no 8 milita on units needed -line, but there is 8 militia on units lost maximum -line. I hope someone can fix it. Causes some soldier casualties now.
    Thanks.

    One BATTLE HARDENED general with Longbows
    One NORMAL general, using two round blocks
    Units needed, average: 422R 161S 194C 135LB (912 units)
    Units needed, maximum: 435R 161S 194C 135LB (925 units)
    Units lost, minimum: 370R 4C
    Units lost, average: 421R 3M 12C
    Units lost, maximum: 435R 8M 3S 19C

  4. #1114
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Quote Originally Posted by Renholt View Post
    Very tiny thing about Dark Priest adventure guide:
    There is no 8 milita on units needed -line, but there is 8 militia on units lost maximum -line. I hope someone can fix it. Causes some soldier casualties now.
    Thanks.
    Thanks Renholt!
    Added those needed 8M...

    And now returning to my holidays...

  5. #1115
    Mirec1982
    hi all, thanks for The Shaman guide, but where i can get this adventure again? I have canceled it first time

  6. #1116
    Ruler of the Land peck_ed's Avatar
    Join Date
    Aug 2012
    Posts
    2,674
    World
    Newfoundland
    Quote Originally Posted by Mirec1982 View Post
    hi all, thanks for The Shaman guide, but where i can get this adventure again? I have canceled it first time
    The Shaman: c3c-2da4-9e94

    Redeem here
    I'm more than likely working right now.

  7. #1117
    Original Serf
    Join Date
    Apr 2013
    Posts
    16
    World
    Newfoundland
    If you could verify the walking time, you could see whether 100 seconds is enough.
    The walking time is 18 flags = 60s if I'm correct, so 100s is enough. It is quite tight though, so yes, the block with elites is safer.

  8. #1118
    Original Serf
    Join Date
    May 2013
    Posts
    17
    World
    Sandycove
    Quote Originally Posted by Zelaine View Post
    The walking time is 18 flags = 60s if I'm correct, so 100s is enough. It is quite tight though, so yes, the block with elites is safer.
    If there is any kind of spare time, that is really enough.

    Now, if you had Crossbows, you could try the following if you wanted to:

    BATTLE HARDENED general: [49R 1M 1S 15B 1LB 73XB (47R 5B - 49R 10B - 49R 15B)] {20 seconds of fighting}

    It ensures a one-round demolition, thus giving you 20 seconds of spare time instead of 10.

    If you have Cannoneers, chances are you have Elites anyways.

    I'm also curious to see if Tage's update for Witch has setups for Cannoneers...

  9. #1119
    Mirec1982
    Quote Originally Posted by peck_ed View Post
    The Shaman: c3c-2da4-9e94

    Redeem here
    many thanks!

  10. #1120
    Pathfinder
    Join Date
    Apr 2013
    Posts
    5
    World
    Sandycove
    The loot image has broken on the Outlaws guide.

    Many thanks for the awesome guides.

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