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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1121
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    Quote Originally Posted by Tage View Post
    Camps 7, 8 and 9:
    The full block will be only for those having cannoneers:


    You can use the following setup:

    A: 58R 104C - 1% chance on not winning, any other way its 7 rounds (140sec)
    B: 1E 189C - 0,4% chance on not winning, any other way its 7 rounds (140sec)
    C: 79R 126E 45K - 2 rounds of fighting (30sec)

    Well actually my block (gen A) started the countdown and the main battle (gen C) finished around 1 sec earlier. Was a little tight but success!

  2. #1122
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    Quote Originally Posted by Tage View Post
    From A to Camp 7) 100 Cultists, 50 Shadowsneakers, 20 Dancing Dervishes
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    When general A is about to reach the position shown in the inset above, send general B to camp 8:

    From B to Camp 8) 50 Cultists, 50 Dark Priests, 1 Swamp Witch, 1 Dark High Priest
    VETERAN general: 50R 46S 1E 75C 78XB (50R 32S - 50R 41S - 50R 46S)
    VETERAN general: 68R 41S 1E 61C 79XB (68R 27S - 68R 35S - 68R 41S)
    VETERAN general: 62S 4E 109C 75XB (51S - 60S - 62S 3E)
    Hi, in Old Friends if you think you can not do the timing correct than can use the following (sorry if it was earlier somewhere):

    GEN A (Blocking): 98E (120 sec battle time)
    GEN B Veteran: 57S 1E 1XB 127K (60-90 sec battle time)

    With this setup you can wait 1-2 sec after blocking gen reaches the suggested point.

  3. #1123
    Skilled Student
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    ok, i didnt feel like going through 50 pages to see if someone else mentioned this, so here goes.

    tage, on your veteran guide for iop without cannonneers you kill the trap and block 7, then do a somewhat risky round block on camp 7.

    having just played that adv for the first time in a while, i decided not to take the round block, but use 2 1r blocks to get the gens to camp 9 and 10 through, and it worked fine. personally i prefer to loose 2r each time i play iop over a chance to loose 47es, but that could just be me :-)

    also, i noted that your distance between blocks for camp 7 and 9 was a bit off time, you can place those 2 flags closer together, winning 6 secs which might make that roundblock exactly right if theres no lag (130-135secs total instead of the 135-140 you mentioned)

    till he reaches camp 10 is about 95-100 seconds. Thus, 135-140 seconds would be needed
    Last edited by Raven_Prince; 23.07.13 at 20:57.

  4. #1124
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    Tage,

    Why is there no option with normal general to attack Camp 3 on The Shaman ?

    Thanks for you work.
    Coco

  5. #1125
    Jolly Advisor
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    At the horseback adventure ...
    Two NORMAL generals, using three 1R blocks


    Units needed, average: 392R 162S 91B 60LB (705 units)
    Units needed, maximum: 415R 168S 91B 77XB (751 units)


    Units lost, minimum: 324R 90B
    Units lost, average: 379R 90B
    Units lost, maximum: 415R 91B 6S


    At XB please edit , thanks .

  6. #1126
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    Quote Originally Posted by Tage View Post

    Attack the trap T4. Your general will be intercepted by camp 1 on the way (with no losses on that camp):

    Trap T4) 10 Thugs, 15 Stone Throwers (Camp 1) + 50 wolves (Trap T4)
    ANY general: [4R 100C (3R)]
    ANY general: [2R 1S 100C (2R)]

    Camp 7) 30 Cultists, 40 Dark Priests
    ANY general: [7R 193C (2R - 4R - 6R)]
    ANY general: [5R 1S 194C (2R - 4R - 5R)]
    VETERAN general: [1S 249C (-)]
    Hi,

    In Dark Priest quick version just send the first veteran to camp7 with 2R 1E 235C. Intercepted by camp1 and T4 with 2R losses. Its a good choice because of the long walking time in that version!

  7. #1127
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    any chance of a decent gunpowder guide?

  8. #1128
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    Northisle
    does anyone know if the old ruins and shaman have got some loot in them as they cost 195 gems from shop to buy so would be usless if they only xp

  9. #1129
    Original Serf mike1574's Avatar
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    cannons sure make this a lot easyer

  10. #1130
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    Hello everybody, i want share this guide with you all.

    Secluded Experiments

    http://forum.thesettlersonline.es/th...-Aislados-quot

    Thanks Killste & Tage for your guides, are very good


    Regards from Spain
    Last edited by chicoboy; 01.08.13 at 15:05.

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