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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1161
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    in the new wots guide u say 49 cannons is needed however 1 block need 76 cannons so will u please fix that

  2. #1162
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by finbit38 View Post
    in the new wots guide u say 49 cannons is needed however 1 block need 76 cannons so will u please fix that
    Rather added the one missing setup... although it doesn't really matter which one you use, they all give the same losses:

    Quote Originally Posted by Tage View Post
    From B to Camp 6) 33 Cultists, 33 Shadowsneakers, 33 Dark Priests
    BATTLE HARDENED general: [52R 85S (49R - 51R - 52R)] {30 seconds of fighting}
    BATTLE HARDENED general: [52R 80E (49R - 51R - 52R)] {30 seconds of fighting}
    BATTLE HARDENED general: [52R 79E 1K (49R - 51R - 52R)] {20 seconds of fighting}
    BATTLE HARDENED general: [52R 1E 76K (49R - 51R - 52R)] {20 seconds of fighting}

  3. #1163
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    Sandycove
    Nice Job with the new WotS guide :-)

    It's a pity that I don't play on Newfoundland so I can't gift you for all those helpful guides - which are the best. Well explained, hard to mess up and least losses amongst them all in the wild.

  4. #1164
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    Just to say that you need to take 314 cav if you are going to do the double block on 6/7/8... I keep forgetting & have to go back & get them..(

  5. #1165
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    The Black Knights mod

    According Tage's guide if you don't have cannons, block at camp 5(G4) is considered risky. That's why, I made a little change at the path for me to avoid this block.

    After clearing the G2 and G3 we go for the camp 4 at G5.

    Garrison Position G2 (BLOCK)

    Position A: NORMAL general
    Position B: BATTLE HARDENED general or ANY general
    Position C: VETERAN general or BATTLE HARDENED general



    Send all generals right after each other:

    From A to Camp 5
    BLOCKING NORMAL general: [1R (1R)]

    From B & C to Camp 4
    use untis from Tage's guide.

    The next is the attack at camp 10. After that we can position the generals at G6.

    Garrison Position G6 (BLOCK)

    Position A: NORMAL general
    Position B: BATTLE HARDENED general or ANY general
    Position C: VETERAN general or BATTLE HARDENED general



    Send all generals right after each other:

    From A to Camp 5
    BLOCKING NORMAL general: [1R (1R)]

    From B & C to Camp 6
    use untis from Tage's guide.

    I'm pretty sure that now General A could do the round block and this will work well with Elites. Now the marching of the Generals B & C is near 10 step lesser
    EDIT: You are not a gambler and "I guess" isn't good for you? Loucaux did the math on the block with elites. You can see the numbers in his post quoted below:

    Quote Originally Posted by Loucaux View Post
    I finally got down to checking the times / margins / etc. on the round block for the central DC, and am very happy to say that it can be done safely (read on for details)—but with a fast general or cannoneers.

    From A to Camp 5) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
    BLOCKING NORMAL general: [4S 1E 194C (-)] {1% of 180 seconds, otherwise 200+ seconds of fighting}

    From B to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    BATTLE HARDENED general (recommended) or ANY general: [114R (114R)] {at most 20 seconds of fighting with a fast general}

    From C to Camp 6) 35-42 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    VETERAN general: [153R 1M 1S 95E (92R - 135R - 153R)] {at most 130 seconds of fighting}

    If you have cannoneers, Camp 6) can be killed in one wave:
    VETERAN general: [138R 1M 111K (99R - 124R - 138R)] {at most 90 seconds of fighting}

    From the moment the block starts, the marching time (13 ⅓ seconds) and fighting on the DC with a fast general (20 + 130 seconds) takes about 164 seconds. With a short 180 seconds block, it is safe, leaving a margin of about 16 seconds to send your battle hardened general (and at least 10 more seconds to send the veteran).

    While it is possible to replace the suicidal BATTLE HARDENED general with a NORMAL general, there is roughly 1% chance the block will fail.

    All the numbers above are based on 500000 simulations.
    Thanks to Tage for his great guide and to Loucaux for the new position of the blocking General A at Garrison G6.
    Last edited by borobe; 31.03.14 at 21:35. Reason: Updated general's positions, Loucaux's post quote (updated)

  6. #1166
    Aunt Irma’s Favourite Writer
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    The Sleeping Volcano
    Average losses (veteran general): 156R
    Average losses (MoMA): 131R
    Average losses (veteran with crossbows + 3 suicidal MoMAs): 10R

    Adventure Info:
    Player Level: 26+
    Difficulty: 3/10
    Number of Players: 1
    Duration: 12 hours
    Where to get?: Adventure seek (Short or Medium) with Explorer or Trader (Shop) for 295 gems




    350 of the XP come from completing subquests.
    For more information about the loot, please refer to Triple-J's Loot Overview


    QUICK LINKS: ... LANDING ZONE (Camps 1-2) ... FLAMING BONES ... G1 (Camp 3) ... G2 (Camps 4-5)

    You need to send troops 3 times...


    Six versions are presented below, with the following needed and lost troops:


    One ANY general with Militia
    • Units needed, average: 230R 85M 188C (503 units)
    • Units needed, maximum: 242R 85M 188C (515 units)
    • Units lost, minimum: 198R
    • Units lost, average: 225R
    • Units lost, maximum: 242R 6M

    One NORMAL general with Soldiers
    • Units needed, average: 235R 146S 188C (569 units)
    • Units needed, maximum: 239R 146S 188C (573 units)
    • Units lost, minimum: 198R
    • Units lost, average: 225R
    • Units lost, maximum: 239R 2S

    One NORMAL general with Elite Soldiers
    • Units needed, average: 188R 7S 139E 189C (523 units)
    • Units needed, maximum: 191R 7S 139E 189C (526 units)
    • Units lost, minimum: 173R
    • Units lost, average: 188R 3S
    • Units lost, maximum: 191R 7S

    One VETERAN general with Soldiers
    • Units needed, average: 159R 184S 244C (587 units)
    • Units needed, maximum: 164R 184S 244C (592 units)
    • Units lost, minimum: 139R
    • Units lost, average: 156R
    • Units lost, maximum: 164R 1S

    One VETERAN general with Elite Soldiers
    • Units needed, average: 158R 185E 245C (588 units)
    • Units needed, maximum: 161R 185E 245C (591 units)
    • Units lost, minimum: 139R
    • Units lost, average: 156R
    • Units lost, maximum: 161R

    One MAJOR general
    • Units needed, average: 153R 185E 267C (605 units)
    • Units needed, maximum: 157R 185E 267C (609 units)
    • Units lost, minimum: 135R
    • Units lost, average: 151R
    • Units lost, maximum: 157R

    One MASTER of Martial Arts with Soldiers
    • Units needed, average: 134R 164S 217C (515 units)
    • Units needed, maximum: 143R 164S 217C (524 units)
    • Units lost, minimum: 114R
    • Units lost, average: 131R
    • Units lost, maximum: 143R

    One MASTER of Martial Arts with Elite Soldiers
    • Units needed, average: 134R 165E 218C (517 units)
    • Units needed, maximum: 140R 165E 218C (523 units)
    • Units lost, minimum: 114R
    • Units lost, average: 131R
    • Units lost, maximum: 140R

    One VETERAN General with Crossbows
    Three MASTERs of Martial Arts for suicidal waves
    • Units needed: 11R 1E 250C 250XB (512 units)
    • Units lost, minimum: 7R
    • Units lost, average: 10R
    • Units lost, maximum: 11R



    Game flow, garrison settings and losses (minimum - average - maximum):




    Landing Zone (Camps 1-2)
    Each camp blocks the path for your generals to get past them.
    Feel free to use your own garrison placements.



    This mini adventure includes four subquests, each giving you an immediate reward of 50-200 XP:



    Camp 1) 40 Cultists, 40 Fanatics
    ANY general: [12R 188C (8R - 10R - 12R)]
    ANY general: [11R 1S 188C (8R - 10R - 11R)]
    ANY general: [10R 1E 189C (8R - 10R - 10R)]
    VETERAN general: [5R 1S 244C (2R - 4R - 5R)]
    VETERAN general: [4R 1E 245C (2R - 4R - 4R)]
    MAJOR general: [2R 1E 267C (0R - 1R - 2R)]
    MASTER of Martial Arts: [2R 1S 217C (0R - 1R - 2R)]
    MASTER of Martial Arts: [1R 1E 218C (0R - 1R - 1R)]
    Champion ANSLEM: [10R 1S 139C (9R - 10R - 10R)]
    Champion ANSLEM: [9R 1E 140C (9R)]
    Champion NUSALA: [1S/E 164C (-)]
    Champion VARGUS: [2R 1S 177C (0R - 0R - 2R)]
    Champion VARGUS: [1R 1E 178C (0R - 0R - 1R)]




    Camp 2) 50 Cultists, 40 Dark Priests
    ANY general: [18R 182C (13R - 15R - 17R)]
    ANY general: [16R 1S 183C (13R - 15R - 16R)]
    ANY general: [16R 1E 183C (13R - 15R - 16R)]
    VETERAN general: [11R 1S 238C (7R - 9R - 10R)]
    VETERAN general: [10R 1E 239C (7R - 9R - 10R)]
    MAJOR general: [8R 1E 261C (5R - 7R - 8R)]
    MASTER of Martial Arts: [8R 1S 211C (4R - 6R - 8R)]
    MASTER of Martial Arts: [7R 1E 212C (4R - 6R - 7R)]
    Champion ANSLEM: [13R 1S/E 136C (13R)]
    Champion NUSALA: [6R 1S/E 158C (0R - 1R - 6R)]
    Champion VARGUS: [7R 1S/E 172C (0R - 2R - 7R)]




    Flaming Bones


    Before moving on, find all scattered lizard bones and click on each of them so that they disappear.



    This subquest will give you an extra 50 XP.




    Garrison Position G1 (Camp 3)




    Camp 3) 30 Cultists, 40 Shadowsneakers, 30 Firedancers
    ANY general: [150R (45R - 47R - 49R)]
    ANY general: [48R 95S (45R - 47R - 48R 1S)]
    ANY general: [48R 95E (45R - 47R - 49R)]
    MASTER of Martial Arts: [41R 30S (35R - 38R - 41R)]
    MASTER of Martial Arts: [41R 30E (35R - 38R - 41R)]
    Champion ANSLEM: [15R 1S/E 134C (15R)]
    Champion VARGUS: [6R 1S 173C (1R - 3R - 6R)]
    Champion VARGUS: [5R 1E 174C (1R - 3R - 5R)]

    Optionally, for minimal losses:

    Camp 3a) 30 Cultists, 40 Shadowsneakers, 30 Firedancers
    MASTER of Martial Arts: [1R (1R)]

    Camp 3b) 30 Cultists, 20-22 Firedancers
    VETERAN General: [250C (-)]
    Champion NUSALA: [1S 100C (-)]




    Garrison Position G2 (Camps 4 - 5)


    Camp 4) 40 Shadowsneakers, 40 Firedancers, 30 Dancing Dervishes
    ANY general: [200R (41R - 43R - 49R)]
    ANY general: [44R 146S (41R - 43R - 44R)]
    ANY general: [44R 146E (41R - 43R - 44R)]
    MASTER of Martial Arts: [36R 110S (31R - 33R - 36R)]
    MASTER of Martial Arts: [36R 105E (31R - 33R - 36R)]
    Champion ANSLEM: [28R 1E 87C 34XB (25R - 27R - 28R)]
    Champion NUSALA: [17R 100S/E (1R - 4R - 17R)]
    Champion VARGUS: [3R 1S 100C 65LB (1R - 3R - 3R)]
    Champion VARGUS: [2R 1E 100C 45XB (1R - 2R - 2R)]

    Optionally, for minimal losses:

    Camp 4a) 40 Shadowsneakers, 40 Firedancers, 30 Dancing Dervishes
    MASTER of Martial Arts: [1R (1R)]

    Camp 4b) 30-32 Firedancers, 30 Dancing Dervishes
    ANY General: [130C 45XB (-)]
    VETERAN General: [130C 120S (-)]


    Camp 5) 80 Shadowsneakers, 40 Dancing Dervishes, 1 Dark High Priest
    ANY general: [115R 85M (91R - 110R - 115R 6M)]
    ANY general: [120R 80S (91R - 110R - 120R 1S)]
    ANY general: [59R 141S (59R 3S - 59R 10S - 59R 15S)]
    ANY general: [73R 7S 120E (67R - 73R 3S - 73R 7S)]
    VETERAN general: [56R 184S (44R - 53R - 56R)]
    VETERAN general: [55R 185E (44R - 53R - 55R)]
    MASTER of Martial Arts: [56R 164S (44R - 53R - 56R)]
    MASTER of Martial Arts: [55R 165E (44R - 53R - 55R)]
    Champion ANSLEM: [58R 1S 91LB (40R - 54R - 58R)]
    Champion ANSLEM: [38R 1S/E 111XB (38R)]
    Champion VARGUS: [54R 1S 125LB (42R - 51R - 54R)]
    Champion VARGUS: [30R 1S 115XB (23R - 28R - 30R)]
    Champion VARGUS: [29R 1E 115XB (23R - 28R - 29R)]

    Optionally, for minimal losses (either of these four generals would kill all shadowsneakers):

    Camp 5a) 80 Shadowsneakers, 40 Dancing Dervishes, 1 Dark High Priest
    MASTER of Martial Arts: [1R (1R)]
    Champion ANSLEM: [1R (1R)]
    Champion NUSALA: [1R (1R)]
    Champion VARGUS: [1R (1R)]

    Camp 5b) 28-40 Dancing Dervishes, 1 Dark High Priest
    VETERAN General: [250XB (-)]






    All garrison setups have been simulated at least 5000 times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
    Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
    In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
    Last edited by Tage; 20.03.17 at 17:33. Reason: Added Anteria Generals

  7. #1167
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by borobe View Post
    According Tage's guide if you don't have cannons, block at camp 5(G4) is considered risky. That's why, I made a little change at the path for me to avoid this block.
    Thanks borobe! I know you talked to me about this before and I said I'd update my guide...
    I need to add a link to your post now, giving me a little more time to actually update my guide.

  8. #1168
    Erudite Pioneer Dragons_Breath's Avatar
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    Quote Originally Posted by MarkG View Post
    i used this one for 'the valiant little tailor', credit to cllara on german forum http://imageshack.com/a/img16/9846/lf9x.jpg

    modified some of the german text to english
    MarkG thanks so much for this map - you don't have a similar one for Clever little Tailor and Sons of the little Tailor do you please?? I found it a great map and wondered if he/she's done any more. I have tried looking on the german forum but to no available as I'm not a member.

  9. #1169
    Pathfinder
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    The Clever Little Tailor

    http://img585.imageshack.us/img585/4600/8df0.png


    Troops needed:
    1987R
    2321B
    282M
    219S
    272E
    272C
    180XB
    157K


    Max Troops lost:
    1987R
    2321B
    282M
    219S
    135C
    Last edited by plantela; 14.08.13 at 13:55.

  10. #1170
    Skilled Student
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    Quote Originally Posted by lakizver View Post
    Those links are not too much user-friendly as other killste/tage guides.
    yes Lakizver your are right I like guides of Tage too. He makes the guides with full details they are easy to understand.

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