The Sleeping Volcano
Average losses (veteran general): 156R
Average losses (MoMA): 131R
Average losses (veteran with crossbows + 3 suicidal MoMAs): 10R
Adventure Info:
Player Level: 26+
Difficulty: 3/10
Number of Players: 1
Duration: 12 hours
Where to get?: Adventure seek (Short or Medium) with Explorer or Trader (Shop) for 295 gems
350 of the XP come from completing subquests.
For more information about the loot, please refer to Triple-J's Loot Overview
QUICK LINKS: ... LANDING ZONE (Camps 1-2) ... FLAMING BONES ... G1 (Camp 3) ... G2 (Camps 4-5)
You need to send troops 3 times...
Six versions are presented below, with the following needed and lost troops:
One ANY general with Militia- Units needed, average: 230R 85M 188C (503 units)
- Units needed, maximum: 242R 85M 188C (515 units)
- Units lost, minimum: 198R
- Units lost, average: 225R
- Units lost, maximum: 242R 6M
One NORMAL general with Soldiers- Units needed, average: 235R 146S 188C (569 units)
- Units needed, maximum: 239R 146S 188C (573 units)
- Units lost, minimum: 198R
- Units lost, average: 225R
- Units lost, maximum: 239R 2S
One NORMAL general with Elite Soldiers- Units needed, average: 188R 7S 139E 189C (523 units)
- Units needed, maximum: 191R 7S 139E 189C (526 units)
- Units lost, minimum: 173R
- Units lost, average: 188R 3S
- Units lost, maximum: 191R 7S
One VETERAN general with Soldiers- Units needed, average: 159R 184S 244C (587 units)
- Units needed, maximum: 164R 184S 244C (592 units)
- Units lost, minimum: 139R
- Units lost, average: 156R
- Units lost, maximum: 164R 1S
One VETERAN general with Elite Soldiers- Units needed, average: 158R 185E 245C (588 units)
- Units needed, maximum: 161R 185E 245C (591 units)
- Units lost, minimum: 139R
- Units lost, average: 156R
- Units lost, maximum: 161R
One MAJOR general- Units needed, average: 153R 185E 267C (605 units)
- Units needed, maximum: 157R 185E 267C (609 units)
- Units lost, minimum: 135R
- Units lost, average: 151R
- Units lost, maximum: 157R
One MASTER of Martial Arts with Soldiers- Units needed, average: 134R 164S 217C (515 units)
- Units needed, maximum: 143R 164S 217C (524 units)
- Units lost, minimum: 114R
- Units lost, average: 131R
- Units lost, maximum: 143R
One MASTER of Martial Arts with Elite Soldiers- Units needed, average: 134R 165E 218C (517 units)
- Units needed, maximum: 140R 165E 218C (523 units)
- Units lost, minimum: 114R
- Units lost, average: 131R
- Units lost, maximum: 140R
One VETERAN General with Crossbows
Three MASTERs of Martial Arts for suicidal waves- Units needed: 11R 1E 250C 250XB (512 units)
- Units lost, minimum: 7R
- Units lost, average: 10R
- Units lost, maximum: 11R
Game flow, garrison settings and losses (minimum - average - maximum):
Landing Zone (Camps 1-2)
Each camp blocks the path for your generals to get past them.
Feel free to use your own garrison placements.
This mini adventure includes four subquests, each giving you an immediate reward of 50-200 XP:
Camp 1) 40 Cultists, 40 Fanatics
ANY general: [12R 188C (8R - 10R - 12R)]
ANY general: [11R 1S 188C (8R - 10R - 11R)]
ANY general: [10R 1E 189C (8R - 10R - 10R)]
VETERAN general: [5R 1S 244C (2R - 4R - 5R)]
VETERAN general: [4R 1E 245C (2R - 4R - 4R)]
MAJOR general: [2R 1E 267C (0R - 1R - 2R)]
MASTER of Martial Arts: [2R 1S 217C (0R - 1R - 2R)]
MASTER of Martial Arts: [1R 1E 218C (0R - 1R - 1R)]
Champion ANSLEM: [10R 1S 139C (9R - 10R - 10R)]
Champion ANSLEM: [9R 1E 140C (9R)]
Champion NUSALA: [1S/E 164C (-)]
Champion VARGUS: [2R 1S 177C (0R - 0R - 2R)]
Champion VARGUS: [1R 1E 178C (0R - 0R - 1R)]
Camp 2) 50 Cultists, 40 Dark Priests
ANY general: [18R 182C (13R - 15R - 17R)]
ANY general: [16R 1S 183C (13R - 15R - 16R)]
ANY general: [16R 1E 183C (13R - 15R - 16R)]
VETERAN general: [11R 1S 238C (7R - 9R - 10R)]
VETERAN general: [10R 1E 239C (7R - 9R - 10R)]
MAJOR general: [8R 1E 261C (5R - 7R - 8R)]
MASTER of Martial Arts: [8R 1S 211C (4R - 6R - 8R)]
MASTER of Martial Arts: [7R 1E 212C (4R - 6R - 7R)]
Champion ANSLEM: [13R 1S/E 136C (13R)]
Champion NUSALA: [6R 1S/E 158C (0R - 1R - 6R)]
Champion VARGUS: [7R 1S/E 172C (0R - 2R - 7R)]
Flaming Bones
Before moving on, find all scattered lizard bones and click on each of them so that they disappear.
This subquest will give you an extra 50 XP.
Garrison Position G1 (Camp 3)
Camp 3) 30 Cultists, 40 Shadowsneakers, 30 Firedancers
ANY general: [150R (45R - 47R - 49R)]
ANY general: [48R 95S (45R - 47R - 48R 1S)]
ANY general: [48R 95E (45R - 47R - 49R)]
MASTER of Martial Arts: [41R 30S (35R - 38R - 41R)]
MASTER of Martial Arts: [41R 30E (35R - 38R - 41R)]
Champion ANSLEM: [15R 1S/E 134C (15R)]
Champion VARGUS: [6R 1S 173C (1R - 3R - 6R)]
Champion VARGUS: [5R 1E 174C (1R - 3R - 5R)]
Optionally, for minimal losses:
Camp 3a) 30 Cultists, 40 Shadowsneakers, 30 Firedancers
MASTER of Martial Arts: [1R (1R)]
Camp 3b) 30 Cultists, 20-22 Firedancers
VETERAN General: [250C (-)]
Champion NUSALA: [1S 100C (-)]
Garrison Position G2 (Camps 4 - 5)
Camp 4) 40 Shadowsneakers, 40 Firedancers, 30 Dancing Dervishes
ANY general: [200R (41R - 43R - 49R)]
ANY general: [44R 146S (41R - 43R - 44R)]
ANY general: [44R 146E (41R - 43R - 44R)]
MASTER of Martial Arts: [36R 110S (31R - 33R - 36R)]
MASTER of Martial Arts: [36R 105E (31R - 33R - 36R)]
Champion ANSLEM: [28R 1E 87C 34XB (25R - 27R - 28R)]
Champion NUSALA: [17R 100S/E (1R - 4R - 17R)]
Champion VARGUS: [3R 1S 100C 65LB (1R - 3R - 3R)]
Champion VARGUS: [2R 1E 100C 45XB (1R - 2R - 2R)]
Optionally, for minimal losses:
Camp 4a) 40 Shadowsneakers, 40 Firedancers, 30 Dancing Dervishes
MASTER of Martial Arts: [1R (1R)]
Camp 4b) 30-32 Firedancers, 30 Dancing Dervishes
ANY General: [130C 45XB (-)]
VETERAN General: [130C 120S (-)]
Camp 5) 80 Shadowsneakers, 40 Dancing Dervishes, 1 Dark High Priest
ANY general: [115R 85M (91R - 110R - 115R 6M)]
ANY general: [120R 80S (91R - 110R - 120R 1S)]
ANY general: [59R 141S (59R 3S - 59R 10S - 59R 15S)]
ANY general: [73R 7S 120E (67R - 73R 3S - 73R 7S)]
VETERAN general: [56R 184S (44R - 53R - 56R)]
VETERAN general: [55R 185E (44R - 53R - 55R)]
MASTER of Martial Arts: [56R 164S (44R - 53R - 56R)]
MASTER of Martial Arts: [55R 165E (44R - 53R - 55R)]
Champion ANSLEM: [58R 1S 91LB (40R - 54R - 58R)]
Champion ANSLEM: [38R 1S/E 111XB (38R)]
Champion VARGUS: [54R 1S 125LB (42R - 51R - 54R)]
Champion VARGUS: [30R 1S 115XB (23R - 28R - 30R)]
Champion VARGUS: [29R 1E 115XB (23R - 28R - 29R)]
Optionally, for minimal losses (either of these four generals would kill all shadowsneakers):
Camp 5a) 80 Shadowsneakers, 40 Dancing Dervishes, 1 Dark High Priest
MASTER of Martial Arts: [1R (1R)]
Champion ANSLEM: [1R (1R)]
Champion NUSALA: [1R (1R)]
Champion VARGUS: [1R (1R)]
Camp 5b) 28-40 Dancing Dervishes, 1 Dark High Priest
VETERAN General: [250XB (-)]
All garrison setups have been simulated at least 5000 times, using this simulator.
Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.
All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...
On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.