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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1171
    Pathfinder
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    Jan 2013
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    Sandycove
    Quote Originally Posted by teenda View Post
    yes Lakizver your are right I like guides of Tage too. He makes the guides with full details they are easy to understand.
    He create a dozen troop and generals combination so reader can choose best guide. There are also a summary of troop needed for each version. Great work, hope that we will see more of his guides very soon.

  2. #1172
    Pathfinder
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    Aug 2012
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    Newfoundland
    Here's my version of The Valiant Little Tailor:

    The Valiant Little Tailor (PDF)

    I think it is superior to most guides out there (no cannons as I'm not yet level 48), but feel free to judge yourselves. The document has Comments enabled in Google Documents, so feel free to comment there as it is probably the best way to send me a note.

  3. #1173
    Original Serf
    Join Date
    Sep 2012
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    10
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    Northisle
    Brand new map and camp locations now...

  4. #1174
    Skilled Student
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    Aug 2012
    Location
    Sweden
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    49
    World
    Northisle
    Quote Originally Posted by borobe View Post
    I'm pretty sure that now General A could do the round block and this will work well with Elites. Now the marching of the Generals B & C is near 10 step lesser
    Thanks for the great alternative setup for this map! I can confirm it worked fine all the way with the 1R blocks, haven't tried the final round block though.

  5. #1175
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    Jan 2013
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    Sandycove
    Quote Originally Posted by plantela View Post

    Picture has been removed...

  6. #1176
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    Oct 2012
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    2
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    Newfoundland

    Post

    I came up with some blocks for clever little tailor.
    It's for the attack on L4-L8. L8 will follow later.

    The idea for some blocks is you first attack the blocked camp with some bowmen to weaken it and then block it afterwards.

    L4


    L5


    L6 not working properly, not sure why yet.


    L7-2 wave attack leader


    L7-3 wave attack leader
    Last edited by haashaashaas; 21.08.13 at 16:53. Reason: added block for L7

  7. #1177
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    Sandycove
    Quote Originally Posted by borobe View Post
    Garrison Position G6 (BLOCK)

    Position A: NORMAL general
    Position B: BATTLE HARDENED general or ANY general
    Position C: VETERAN general or BATTLE HARDENED general



    Send all generals right after each other:

    From A to Camp 5
    BLOCKING NORMAL general: [1R (1R)]

    From B & C to Camp 6
    use untis from Tage's guide.

    I'm pretty sure that now General A could do the round block and this will work well with Elites. Now the marching of the Generals B & C is near 10 step lesser
    I think your positioning for A is off by one point; it needs to be closer:



    Cheers!
    Last edited by Loucaux; 20.08.13 at 11:56.

  8. #1178
    Original Serf
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    Jun 2012
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    Sandycove
    Hey, a little update about Outlaws - camp 7 does not need 249 XB - I do it with 210 (and 1E). So thats 39 troops less to ferry
    Last edited by rooban; 20.08.13 at 19:11.

  9. #1179
    Nifty
    Join Date
    Apr 2012
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    50
    World
    Newfoundland
    Quote Originally Posted by PrincessAlly View Post
    Send the generals right after each other although the block fight is very long so you don't need to be too fast.
    Camp 11) 120 Housecarl
    BLOCK Normal General: 122S 74C (9 - 11.5 - 15 rounds)

    Camp 12) 100 Housecarl, 50 Karl, 15 Berserk, 20 Jomviking
    Veteran: 48M 1S 201XB (41M - 45M - 48M) (2 rounds)
    Veteran: 47R 27M 2E 174XB (47R 22M - 47R 25M - 47R 27M) (2 rounds)
    For the block you can use 100E 74C (10 - 11.7 - 17 rounds) and save yourself transporting all those soldiers. This is a great guide that I've used a lot before noticing this block (only because I didn't have enough soldiers available), thanks.

  10. #1180
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    Jul 2012
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    Denmark
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    Sandycove
    L4) 60 Royal militia + 80 Royal longbows + 40 Royal cavalry + 1 evil king


    wave 1: 250R wave 2: 150R - 100E wave 3: 50R - 200A
    loss: 415R - 100E

    Here u can use: Wave 1: 250 militia 2: 200 militia

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