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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1241
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    Sandycove
    Never played it this way. I always kill camp 25 and going for camp 10 after.
    But after I looked at the guide it seems that your general A is placed wrong. So fix that gen's position and try again. I believe you will find then that positions from the guide are just fine

  2. #1242
    Treasure Hunter
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    Have done outlaws severel times with the guides way of working that block. And only made mistakes because of major lag or personel errors.

  3. #1243
    Pathfinder
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    Northisle
    Can it be done without Elite soldiers????

  4. #1244
    Forum Explorer Killste's Avatar
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    Quote Originally Posted by Kayzer_Reborn View Post
    Can it be done without Elite soldiers????
    what camp, what adventure?


  5. #1245
    Skilled Student
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    Hi Tage!

    Was reviewing your RISKY version of IotP and tried to re-calculate your round blocks for camps 4, 5, 7 and 8. I did 20k iterations on these.

    I think I got slightly better numbers so I'm posting here in hopes you can confirm them and thus help make those blocks safer. I am not sure how you calculate the blocks duration in seconds so I'm simply letting you know what I got from the combat simulator:

    Camp 4
    1R 5S 53ES
    6-11 (7.98) rounds
    57.0% victory chance

    Camp 5
    6S 41ES 1XB
    5-8 (6.13) rounds
    64.9% victory chance

    Camp 7
    3R 3M 18S 41ES
    5/6-12 (7.99) rounds (sometimes it said 5, others 6...)
    52.8% victory chance

    Camp 9
    18M 12S 40ES
    5-9 (6.66) rounds
    56.1% victory chance


    Hope you found these useful!
    Thanks for all your hard work!
    nim.
    Last edited by Nimurian; 23.10.13 at 11:16. Reason: text correction

  6. #1246
    Original Serf mike1574's Avatar
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    great one loved doing this one

  7. #1247
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Nimurian View Post
    Hi Tage!

    Was reviewing your RISKY version of IotP and tried to re-calculate your round blocks for camps 4, 5, 7 and 8. I did 20k iterations on these.

    I think I got slightly better numbers so I'm posting here in hopes you can confirm them and thus help make those blocks safer.
    Hiya Nimurian!

    In general, a block is as good as its worst outcome, not as its average outcome.
    All your blocks are optimised for a highest possible average number of rounds.
    However, you don't take into account the distribution between wins and losses.

    I'll just show a comparison of the blocks for Camp 4 (the others are similar)...

    Quote Originally Posted by Tage View Post
    From A to Camp 4) 60 Caltrops, 60 Deckscrubbers, 60 Knife Throwers
    BLOCKING NORMAL general: [6S 54E (-)] {160-260 seconds of fighting, 0.1% chance of 140 seconds}
    The image below is for this block.
    You can access this image by clicking the duration information of the block
    (where it says 160-260 seconds of fighting, 0.1% chance of 140 seconds):



    The next image is the corresponding duration distribution for your suggested block:



    Comparing these two images we get the following durations for the two block versions:


    The chance for the block to last 120 seconds (4-round victory or 6-round defeat):
    • Me: 0/2200
    • You: 49/2200

    The chance for the block to last 140 seconds (5-round victory or 7-round defeat):
    • Me: 2/2200
    • You: 340/2200

    The chance for the block to last 160 seconds (6-round victory or 8-round defeat):
    • Me: 971/2200
    • You: 310/2200

    The chance for the block to last 180 seconds (7-round victory or 9-round defeat):
    • Me: 998/2200
    • You: 531/2200

    The chance for the block to last 200 seconds (8-round victory or 10-round defeat):
    • Me: 170/2200
    • You: 527/2200

    The chance for the block to last 220 seconds (9-round victory or 11-round defeat):
    • Me: 49/2200
    • You: 300/2200

    The chance for the block to last 240 seconds (10-round victory or 12-round defeat):
    • Me: 9/2200
    • You: 141/2200

    The chance for the block to last 260 seconds (11-round victory or 13-round defeat):
    • Me: 1/2200
    • You: 2/2200

    As mentioned in the guide, note that the block will fail if it lasts 140 seconds or shorter. Even if your average number of rounds is larger, you still have an 18% chance (389 out of 2200 or about once every 6 times) for the block to last 120 or 140 seconds. My block only has minimal chance of 2 out of 2200 to fail. My block usually lasts 160 or 180 seconds (90% of the times). Your block will last 200 seconds or longer a lot more often than mine does (44% for you, 10% for me). However, those longer durations won't compensate for the losses if the block lasts 140 seconds or shorter.




    Quote Originally Posted by Nimurian View Post
    I am not sure how you calculate the blocks duration in seconds so I'm simply letting you know what I got from the combat simulator:
    To get those graphs with the timing distribution, use Asipak's simulator.

  8. #1248
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Asiastrings View Post
    Aww, thanks Asia!

    For those who wonder, that is the 2-veteran block version in the end of Victor the Vicious.

  9. #1249
    Original Serf mike1574's Avatar
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    Quote Originally Posted by PrincessAlly View Post
    This guide has a setup for minimal losses and is in part based on a guide by Proddy.

    One VETERAN general with Crossbows
    One NORMAL general, using one round block
    • Units needed: 26R 150M 124S 160E 120C (168C optional) 248XB
    • Units lost, average: 13R 137M
    • Units lost, maximum: 26R 150M 3S 1C

    For speed and if you have TWO veteran generals take: 26R 151M 169C 128S 448XB 161E 





    Garrison Position G1 (Camps 1-4)
    Can be anywhere in the landing zone but I have shown the vet and any general so that they can be sent immediately after each other to save time.

    Position A: Veteran General
    Position B: Any General (or use General A)



    Camp 1) 100 Karl, 50 Valkyrie
    Veteran: 120C 130XB (0 - 0 - 0)

    Trap 1) 150 Wolf
    Any General: 8R 160E (8R - 8R - 8R)
    Any General: 9R 148S (9R - 9R - 9R)

    Camp 2) 50 Housekarl, 100 Thrall
    Veteran: 2M 248XB (0 - 0 - 1M)

    Camp 3) 50 Housecarl, 50 Thrall, 25 Valkyrie
    Send Veteran general to camp 4 and get intercepted by this camp with no losses

    Camp 4) 75 Housecarl, 50 Valkyrie, 5 Berserk
    Veteran: 7R 2E 63C 178XB (0 - 2R - 7R)


    Garrison Position G2 (Camps 5-7)

    Position A: Veteran General



    Camp 5) 50 Housecarl, 75 Karl
    Veteran: 10S 240XB (0 - 0 - 0)

    Camp 6) 50 Housecarl, 50 Valkyrie, 50 Karl
    Veteran: 2S 63C 185XB (0 - 0 - 2S 1C)

    Camp 7) 100 Housecarl, 50 Valkyrie, 10 Jomviking
    Veteren: 20M 4E 66C 160XB (15M - 18M - 20M 1E)


    Garrison Position G3 (Camps 8-9)

    Position A: Veteran General
    Position B: Any General (or use General A)



    Camp 8) 75 Valkyrie
    Any General: 2S 105C (0 - 0 - 0)

    Camp 9) 50 Housecarl, 15 Berserk, 50 Valkyrie, 20 Jomviking
    Veteran: 11R 2E 63C 174XB (0 - 3R - 11R)

    Garrison Position G4 (Camps 10-14)

    Position A: VETERAN General
    Position B: NORMAL General



    Camp 10) 75 Housecarl, 50 Karl
    Veteran: 3M 247XB (0 - 0 - 1M)


    Send the generals right after each other although the block fight is very long so you don't need to be too fast.
    Camp 11) 120 Housecarl
    BLOCK Normal General: 122S 74C (9 - 11.5 - 15 rounds)

    Camp 12) 100 Housecarl, 50 Karl, 15 Berserk, 20 Jomviking
    Veteran: 48M 1S 201XB (41M - 45M - 48M) (2 rounds)
    Veteran: 47R 27M 2E 174XB (47R 22M - 47R 25M - 47R 27M) (2 rounds)


    Send the general to the leader and he will be intercepted by camp (150 Karl) with no losses
    Camp 13) 120 Housecarl, 30 Berserk, 50 Jomviking
    Veteren: 80M 3S 167XB (61M - 74M - 80M 1S)

    This is my first guide so please don't be too mean. I would like to say thank you to Tage for his fantastic efforts at creating guides for TSO.
    very good love this

  10. #1250
    Pathfinder
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    Jul 2012
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    Sandycove
    about traitors. i just made it, but i couldnt do blocking because i dont have much general.so cant wait for 16or20 hours for everytime. so i fought head-on i have some results for extra infos to you.

    camp9 :150 Soldier Deserters, 50 Cavalry Deserters
    normal general: 50 cavalry 50 LB ,100 soldier,(loses 50 cv,91 s)

    camp 11:60 Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    normal general :
    wave 1 : 152 r(lose 152 r)

    32 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    wave 2:90 s ,110 r( lose 110 r,46 s)

    and your general won too bad i lost lots soldier:/

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