the attack on the castel failed using your calculations. vet gen with 23R 1S 144C 82XB and he lost completly
the attack on the castel failed using your calculations. vet gen with 23R 1S 144C 82XB and he lost completly
The round block ... From A to Camp 5) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
BLOCKING NORMAL general: [1R 6M 1S 190C (-)] {200 - 300 seconds of fighting, 0.1% chance of 180 seconds}
works also nicely
Not updated.
Spoiler
Last edited by SmurfAsH; 10.09.15 at 18:48. Reason: Not updated.
This block used to work like a charm, but for some reason it recently stopped working. Now, instead of proceeding down the valley (SW to the black castle) the troops from camps B and C go round the mountain above their camp, passing by camp A before heading to the castle. I cannot figure why this is happening - any ideas? Anyway, that practically killed the block... Too bad, because it was excellent.
This guide is based on Tage's earlier guide, all troop information comes from there.
General positioning and additional blocks and alternative attacks on last camp come from Trimy's tactical map.
All credits go to them. I combined them both and added additional MMA, MAJOR and Cannon setups.
Hopefully without too many mistakes, use at your own risk.
Wild Mary
Adventure Info:
Player Level: 36+
Difficulty: 7/10
Number of Players: 1
Duration: 2 days 12 hours
Where to get?: Trader (shop) for 200 map fragments
The only map I could find is a German one on Siedler-Vision, made by cAmou309. All credit for the map goes to him:
Tactical map by Trimy, all credits for this map and the additional blocks.
All camps are layed out sequentially, so there are few that can be skipped or blocked.
You need several generals, mainly due to the fact that a lot of them will be recovering after suicidal waves.
And you've only got 60 hours to kill all 22 camps...
Depending on the version below, you need to send troops some 13-20 times!
The four blocks used are all of method 2.
Nine versions and three alternatives are presented below;Major,Veteran or battle hardened generals are not needed for the first suicidal waves on camps that are taken in two waves.
- NORMAL generals. Do not use blocks if you only have these.
- BHG - battle hardened general (at least one of them). 4 blocks used.
- VETERAN general (one of them). 4 blocks used.
- VETERAN general (one of them) with Crossbows. 4 blocks used.
- VETERAN general (one of them) with Crossbows. 4 blocks used and MMA suicide waves.
- VETERAN general (one of them) with Cannons. 4 blocks used and MMA suicide waves.
- MAJOR general (one of them) with Cannons. 4 blocks used and MMA suicide waves.
- MASTER of Martial Arts general with Crossbows. 4 blocks used and MMA suicide waves.
- MASTER of Martial Arts general with Cannons. 4 blocks used and MMA suicide waves.
MASTER of Martial Arts can be used several time in a suicide wave for cheaper losses, thus also needing time for recovering between waves.
Veteran or MASTER of Martial Arts is used on attacks on camp 22, thus also needing time for recovering between waves.
NORMAL generals
- Units needed, average: 3440R 90S 580C 170B 129LB
- Units needed, maximum: 3513R 162S 580C 170B 129LB
- Units lost, minimum: 3220R 72S 578C 170B
- Units lost, average: 3439R 83S 578C 170B
- Units lost, maximum: 3513R 162S 578C 170B
BHG - battle hardened general
- Units needed, average: 2970R 90S 550C 170B 129LB
- Units needed, maximum: 3022R 150S 550C 170B 129LB
- Units lost, minimum: 2780R 72S 548C 170B
- Units lost, average: 2961R 83S 548C 170B
- Units lost, maximum: 3022R 150S 548C 170B
VETERAN general
- Units needed, average: 2550R 80S 470C 196LB
- Units needed, maximum: 2681R 119S 470C 196LB
- Units lost, minimum: 2319R 69S 466C
- Units lost, average: 2536R 80S 466C
- Units lost, maximum: 2681R 119S 466C
VETERAN general with Crossbows
- Units needed: 2100R 15M 100S 40ES 470C 150XB
Alternative
- Units lost, minimum: 1818R 40S 466C
- Units lost, average: 1967R 56S 466C
- Units lost, maximum: 2071R 97S 466C
- Units needed: 1750R 5M 25M 250S 40ES 300C 150XB
- Units lost, minimum: 1495R 25M 167S 300C
- Units lost, average: 1615R 25M 186S 300C
- Units lost, maximum: 1716R 25M 231S 300C
VETERAN general with Crossbow and MASTER of Martial Arts suicide waves
- Units needed: 2000R 15M 100S 40ES 500C 150XB
Alternative A
- Units lost, minimum: 1531R 42S 311C
- Units lost, maximum: 1920R 82S 311C
- Units needed: 1800R 15M 223S 40ES 290C 150XB
Alternative B
- Units lost, minimum: 1340R 174S 100C
- Units lost, maximum: 1722R 218S 100C
- Units needed: 1800R 15M 210S 40ES 310C 150XB
- Units lost, minimum: 1340R 159S 120C
- Units lost, maximum: 1722R 204S 120C
VETERAN general with Cannons and MASTER of Martial Arts suicide waves
- Units needed: 1900R 15M 80S 40ES 500C 105XB 190K
Alternative A
- Units lost, minimum: 1450R 37S 311C
- Units lost, maximum: 1834R 72S 311C
- Units needed: 1750R 15M 205S 290C 105XB 190K
Alternative B
- Units lost, minimum: 1296R 161S 100C
- Units lost, maximum: 1676R 199S 100C
- Units needed: 1750R 15M 190S 40ES 310C 105XB 190K
- Units lost, minimum: 1296R 142S 120C
- B Units lost, maximum: 1676R 182S 120C
MAJOR general with Cannons and MASTER of Martial Arts suicide waves
- Units needed: 1850R 15M 105S 40ES 500C 210K
Alternative A
- Units lost, minimum: 1399R 32S 311C
- Units lost, maximum: 1805R 100S 311C
- Units needed: 1700R 15M 190S 40ES 300C 210K
Alternative B
- Units lost, minimum: 1245R 149S 100C
- Units lost, maximum: 1647R 179S 100C
- Units needed: 1700R 15M 175S 40ES 300C 210K
- Units lost, minimum: 1245R 136S 120C
- Units lost, maximum: 1647R 166S 120C
MASTER of Martial Arts general with Crossbows and MASTER of Martial Arts suicide waves
- Units needed: 1900R 15M 100S 40ES 500C 140XB
Alternative A
- Units lost, minimum: 1436R 57S 311C
- Units lost, maximum: 1821R 85S 311C
- Units needed: 1700R 15M 205S 40ES 290C 140XB
Alternative B
- Units lost, minimum: 1272R 176S 100C
- Units lost, maximum: 1657R 196S 100C
- Units needed: 1700R 15M 200S 40ES 310C 140XB
- Units lost, minimum: 1272R 158S 120C
- Units lost, maximum: 1657R 178S 120C
MASTER of Martial Arts general with Cannons and MASTER of Martial Arts suicide waves
- Units needed: 1850R 15M 75S 40ES 500C 149K
Alternative A
- Units lost, minimum: 1428R 39S 311C
- Units lost, maximum: 1816R 57S 311C
- Units needed: 1700R 15M 190S 40ES 290C 78XB 149K
Alternative B
- Units lost, minimum: 1255R 162S 100C
- Units lost, maximum: 1638R 183S 100C
- Units needed: 1700R 15M 175S 40ES 310C 78XB 149K
- Units lost, minimum: 1255R 143S 120C
- Units lost, maximum: 1638R 165S 120C
Camp 1
NORMAL general:
1) 80 thugs, 70 stone throwers [64R 3S 85C 48LB (50R - 58R - 64R 2S)]
VETERAN general:
1) 80 thugs, 70 stone throwers [56R 2S 165C 27LB (40R - 49R - 56R 1S)]
VETERAN general with Crossbows:
1) 80 thugs, 70 stone throwers [56R 2S 165C 27XB (40R - 49R - 56R 1S)] {2 rounds of fighting}
MAJOR general with Cannons:
1) 80 thugs, 70 stone throwers [52R 1ES 200C 17K (38R - 52R)] {2 rounds of fighting}
MASTER of Martial Arts general with Crossbows:
1) 80 thugs, 70 stone throwers [52R 1E 140C 27XB (38R - 52R)] {2 rounds of fighting}
Camp 2
NORMAL general:
2) 100 thugs, 70 stone throwers [100R 6S 80C 14LB (83R - 96R - 100R 5S)]
VETERAN general:
2) 100 thugs, 70 stone throwers [79R 2S 114C 55LB (58R - 69R - 79R 1S)]
VETERAN general and Crossbows:
2) 100 thugs, 70 stone throwers [79R 2S 114C 55XB (58R - 69R - 79R 1S)] {2 rounds of fighting}
VETERAN general and Cannons:
2) 100 thugs, 70 stone throwers [77R 1ES 132C 40K (56R - 77R)] {2 rounds of fighting}
Major general and Cannons:
2) 100 thugs, 70 stone throwers [74R 1ES 155C 40K (55R - 73R)] {2 rounds of fighting}
MASTER of Martial Arts general and Crossbows:
2) 100 thugs, 70 stone throwers [73R 1ES 91C 55XB (57R - 73R)] {2 rounds of fighting}
MASTER of Martial Arts general and Cannons:
2) 100 thugs, 70 stone throwers [71R 1ES 111C 37K (53R - 71R)] {2 rounds of fighting}
Camp 3 (CAN BE BLOCKED)
NORMAL general - not blocked:
3a) 80 thugs, 70 stone throwers, 30 guard dogs [30C (30C)]
3b) 79 thugs, 70 stone throwers [63R 3S 85C 49LB (48R - 57R - 63R 1S)]
NORMAL general - BLOCK (while attacking camp 4):
3) 80 thugs, 70 stone throwers, 30 guard dogs [1R 14S 185C (-)] {5 - 11 rounds of fighting, average 7.7}
Camp 4 (LEADER)
NORMAL general:
4a) 80 thugs, 50 rangers, 50 guard dogs [50C (50C)] {1 round of fighting}
4b) 79 thugs, 50 rangers [59R 3S 90C 48LB (46R - 54R - 59R 1S)] {2 rounds of fighting} - BHG if BLOCK on Camp 3
VETERAN general:
4) 80 thugs, 50 rangers, 50 guard dogs [145R 105S (118R - 245R 1S)] {2 rounds of fighting}
VETERAN general with Cannons:
4) 80 thugs, 50 rangers, 50 guard dogs [112R 1ES 137K (90R - 112R)] {1-2 rounds of fighting}
MAJOR general:
4) 80 thugs, 50 rangers, 50 guard dogs [112R 1ES 157K (91R - 112R)] {2 rounds of fighting}
MASTER of Martial Arts general:
4) 80 thugs, 50 rangers, 50 guard dogs [96R 124S (75R - 96R)] {2 rounds of fighting}
Camp 9
NORMAL general:
9a) 100 roughnecks, 50 rangers [50R (50R)] or [45B (45B)]
9b) 85 roughnecks, 50 rangers [83R 5S 62C 50LB (70R - 81R - 83R 4S)]
VETERAN general:
9) 100 roughnecks, 50 rangers [98R 2S 62C 88LB (75R - 87R - 98R 1S)]
VETERAN general and Crossbows:
9) 100 roughnecks, 50 rangers [81R 2S 63C 104XB (62R - 71R - 81R 1S)]
MAJOR general and Cannons:
9) 100 roughnecks, 50 rangers [77R 1S 107C 85K (60R - 77R)]
MASTER of Martial Arts general and Crossbows:
9) 100 roughnecks, 50 rangers [78R 1S 63C 78X (58R - 78R)]
Camp 10 (CAN BE BLOCKED)
NORMAL general - not blocked:
10a) 70 roughnecks, 80 rangers, 30 guard dogs [36R (36R)]
10b) 69 roughnecks, 80 rangers [67R 5S 100C 28LB (59R - 66R - 67R 4S)]
NORMAL general - BLOCK (while attacking camp 11):
10) 70 roughnecks, 80 rangers, 30 guard dogs [5R 20S 175C (-)] {7 - 12 rounds of fighting, average 9.0}
Camp 11 (LEADER)
NORMAL general:
11a) 100 roughnecks, 50 rangers, 50 guard dogs [103R (103R)] {1 round of fighting}
11b) 87 roughnecks, 50 rangers [87R 6S 54C 53LB (72R - 85R - 87R 5S)] {2 rounds of fighting} - BHG if BLOCK on Camp 10
VETERAN general:
11a) 100 roughnecks, 50 rangers, 50 guard dogs [60R (60R)] {1 round of fighting}
11b) 99 roughnecks, 50 rangers [95R 2S 62C 91LB (74R - 85R - 95R 1S)] {2 rounds of fighting}
VETERAN general and Crossbows:
11a) 100 roughnecks, 50 rangers, 50 guard dogs [60R (60R)] {1 round of fighting}
11b) 99 roughnecks, 50 rangers [80R 2S 63C 105XB (61R - 71R - 80R 1S)] {2 rounds of fighting}
MAJOR general and Cannons:
11a) 100 roughnecks, 50 rangers, 50 guard dogs [60R (60R)] {1 round of fighting}
11b) 99 roughnecks, 50 rangers [76R 1S 103C 90K (56R - 76R)] {1 rounds of fighting}
MASTER of Martial Arts general and Crossbows:
11a) 100 roughnecks, 50 rangers, 50 guard dogs [60R (60R)] {1 round of fighting}
11b) 99 roughnecks, 50 rangers [77R 1S 67C 75XB (55R - 77R)] {1-2 rounds of fighting}
Camp 12
NORMAL general:
12a) 100 roughnecks, 100 rangers [155R 10B (155R 10B)]
12b) 45 roughnecks, 100 rangers [36R 5S 125C 32LB (28R - 35R - 36R 4S)]
VETERAN general:
12) 100 roughnecks, 100 rangers [120R 10S 108C 12LB (104R - 120R 1S - 120R 9S)]
VETERAN general and Crossbows:
12) 100 roughnecks, 100 rangers [110R 5S 110C 25XB (88R - 103R - 110R 4S)]
VETERAN general and Cannons:
12) 100 roughnecks, 100 rangers [112R 3S 115C 20K (89R - 112R 2S)]
MAJOR general and Cannons:
12) 100 roughnecks, 100 rangers [96R 1S 111C 62K (64R - 96R)]
MASTER of Martial Arts general and Crossbows:
12) 100 roughnecks, 100 rangers [98R 1S 77C 44X (94R - 98R)]
Camp 13
NORMAL general:
13a) 180 roughnecks [200R (200R)]
13b) 102 roughnecks [90R 5S 105LB (79R - 88R - 90R 4S)]
VETERAN general:
13a) 180 roughnecks [200R (200R)]
13b) 102 roughnecks [80R 3S 167LB (62R - 73R - 80R 1S)]
VETERAN general with Crossbows:
13) 180 roughnecks [140R 20S 90XB (140R 5S - 140R 12S - 140R 19S)]
VETERAN general with Cannons:
13) 180 roughnecks [140R 20S 90K (140R 2S - 16S)]
MAJOR general with Cannons:
13) 180 roughnecks [165R 5S 100K (142R - 165R 0S - 2S)]
MASTER of Martial Arts general with Crossbows:
13) 180 roughnecks [137R 33S 50XB (137R 15S - 31S)]
MASTER of Martial Arts general with Cannons:
13) 180 roughnecks [137R 28S 55K (137R 9S - 27S)]
Camp 14 (CAN BE BLOCKED)
NORMAL general:
14a) 100 roughnecks, 60 rangers, 40 guard dogs [135R (135R)]
14b) 70 roughnecks, 60 rangers [60R 5S 75C 60LB (51R - 59R - 60R 4S)]
VETERAN general:
14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
14b) 99 roughnecks, 60 rangers [99R 2S 75C 74LB (75R - 89R - 99R 1S)]
VETERAN general and Crossbows:
14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
14b) 99 roughnecks, 60 rangers [80R 2S 75C 93XB (61R - 71R - 80R 1S)]
VETERAN general and Cannons:
14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
14b) 99 roughnecks, 60 rangers [80R 2S 85C 83K (60R - 80R 1S)]
MAJOR general and Cannons:
14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
14b) 99 roughnecks, 60 rangers [78R 2S 127C 63K (57R -78R)]
MASTER of Martial Arts general and Crossbows:
14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
14b) 99 roughnecks, 60 rangers [80R 2S 45C 93XB (60R - 80R)]
MASTER of Martial Arts general and Cannons:
14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
14b) 99 roughnecks, 60 rangers [76R 1S 71C 72K (58R - 76R)]
Cheaper option for without block: First a MASTER of Martial Arts general suicide wave, saving around 45-55R, kills 40 guard dogs and 25-30 rangers
VETERAN general and Crossbows:
14a) 100 roughnecks, 60 rangers, 40 guard dogs MMA: 1R (1R)]
14b) 100 roughnecks, 35 rangers [77R 1S 80C 92X (59R - 77R)]
VETERAN general and Cannons:
14a) 100 roughnecks, 60 rangers, 40 guard dogs MMA: 1R (1R)]
14b) 100 roughnecks, 35 rangers [77R 1S 80C 92K (57R - 77R)]
MAJOR general and Cannons:
14a) 100 roughnecks, 60 rangers, 40 guard dogs MMA: 1R (1R)]
14b) 100 roughnecks, 35 rangers [75R 1S 112C 82K (55R - 75R)]
MASTER of Martial Arts general and Crossbows:
14a) 100 roughnecks, 60 rangers, 40 guard dogs MMA: 1R (1R)]
14b) 100 roughnecks, 35 rangers [76R 1S 48C 95X (59R - 75R)]
MASTER of Martial Arts general and Cannons:
14a) 100 roughnecks, 60 rangers, 40 guard dogs MMA: 1R (1R)]
14b) 100 roughnecks, 35 rangers [75R 1S 72C 72K (57R - 75R)]
NORMAL general - BLOCK (while attacking camp 16):
15) 100 roughnecks, 60 rangers, 40 guard dogs [20S 40E 140C (-)] {7 - 24 rounds of fighting, average 9}
Camp 15 (CAN BE BLOCKED)
NORMAL general - not blocked:
15a) 100 roughnecks, 100 guard dogs [110R (110R)]
15b) 97 roughnecks[82R 5S 113LB (70R - 80R - 82R 4S)]
NORMAL general - BLOCK (while attacking camp 16):
15) 100 roughnecks, 100 guard dogs [89S 111C (-)] {7 - 12 rounds of fighting, average 9.0}
Camp 16 (LEADER)
NORMAL general:
16a) 130 roughnecks, 70 rangers [50R 115B (50R 115B)] {1 round of fighting}
16b) 78 roughnecks, 70 rangers [90R 6S 55C 49LB (80R - 89R - 90R 5S)] {2 rounds of fighting} - BHG if BLOCK on Camp 15
VETERAN general:
16a) 130 roughnecks, 70 rangers [110R (110R)] {1 round of fighting}
16b) 98 roughnecks, 70 rangers [103R 5S 85C 57LB (80R - 92R - 103R 1S)] {2 rounds of fighting}
VETERAN general and Crossbows:
16) 130 roughnecks, 70 rangers [93R 22S 85C 50XB (93R 7S - 93R 14S - 93R 21S)] {2 rounds of fighting}
VETERAN general and Cannons:
16) 130 roughnecks, 70 rangers [93R 22S 75C 60K (93R 5S - 21S)] {2 rounds of fighting}
MAJOR general and Cannons:
16) 130 roughnecks, 70 rangers [93R 14S 88C 75K (93R 0S - 12S)] {2 rounds of fighting}
MASTER of Martial Arts general and Crossbows:
16) 130 roughnecks, 70 rangers [130R 1S 24C 65XB (101R - 130R)] {2 rounds of fighting}
MASTER of Martial Arts general and Cannons:
16) 130 roughnecks, 70 rangers [125R 2S 28C 5X 60K (98R - 125R)] {2 rounds of fighting}
Camp 5 (CAN BE SKIPPED)
NORMAL general:
5) 100 thugs, 70 rangers [100R 6S 80C 14LB (83R - 96R - 100R 5S)]
VETERAN general:
5) 100 thugs, 70 rangers [79R 2S 114C 55LB (58R - 69R - 79R 1S)]
VETERAN general and Crossbows:
5) 100 thugs, 70 rangers [79R 2S 114C 55XB (58R - 69R - 79R 1S)]
MAJOR general and Cannons:
5) 100 thugs, 70 rangers [73R 1S 156C 40K (55R - 73R 1S)]
MASTER of Martial Arts general and Crossbows:
5) 100 thugs, 70 rangers [73R 1S 96C 50XB (56R - 73R)]
Camp 6 (CAN BE BLOCKED)
NORMAL general:
6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
6b) 89 thugs, 70 rangers [87R 2S 85C 26LB (65R - 78R - 87R 1S)]
VETERAN general:
6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
6b) 89 thugs, 70 rangers [67R 2S 140C 41LB (48R - 58R - 67R 1S)]
VETERAN general and Crossbows:
6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
6b) 89 thugs, 70 rangers [66R 2S 145C 37XB (48R - 58R - 66R 1S)]
VETERAN general and Cannons:
6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
6b) 89 thugs, 70 rangers [66R 2S 155C 27K (48R - 66R)]
MAJOR general and Cannons:
6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
6b) 89 thugs, 70 rangers [63R 1S 179C 27K (44R - 63R)]
MASTER of Martial Arts general and Crossbows:
6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
6b) 89 thugs, 70 rangers [62R 1S 130C 27XB (44R - 62R)]
MASTER of Martial Arts general and Cannons:
6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
6b) 89 thugs, 70 rangers [62R 1S 140C 17K (45R - 62R)]
Cheaper option for without block: First a MASTER of Martial Arts general suicide wave, saving around 30C and 5-10R, kills 30 guard dogs and 30-35 rangers.
VETERAN general and Crossbows:
6a) 90 thugs, 70 rangers, 30 guard dogs MMA: 1R (1R)]
6b) 90 thugs, 40 rangers [62R 1S 150C 37XB (46R - 62R)]
VETERAN general and Cannons:
6a) 90 thugs, 70 rangers, 30 guard dogs MMA: 1R (1R)]
6b) 90 thugs, 40 rangers [62R 1S 160C 27K (45R - 62R)]
MAJOR general and Cannons:
6a) 90 thugs, 70 rangers, 30 guard dogs MMA: 1R (1R)]
6b) 90 thugs, 70 rangers [58R 1S 186C 25K (43R - 58R)]
MASTER of Martial Arts general and Crossbows:
6a) 90 thugs, 70 rangers, 30 guard dogs MMA: 1R (1R)]
6b) 90 thugs, 40 rangers [56R 1S 126C 27XB (42R - 56R)]
MASTER of Martial Arts general and Cannons:
6a) 90 thugs, 70 rangers, 30 guard dogs MMA: 1R (1R)]
6b) 90 thugs, 40 rangers [56R 1S 146C 17K (41R - 56R)]
NORMAL general - BLOCK (while attacking camp 8):
7) 90 thugs, 70 rangers, 30 guard dogs [15M 150C 20E (-)] {6 - 19 rounds of fighting, average 9}
Camp 7 (CAN BE BLOCKED)
NORMAL general - not blocked:
7a) 100 thugs, 100 rangers [58R (58R)] or [50B (50B)]
7b) 75 thugs, 100 rangers [75R 5S 110C 10LB (59R - 71R - 75R 4S)]
NORMAL general - BLOCK (while attacking camp 8):
7) 100 thugs, 100 rangers [26S 174C (-)] {5 - 11 rounds of fighting, average 7.8}
Camp 8 (LEADER)
NORMAL general:
8) 80 roughnecks, 70 rangers [90R 5S 85C 20LB (71R - 85R - 90R 4S)] {3 rounds of fighting} - BHG if BLOCK on Camp 7
VETERAN general:
8) 80 roughnecks, 70 rangers [72R 2S 85C 91LB (51R - 62R - 72R 1S)] {2 rounds of fighting}
VETERAN general and Crossbows:
8) 80 roughnecks, 70 rangers [67R 2S 85C 96XB (48R - 58R - 67R 1S)] {1 round of fighting}
VETERAN general and Cannons:
8) 80 roughnecks, 70 rangers [64R 1S 110C 75K (47R - 64R)] {1 round of fighting}
MAJOR general and Cannons:
8) 80 roughnecks, 70 rangers [62R 1S 135C 72K (46R - 62R)] {1 round of fighting}
MASTER of Martial Arts general and Crossbows:
8) 80 roughnecks, 70 rangers [63R 1S 55C 101XB (46R - 63R)] {1 round of fighting}
MASTER of Martial Arts general and Cannons:
8) 80 roughnecks, 70 rangers [61R 1S 85C 73K (46R - 61R)] {1 round of fighting}
Camp 17
NORMAL general:
17a) 130 roughnecks, 50 rangers, 20 guard dogs [150R (150R)]
17b) 88 roughnecks, 50 rangers [89R 5S 63C 43LB (75R - 86R - 89R 4S)]
VETERAN general:
17a) 130 roughnecks, 50 rangers, 20 guard dogs [50R (50R)]
17b) 122 roughnecks, 50 rangers [140R 5S 62C 43LB (115R - 131R - 140R 4S)]
VETERAN general and Crossbows:
17a) 130 roughnecks, 50 rangers, 20 guard dogs [24R (24R)]
17b) 129 roughnecks, 50 rangers [134R 3S 63C 50XB (108R - 122R - 134R 1S)]
VETERAN general and Cannons:
17a) 130 roughnecks, 50 rangers, 20 guard dogs [24R (24R)]
17b) 129 roughnecks, 50 rangers [134R 1S 69C 46K (110R - 134R)]
MAJOR general and Cannons:
17a) 130 roughnecks, 50 rangers, 20 guard dogs [24R (24R)]
17b) 129 roughnecks, 50 rangers [134R 1S 89C 46K (101R - 134R)]
MASTER of Martial Arts general and Crossbows:
17a) 130 roughnecks, 50 rangers, 20 guard dogs [24R (24R)]
17b) 129 roughnecks, 50 rangers [132R 1S 42C 45XB (103R - 132R)]
MASTER of Martial Arts general and Cannons:
17a) 130 roughnecks, 50 rangers, 20 guard dogs [24R (24R)]
17b) 129 roughnecks, 50 rangers [130R 1S 39C 50K (103R - 130R)]
Cheaper option: First a MASTER of Martial Arts general suicide wave, saving around 55R, kills 20 guard dogs and 35-40 rangers.
VETERAN general and Crossbows:
17a) 130 roughnecks, 50 rangers, 20 guard dogs MMA: 1R (1R)]
17b) 130 roughnecks, 15 rangers [104R 1S 25C 120X (80R - 104R)]
VETERAN general and Cannons:
17a) 130 roughnecks, 50 rangers, 20 guard dogs MMA: 1R (1R)]
17b) 130 roughnecks, 15 rangers [104R 1S 35C 110K (79R - 103R)]
MAJOR general and Cannons:
17a) 130 roughnecks, 50 rangers, 20 guard dogs MMA: 1R (1R)]
17b) 129 roughnecks, 15 rangers [104R 1S 35C 20X 110K (78R - 104R)]
MASTER of Martial Arts general and Crossbows:
17a) 130 roughnecks, 50 rangers, 20 guard dogs MMA: 1R (1R)]
17b) 130 roughnecks, 15 rangers [101R 1S 118XB (79R - 101R)]
Camp 18
NORMAL general:
18a) 80 roughnecks, 120 rangers [150R (150R)]
18b) 34 roughnecks, 120 rangers [27R 5S 150C 18LB (20R - 26R - 27R 4S)]
VETERAN general:
18) 80 roughnecks, 120 rangers [85R 8S 150C 7LB (72R - 84R - 85R 7S)]
VETERAN general and Crossbows:
18) 80 roughnecks, 120 rangers [83R 4S 150C 13XB (66R - 78R - 83R 3S)]
VETERAN general and Cannons:
18) 80 roughnecks, 120 rangers [83R 3S 140C 24K (60R - 83R 1S)]
MAJOR general and Cannons:
18) 80 roughnecks, 120 rangers [68R 1S 150C 51K (48R - 68R)]
MASTER of Martial Arts general and Crossbows:
18) 80 roughnecks, 120 rangers [68R 1S 90C 61XB (48R - 68R)]
MASTER of Martial Arts general and Cannons:
18) 80 roughnecks, 120 rangers [65R 1S 100C 54K (48R - 65R)]
Camp 19
NORMAL general:
19a) 200 roughnecks [200R (200R)]
19b) 133 roughnecks [150R 5S 45LB (127R - 144R - 150R 4S)]
VETERAN general:
19a) 200 roughnecks [200R (200R)]
19b) 133 roughnecks [118R 3S 129LB (97R - 110R - 118R 2S)]
VETERAN general and Crossbows:
19a) 200 roughnecks [200R (200R)]
19b) 133 roughnecks [104R 1S 20C 125XB (83R - 104R)]
VETERAN general and Cannons:
19a) 200 roughnecks [200R (200R)]
19b) 133 roughnecks [104R 1S 35C 110K (82R - 104R)]
MAJOR general and Cannons:
19a) 200 roughnecks [200R (200R)]
19b) 133 roughnecks [101R 1S 68C 100K (80R - 102R)]
MASTER of Martial Arts general and Crossbows:
19a) 200 roughnecks [200R (200R)]
19b) 133 roughnecks [104R 1S 2C 113XB (80R - 104R)]
MASTER of Martial Arts general and Cannons:
19a) 200 roughnecks [200R (200R)]
19b) 133 roughnecks [102R 1S 17C 100K (77R - 102R)]
Camp 20
MASTER of Martial Arts general:
20) 80 roughnecks, 70 rangers, 30 guard dogs [111R 109S (85R - 111R)]
NORMAL general:
20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
20b) 79 roughnecks, 70 rangers [89R 5S 85C 21LB (71R - 83R - 89R 4S)]
VETERAN general:
20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
20b) 79 roughnecks, 70 rangers [67R 3S 85C 95LB (49R - 60R - 67R 2S)]
VETERAN general and Crossbows:
20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
20b) 79 roughnecks, 70 rangers [63R 1S 131C 55X (45R - 63R)]
VETERAN general and Cannons:
20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
20b) 79 roughnecks, 70 rangers [62R 1S 137C 50K (45R - 62R)]
MAJOR general and Cannons:
20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
20b) 79 roughnecks, 70 rangers [62R 1S 167C 40K (44R - 61R)]
MASTER of Martial Arts general and Crossbows:
20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
20b) 79 roughnecks, 70 rangers [60R, 1S 104C 55XB (43R - 60R)]
MASTER of Martial Arts general and Cannons:
20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
20b) 79 roughnecks, 70 rangers [60R, 1S 110C 40K (42R - 60R)]
Cheaper option: First a MASTER of Martial Arts general suicide wave, saving around 35-40R, kills 30 guard dogs and 30-35 rangers.
VETERAN general and Crossbows:
20a) 80 roughnecks, 70 rangers, 30 guard dogs MMA: 1R (1R)]
20b) 79 roughnecks, 70 rangers [60R 1S 134C 55XB (43R - 60R)]
VETERAN general and Cannons:
20a) 80 roughnecks, 70 rangers, 30 guard dogs MMA: 1R (1R)]
20b) 79 roughnecks, 70 rangers [60R 1S 144C 45K (42R - 60R)]
MAJOR general and Cannons:
20a) 80 roughnecks, 70 rangers, 30 guard dogs MMA: 1R (1R)]
20b) 79 roughnecks, 70 rangers [56R 1S 173C 40K (40R - 56R)]
MASTER of Martial Arts general and Crossbows:
20a) 80 roughnecks, 70 rangers, 30 guard dogs MMA: 1R (1R)]
20b) 79 roughnecks, 70 rangers [61R 1S 128C 30XB (43R - 61R)]
Camp 21
NORMAL general:
21a) 140 roughnecks, 60 rangers [155R 45B (155R 45B)]
21b) 63 roughnecks, 60 rangers [50R 5S 75C 70LB (38R - 47R - 50R 4S)]
VETERAN general:
21a) 140 roughnecks, 60 rangers [75R (75R)]
21b) 118 roughnecks, 60 rangers [143R 5S 60C 42LB (112R - 132R - 143R 4S)]
VETERAN general and Crossbows:
21) 140 roughnecks, 60 rangers [160R 15S 36C 39XB (145R - 160R 2S - 160R 14S)]
VETERAN general and Cannons:
21) 140 roughnecks, 60 rangers [160R 9S 36C 45K (142R - 160R 0S - 8S)]
MAJOR general and Cannons:
21) 140 roughnecks, 60 rangers [162R 1S 36C 71K (127R - 162R)]
MASTER of Martial Arts general and Crossbows:
21) 140 roughnecks, 60 rangers [148R 1S 23C 48XB (116R - 148R)]
MASTER of Martial Arts general and Cannons:
21) 140 roughnecks, 60 rangers [146R 1S 27C 46K (120R - 146R)]
Cheaper option: First a MASTER of Martial Arts general suicide wave, saving around 25-35R and 0-14S, kills 45-50 rangers.
VETERAN general and Crossbows:
21a) 140 roughnecks, 60 rangers MMA: 1R (1R)]
21b) 140 roughnecks, 15 rangers [124R 1S 16C 109XB (95R - 124R)]
VETERAN general and Cannons:
21a) 140 roughnecks, 60 rangers MMA: 1R (1R)]
21b) 140 roughnecks, 15 rangers [117R 2S 23C 108K (90R - 117R)]
MAJOR general and Cannons:
21a) 140 roughnecks, 60 rangers MMA: 1R (1R)]
21b) 140 roughnecks, 15 rangers [115R 1S 50C 104K (89R - 115R)]
MASTER of Martial Arts general and Crossbows:
21a) 140 roughnecks, 60 rangers MMA: 1R (1R)]
21b) 140 roughnecks, 15 rangers [123R 1S 96XB (96R - 123R)]
MASTER of Martial Arts general and Cannons:
21a) 140 roughnecks, 60 rangers MMA: 1R (1R)]
21b) 140 roughnecks, 15 rangers [118R 1S 101K (89R - 118R)]
Camp 22
NORMAL general:
22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary [75R 125C (75R 125C)]
22b) 93 roughnecks, 1 Wild Mary [104R 96C (104R 96C)]
22c) 72 roughnecks, 1 Wild Mary [83R 117C (83R 117C)]
22d) 43 roughnecks, 1 Wild Mary [25R 15S 160C (25R 15S 160C)]
22e) 1 Wild Mary [71S 129LB (57S 68S 71S)]
VETERAN general:
22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary [155R 95C (155R 95C)]
22b) 96 roughnecks, 1 Wild Mary [99R 151C (99R 151C)]
22c) 59 roughnecks, 1 Wild Mary [2R 28S 220C (2R 28S 220C)]
22d) 1 Wild Mary [54S 196LB (41S 51S 53S)]
VETERAN general and Crossbows:
22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary [155R 95C (155R 95C)]
22b) 96 roughnecks, 1 Wild Mary [99R 151C (99R 151C)]
22c) 59 roughnecks, 1 Wild Mary [2R 28S 220C (2R 28S 220C)]
22d) 1 Wild Mary [99R 1S 150XB (92R 96R 99R)]
VETERAN general and Crossbows Alternative :
22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary [25R 25M 150C (25R 25M 150C)], ANY General
22b) 91 roughnecks, 1 Wild Mary [150C 100S (151C 100S)]
22c) 21 roughnecks, 1 Wild Mary [64S 186XB (55S 58S 62S)]
MASTER of Martial Arts general (3 or 4x Suicide Wave MMA) and Crossbows/Cannons:
22a_1) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 1R (1R)]
22a_2) 100 roughnecks, 35 rangers, 1 Wild Mary MMA: 1R (1R)]
Optional killing guard dogs and rangers in 1 go. Costs additional 131R but 1 time less recovery MMA.
22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 133R (1R)]
In between wave 1 killing as much roughnecks as possible with recruits and cav:
22b) 99 roughnecks,1 Wild Mary MMA: 99R 121C (99R 121C)]
In between wave 2 killing remaining roughnecks:
22c) 65 roughnecks,1 Wild Mary MMA: 30S 190C (30S 190C)]
Last wave options different generals and troops:
22d) 1 Wild Mary VETERAN with crossbow: 99R 1S 150XB (92R - 99R)]
or
22d) 1 Wild Mary VETERAN with cannons: 59R 1S 190K (55R - 59R)]
or
22d) 1 Wild Mary MAJOR with cannons: 59R 11S 210K (55R - 59R)]
or
22d) 1 Wild Mary MASTER of Martial Arts with crossbow: 65R 24S 131XB (65R 12S-24S)]
or
22d) 1 Wild Mary MASTER of Martial Arts with cannons: 79R 1S 149K (74R - 79R)]
MASTER of Martial Arts general (2 or 3x Suicide Wave MMA) and Crossbows/Cannons Alternative A :
22a_1) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 1R (1R)]
22a_2) 100 roughnecks, 35 rangers, 1 Wild Mary MMA: 1R (1R)]
Optional killing guard dogs and rangers in 1 go. Costs additional 131R but 1 time less recovery MMA.
22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 133R (1R)]
In between wave killing as much roughnecks as possible:
22b) 99 roughnecks,1 Wild Mary MMA: 120S 100C (120S 100C)]
Last wave options different generals and troops:
22c) 13 roughnecks,1 Wild Mary VETERAN with crossbow: 46S 1ES 66C 137X (42S - 46S)]
or
22c) 13 roughnecks,1 Wild Mary VETERAN with cannons: 37S 1ES 80C 132K (34S - 37S)]
or
22c) 13 roughnecks,1 Wild Mary MAJOR: 31S 1Es 48C 190K (27S - 31S)]
or
22c) 13 roughnecks,1 Wild Mary MASTER of Martial Arts with crossbow: 45S 1ES 37C 137XB (41S - 45S)]
or
22c) 13 roughnecks,1 Wild Mary MASTER of Martial Arts with cannons: 36S 1ES 50C 133K (33S - 36S)]
MASTER of Martial Arts general (2 or 3x Suicide Wave MMA) and Crossbows/Cannons Alternative B :
22a_1) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 1R (1R)]
22a_2) 100 roughnecks, 35 rangers, 1 Wild Mary MMA: 1R (1R)]
Optional killing guard dogs and rangers in 1 go. Costs additional 131R but 1 time less recovery MMA.
22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 133R (1R)]
In between wave killing as much roughnecks as possible:
22b) 99 roughnecks,1 Wild Mary MMA: 100S 120C (100S 120C)]
Last wave options different generals and troops:
22c) 13 roughnecks,1 Wild Mary VETERAN with crossbow: 52S 1ES 50C 147X (47S - 52S)]
or
22c) 13 roughnecks,1 Wild Mary VETERAN with cannons: 40S 1ES 83C 126K (35S - 40S)]
or
22c) 13 roughnecks,1 Wild Mary MAJOR with cannons: 38S 1ES 105C 126K (34S - 38S)]
or
22c) 13 roughnecks,1 Wild Mary MASTER of Martial Arts with crossbow: 47S 1ES 32C 140XB (43S - 47S)]
or
22c) 13 roughnecks,1 Wild Mary MASTER of Martial Arts with cannons: 38S 1ES 55C 126K (34S - 38S)]
Last edited by TheVictim; 26.05.14 at 17:54. Reason: Added MMA. MAJOR and Cannons
Hello all members, by co-incidence I changed my Path on the Guide collected by Killste & C°. See http://forum.thesettlersonline.com/t...l=1#post194033
TIP = Change the normal path with a first attack on Camp10 (and get intercepted by Camp19) special for ANY general or ANY normal general.
Starting from G1 you start an attack on 2x Camps in 1 ride - 1st step Target is Camp10 (wich will lead you to an interception by Camp19) with 1 garrison normal general =
Interception fight Camp19 40 Lance Riders, 70 Nomads = [100R 100S (39R - 45R - 49R)], after this fight normal general will continue to Camp10 70 Nomads, 20 Cataphracts (original destination) = [51R+100S (41R - 46R - 50R)].
Variant 01 (R+M+S) same script (interceptor Camp19) Normal general but with [80R 18M 100S (40R - 45R - 47R)] continue with min 33R 18M 100S to Camp10 = [33R 18M 100S (33R+6M - 33R+8M - 33R+10M)]
(TOTAL MIN 74R+6M -AV 78R+8M - MAX 80R+10M)
Variant 02 (R+B+S) same script (interceptor Camp19) =ANY normal general [80R 30B 90S (26R+30B - 30R+30B - 32R+30B)] continue with min 48R 90S to Camp10 = [48R 90S (42R - 46R - 48R)]
(TOTAL MIN 74R+30B -AV 76R+30B - MAX 80R+30M)
Anyway/anyhow this fight can be used in 3 versions or it can be split and added into the seperate fights of the Guide.
Which for the normal path would result in :
For camp19=
ANY normal general = [34R 30B 90S (25R+30B - 30R+30B - 34R+30B)]
ANY normal general = [26R 18M 90S (26R+9M - 26R+13M - 26R+17M)]
For Camp10=
ANY normal general = [23R 18M 90S (23R+14M - 23R+16M - 23R+17M)]
ANY normal general = [26R 30B 90S (23R+20B - 25R+20B - 26R+20B)]
ANY normal general = [27R 20B 90S (22R+20B - 26R+20B - 27R+20B+1S)]
All these fight have been pre-tested and simulated on the simulator and played by Gamla.
Have Fun - Kind regards, Gamla (ACG).
Happy ? Sure I am. Enjoyable and relaxed. ==> Visit Guild FB41
return to home island and then back to adventure, sometimes (not all times) that helps