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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1461
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by BenFranklin View Post
    Thanks you guys for these guides and great job updating them with the MMA setups. I couldn´t do it myself, but i do have a small request. Could you add the Max Troops required for the MMA version?
    In due time I will
    Just updating them all first, and letting people report possible mistakes and errors (thanks to all of you doing it!).
    Better to get those fixed before doing the calculations

  2. #1462
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Hi Tage,
    I was writing a new Witch of the Swamp and you updated as I was doing it.
    However, please take a look at my Witch Tower solution using the MMA, this is how he can really 'rip things up'.
    That is my very safe version, I'm sure with a little experimentation you could probably shave a little more off.
    I've been trying to get that last fight down to 1 round, but can't seem to do it without huge risks.

    http://forum.thesettlersonline.com/t...th-Ninjas-quot
    Last edited by Nogbad; 03.05.14 at 18:49.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  3. #1463
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    Quote Originally Posted by Tage View Post
    ..and with cannons
    Quote Originally Posted by SmurfAsH View Post
    One MASTER of Martial Arts with Cannoneers and Bows
    One VETERAN general
    Two NORMAL generals using two round blocks
    • Units needed, average: <223R 1S 131E <387C 100B 49K (<923 units)
    • Units needed, maximum: <228R 1S 131E <387C 100B 49K (<928 units)

    Camp 3) 50 Cultists (Camp 2) and 40 Cultists, 40 Fanatics (Camp 3)
    MASTER of Martial Arts: [1R 1E 218C (0R - 1R)]
    >> 1R 1E 218C vs. 50KU <<
    >> 1R 1E 218C vs. 40KU 40FA <<


    From B to Camp 4) 60 Cultists
    MASTER of Martial Arts: [1R 1E 218C (0R - 1R)]
    >> 1R 1E 218C vs. 60KU <<


    From B to Camp 6) 33 Cultists, 33 Shadowsneakers, 33 Dark Priests
    MASTER of Martial Arts: [38R 79E 1K (33R - 38R)]
    >> 38R 79E 1K vs. 33KU 33SS 33DP <<


    Camp 10a) 100 Cultists, 99 Dark Priests, 1 Witch of the Swamp
    MASTER of Martial Arts: [75R 100B (75R 100B)]
    >> 75R 100B vs. 100KU 1SH 99DP <<

    Camp 10b) 49-54 Dark Priests, 1 Witch of the Swamp
    VETERAN general: [30R 1E 170C 49K (20R - 30R)]
    >> 30R 1E 170C 49K vs. 1SH 54DP <<
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  4. #1464
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    Quote Originally Posted by Nogbad View Post
    Hi Tage,
    I was writing a new Witch of the Swamp and you updated as I was doing it.
    However, please take a look at my Witch Tower solution using the MMA, this is how he can really 'rip things up'.
    That is my very safe version, I'm sure with a little experimentation you could probably shave a little more off.
    I've been trying to get that last fight down to 1 round, but can't seem to do it without huge risks.

    http://forum.thesettlersonline.com/t...th-Ninjas-quot
    Greatly appreciated, Nogbad!
    So far I haven't really had time to look into anything but using 1R with the MoMA.
    I have been suspecting there are cases where there are better setups for the suicide though.

    Let me get some sleep and return later on Sunday...

  5. #1465
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    Quote Originally Posted by Tage View Post
    In due time I will
    Just updating them all first, and letting people report possible mistakes and errors (thanks to all of you doing it!).
    Better to get those fixed before doing the calculations
    Totally understandable bro, A few guild members and I have been using the BlackKnights guide and from what I can tell with the current setup there are no real issues. There might be room for fine-tuning, but so far all of the blocks and army compositions have worked out great for us.

    The only Issue I have, is I had been using the Vet with Xbows and elites units needed and getting to the adventure to find myself very short on Elites.

    Took a few minutes to throw together a max units needed list for it in its current state.

    The Black Knights

    Master of Martial Arts with Crossbows and Elites using blocks
    Max Troops Needed: 865R 6M 41S 214E 190C 129XB

    I hope I didn´t make any errors with that first time trying to figure something like that out, and i totally understand why you wouldn´t want to have to do it twice

    This Build is taking advantage of all of the blocks.


    Looking forward to a MoMa guide for Surprise Attack
    Last edited by BenFranklin; 04.05.14 at 06:48.
    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." ~Benjamin Franklin

  6. #1466
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    Quote Originally Posted by Tage View Post
    Island of the Pirates

    One MAJOR general with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 221R 30S 153E 249C 1B 165K (819 units)
    • Units needed, maximum: 241R 32S 153E 249C 1B 165K (841 units)
    • Units lost, minimum: 186R
    • Units lost, average: 217R
    • Units lost, maximum: 241R 2S
    Should be 154E (153E in blocks and 1E on MG for the last attack).

    I've done some more maths..

    One MASTER of Martial Arts with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 152R 30S 171E 199C 1B 120K (673 units)
    • Units needed, maximum: 179R 31S 171E 199C 1B 120K (701 units)
    • Units lost, minimum: 122R
    • Units lost, average: 152R
    • Units lost, maximum: 179R 1S
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  7. #1467
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by SmurfAsH View Post
    Should be 154E (153E in blocks and 1E on MG for the last attack).

    I've done some more maths..

    One MASTER of Martial Arts with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 152R 30S 171E 199C 1B 120K (673 units)
    • Units needed, maximum: 179R 31S 171E 199C 1B 120K (701 units)
    • Units lost, minimum: 122R
    • Units lost, average: 152R
    • Units lost, maximum: 179R 1S
    Thanks mate!

    Just one small comment... the average number of recruits needed:
    152R dead on average + 5 extra needed for the setup in the last attack = 157R

    Wanna do the same for MoMA without cannoneers?
    Last edited by Tage; 04.05.14 at 11:50.

  8. #1468
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Nogbad View Post
    I'm sure with a little experimentation you could probably shave a little more off.
    I've tried, and I think the outcome is pretty good...

    In your case, I'd reduce the number of recruits in the suicide from 180 to 143.
    That's enough to allow your MoMA to attack twice on the Dark Priests.

    However, an even better way is to use 15R and bowmen in the suicidal MoMA attack (SmurfAsH already suggested using bowmen).
    Please take a look at the updated WotS and let me know what you think.

    And if you've got a MoMA with cannoneers, the witch tower can (after a 2 hour rest) be taken down losing an average of only 125R:

    Quote Originally Posted by Tage View Post
    Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
    MASTER of Martial Arts: [1R (1R)]
    Camp 10b) 100 Cultists, 1 Witch of the Swamp, 74-77 Dark Priests
    MASTER of Martial Arts: [127R 4S 1E 38C 50K (108R - 124R - 127R 4S)]

  9. #1469
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Yes, I did try bowmen (and a squad of 'disposable' LBs), and although they do bring the last battle down to a 1 rounder, the 'total cost' actually goes up (money wise, not troop wise), and I'm quite happy keeping the number of different troop types to a minimum, that way I don't make any tired foul-ups switching lineups. You wouldn't believe how many horses and xbs I've massacred by mixing the two up.
    Of course, WotS could be done using the whole two days with numerous MMA + 1r suicides, but I like what this new guy brings, it's breathed new life into an old favourite, and for the losses now incurred, WotS is very good loot and xp for losing only about 300r on average.
    Last edited by Nogbad; 05.05.14 at 01:23.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  10. #1470
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    The R and B combo SmurfAsH suggests is actually cheaper, (saves 5 death and 100B and 105R aren't that different in price, and will reduce the number of R needed in the Veteran wave).

    Just using B (and or LB) on a suicide like this reduces chances on hitting the second round in the first wave (due to bad hitpoint performance), which reduces the effect of the MMA.

    And about tired foul-ups lol; go to bed; that's what i'm trying to do myself nowadays

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