Hi Tage,
I was writing a new Witch of the Swamp and you updated as I was doing it.
However, please take a look at my Witch Tower solution using the MMA, this is how he can really 'rip things up'.
That is my very safe version, I'm sure with a little experimentation you could probably shave a little more off.
I've been trying to get that last fight down to 1 round, but can't seem to do it without huge risks.
http://forum.thesettlersonline.com/t...th-Ninjas-quot
Last edited by Nogbad; 03.05.14 at 18:49.
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.
Totally understandable bro, A few guild members and I have been using the BlackKnights guide and from what I can tell with the current setup there are no real issues. There might be room for fine-tuning, but so far all of the blocks and army compositions have worked out great for us.
The only Issue I have, is I had been using the Vet with Xbows and elites units needed and getting to the adventure to find myself very short on Elites.
Took a few minutes to throw together a max units needed list for it in its current state.
The Black Knights
Master of Martial Arts with Crossbows and Elites using blocks
Max Troops Needed: 865R 6M 41S 214E 190C 129XB
I hope I didn´t make any errors with that first time trying to figure something like that out, and i totally understand why you wouldn´t want to have to do it twice
This Build is taking advantage of all of the blocks.
Looking forward to a MoMa guide for Surprise Attack
Last edited by BenFranklin; 04.05.14 at 06:48.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." ~Benjamin Franklin
Should be 154E (153E in blocks and 1E on MG for the last attack).
I've done some more maths..
One MASTER of Martial Arts with Cannoneers
Three NORMAL generals, using three round blocks
- Units needed, average: 152R 30S 171E 199C 1B 120K (673 units)
- Units needed, maximum: 179R 31S 171E 199C 1B 120K (701 units)
- Units lost, minimum: 122R
- Units lost, average: 152R
- Units lost, maximum: 179R 1S
I've tried, and I think the outcome is pretty good...
In your case, I'd reduce the number of recruits in the suicide from 180 to 143.
That's enough to allow your MoMA to attack twice on the Dark Priests.
However, an even better way is to use 15R and bowmen in the suicidal MoMA attack (SmurfAsH already suggested using bowmen).
Please take a look at the updated WotS and let me know what you think.
And if you've got a MoMA with cannoneers, the witch tower can (after a 2 hour rest) be taken down losing an average of only 125R:
Yes, I did try bowmen (and a squad of 'disposable' LBs), and although they do bring the last battle down to a 1 rounder, the 'total cost' actually goes up (money wise, not troop wise), and I'm quite happy keeping the number of different troop types to a minimum, that way I don't make any tired foul-ups switching lineups. You wouldn't believe how many horses and xbs I've massacred by mixing the two up.
Of course, WotS could be done using the whole two days with numerous MMA + 1r suicides, but I like what this new guy brings, it's breathed new life into an old favourite, and for the losses now incurred, WotS is very good loot and xp for losing only about 300r on average.
Last edited by Nogbad; 05.05.14 at 01:23.
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.
The R and B combo SmurfAsH suggests is actually cheaper, (saves 5 death and 100B and 105R aren't that different in price, and will reduce the number of R needed in the Veteran wave).
Just using B (and or LB) on a suicide like this reduces chances on hitting the second round in the first wave (due to bad hitpoint performance), which reduces the effect of the MMA.
And about tired foul-ups lol; go to bed; that's what i'm trying to do myself nowadays