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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1511
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    Quote Originally Posted by Fiorosu View Post
    the Heroic guide lost the pictures : http://forum.thesettlersonline.com/t...l=1#post245115

    Any one have them or other guide link? Thanks
    Why not use a guide with much lower losses?

    http://forum.thesettlersonline.com/t...-177C-avg-loss

  2. #1512
    Treasure Hunter Polymer's Avatar
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    Quote Originally Posted by Fiorosu View Post
    the Heroic guide lost the pictures : http://forum.thesettlersonline.com/t...l=1#post245115

    Any one have them or other guide link? Thanks
    I noticed that my pictures dissapeared and I re-uploaded them on another site. Since Killste seems to have less time to play and even less time to keep this thread`s first post updated with all new guides, I`ve created my own thread so I can update it myself. You will find the HLT guide with all its pictures (and my other guides) on it. [Guide]Playing with Polymer`s minds

    Quote Originally Posted by Saturnus72 View Post
    Why not use a guide with much lower losses?

    http://forum.thesettlersonline.com/t...-177C-avg-loss
    Lets not compare losses of a veteran guide with losses of a MMA guide, and maximum losses with average losses, these are all different things.
    I don`t want to criticise your tactical map (it is quite ok and I look forward to reading more of your work) but I`d recommend finding/posting some options so you don`t have to wait 2 hours for the MMA to recover roughly every other camp. Alternate sectors and generals, if on sector 1 you suicide MMA post options on sector 2 for veteran or major so people can keep playing the adventure instead of sitting and waiting for the MMA. It may increase a bit the losses but that would be preferable for many.
    Last edited by Polymer; 22.05.14 at 15:08.

  3. #1513
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    Quote Originally Posted by Polymer View Post
    Lets not compare losses of a veteran guide with losses of a MMA guide, and maximum losses with average losses, these are all different things.

    I don`t want to criticise your tactical map (it is quite ok and I look forward to reading more of your work) but I`d recommend finding/posting some options so you don`t have to wait 2 hours for the MMA to recover roughly every other camp. Alternate sectors and generals, if on sector 1 you suicide MMA post options on sector 2 for veteran or major so people can keep playing the adventure instead of sitting and waiting for the MMA. It may increase a bit the losses but that would be preferable for many.
    My guide clearly states maximum losses (and minimum losses too) if you want to compare. However, you are correct that comparing an MMA+VET guide with a double VET or VET+MAJ guide is different things. Not apples and oranges different but apples and pears maybe.

    Just for fun though. It's 1686R vs 2402R, 2608B vs 1508B, 177LB vs 175LB, 230M vs 59M, 231C vs 177C, and 208S vs 129S for max losses.

    There's plenty of options out there for guides that don't take into account that some people might not mind a guide that takes about 24 hours to complete, checking in every 2 hours or so to move to next position and make the next series of hits, top off the barracks, and then do something else. This is how I prefer to play fairytale adventures, and I also do note that you can just check out other guides such as yours or Evil_J's for quicker but higher loss options where it matter to you.

    I should also note that I now have dual MMA so the total downtime of the MMAs is now too short for my production to keep up with refilling the losses, so now I have to wait for my skunked level 5 barracks to complete troops instead of the MMAs to heal.

    However, the camp positions and some altered blocks can be used by your or Evil_J's guides too and will in some cases slightly improve the success rate of certain blocks as timing between the different camps have been slightly tweaked. If you for example use my blocks but Evil_J take-outs on sector 1 the chance of the block to fail is only 1 in 2200 on average instead of 30 in 2200. If you use the suicide MMA solution in my guide the chance of failure is zero.

    Anyway. Different guides are written with different objectives in mind and for different playing styles. That's why there thankfully are options. Had it not been for the work of other guide makers before me, such as yourself, I would not be in a position to write ones at all. My guides basically takes the best ideas from other guides, add my own ideas and use a, too me, more logical set-up and graphics.
    Last edited by Saturnus72; 22.05.14 at 15:52.

  4. #1514
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    Hi guys and thanx for the guide
    in surprise attack guide I think blocking camp 8 not working and my 2nd general keeps intercepted, so be careful and kill camp 8 then block camp 9

  5. #1515
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    Updated Wild Mary with Major, MMA and Cannon setups

  6. #1516
    Erudite Pioneer DUNJAI's Avatar
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    regarding Polymers HLT Guide>Sector 4....
    you have troops and camp numbers, but no pic. of garrison placements
    ...or i am confuzzled and blind...canny see the woods for the trees. etc.

    NM.. just read above
    was beginning to think i needed to use previous spots from sector 3. hrhrrhrrr
    Last edited by DUNJAI; 28.05.14 at 16:54. Reason: forgot to mention what/who's guide and sector
    He who speaks often, knows little;
    Those that know, speak rarely.

  7. #1517
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    is it possible to get adv guides for the new co operative and multi player adventures soon please

  8. #1518
    Effellump
    plenty around if you look.

    also can be found here settlersonlinewiki.eu/adventures/

  9. #1519
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    Newfoundland

    Secluded experiments

    Secluded experiments

    Thanks to EvilJ's guide for general placements.

    The costs of troops are valid for newfoundland prices in spring of 2014. The values used were

    Recruit: 1.7 coin, Militia: 3.8 coin, Bowman: 1.8 coin, Longbowman: 2 coin, Soldier: 5 coin, Cavalry 3.5 coin

    By all means, test the setups in simulator for yourself, the guide has not been thoroughly tested yet so there might be some errors

    With this guide, you will be losing the following:

    Veteran without cannons
    1458R - 1568R - 1660R
    729S - 773S - 817S
    998LB
    20B
    5C - 17C - 27C

    Average total cost 8622 coin

    Veteran with cannons:
    1830R - 1934R - 2012R
    494M - 556M - 608M
    11S - 117S - 122S (134 are needed for blocking)
    900LB
    78C

    Average total cost 7474 coin

    MMA and Veteran with cannons - You will need to do 7 kamikaze attacks with MMA so expect him to rest for 14h (this can be reduced by doing cooperative effort or by sacrificing regular/veteran generals with more valuable troops):

    1481R - 1556R - 1618R
    631M - 718M - 793M
    96S - 104S - 112S (134 are needed for blocking)
    279LB

    Average total cost 6252 coin


    You should also bring along 234E, 263C and 160K if you have MMA or 234E 283C 182K if you have Veteran with cannons.

    First, move to position 1.



    Attack G1 to C1 (100 sabrerattlers, 100 gunmen):

    Veteran: 25R 1E 224C (19R - 22R - 25R)
    MMA: 20R 1E 199C (16R - 19R - 20R)

    Block G2 to C2 (150 caltrop, 100 petty officers 2nd class): 1R 63C 1S 122E - minimum fighting time 140s

    The remaining walking time for the attacking general after the blocking general starts the fight is about 50 seconds.

    Attack G1 to L1 (1 crazy cook, 50 gunmen, 100 petty officers 2nd class):

    Veteran without cannons: 30R 110S 110E (30R 99S - 30R 104S - 30R 110S) - average cost 601 coin {40 seconds of fighting}
    Veteran with cannons: 162M 88K (139M - 150M - 161M) - average cost 570 coin {40 seconds of fighting}
    MMA: 56R 59M 105K (56R 47M - 56R 53M - 56R 58M) - average cost 297 coin {40 seconds of fighting}


    You can also choose to do a 2 wave attack:

    Wave 1 (Any general): 50C (50C) OR (MMA): 1R
    Wave 2 (Veteran with cannons): 125R 15M 110K (125R 1M - 125R 8M - 125R 14M) - average cost 420 coin/245 coin {10/20 + 30-40 seconds of fighting}


    Alternatively, if you prefer to lose a vet with longbows (and clear your stocks of longbows) instead of MMA or cavalry:

    Wave 1 (Veteran): 8R 242LB (8R 242LB)
    Wave 2 (Any general): 200C (-) - average cost 498 coin {10+30/50 seconds of fighting}


    Or, if you have MMA:

    Wave 1 (Veteran): 8R 232LB (8R 232LB)
    Wave 2 (MMA): 220C (-) average cost 478 coin {10+30 seconds of fighting}


    Move generals to position 2.



    Block G3 to C3 (50 caltrop, 150 gunmen): 7S 79E - minimum fighting time 140s, 0.1% chance of 120s

    The remaining walking time for the attacking general after the blocking general starts the fight is about 60 seconds.

    Attack G4 and G5 to L2 (50 caltrop, 1 crazy cook, 50 gunmen, 100 petty officers 2nd class):

    Veteran without cannons
    Wave 1 (Any general): 70R (70R)
    Wave 2 (Veteran): 121S 129E (111S - 116S - 121S) average cost 699 coin {10/20+40 seconds of fighting}

    Veteran with cannons
    Wave 1 (Any general): 70R (70R)
    Wave 2 (Veteran with cannons): 165M 85K (140M - 150M - 156M) average cost 689 coin {10/20+40 seconds of fighting}

    MMA and Veteran with cannons
    Wave 1 (MMA): 1R (1R)
    Wave 2 (Veteran with cannons): 115R 25M 110K (115R 11M - 115R 18M - 115R 23M) average cost 266 coin {10 + 30-40 seconds of fighting}


    Move generals to position 3.



    Block G6 to C4 (150 caltrop, 100 petty officers 2nd class): 2R 63C 122E - minimum fighting time 140s

    The remaining walking time for the attacking general after the blocking general starts the fight is about 15 seconds.

    Attack G7 and G8 to L3 (1 crazy cook, 50 gunmen, 100 petty officers 2nd class):

    Veteran without cannons: 30R 110S 110E (30R 99S - 30R 104S - 30R 110S) {40 seconds of fighting} average cost 601 coin
    Veteran with cannons: 162M 88K (139M - 150M - 161M) {40 seconds of fighting} average cost 570 coin
    MMA: 56R 59M 105K (56R 47M - 56R 53M - 56R 58M) {40 seconds of fighting} average cost 297 coin

    You can also choose to do a 2 wave attack

    Wave 1 (Any general): 50C (50C) OR (MMA): 1R
    Wave 2 (Veteran with cannons): 125R 15M 110K (125R 1M - 125R 8M - 125R 14M) {40-50 seconds of fighting} average cost 420 coin/245 coin

    Alternatively, if you prefer to lose a vet with longbows (and clear your stocks of longbows) instead of MMA or cavalry:

    Wave 1 (Veteran): 8R 242LB (8R 242LB)
    Wave 2 (Any general): 200C (-) {40 seconds of fighting} average cost 498 coin

    Move your generals to position 4.



    Block G9 to C5 (200 sabrerattlers): 76E - minimum fighting time 140s

    Block G10 to C6 (50 deckscrubbers, 100 petty officers 2nd class): 134S - minimum fighting time 120s
    Block G11 to C7 (50 caltrop, 100 petty officers 2nd class): 8S 134E 1C - minimum fighting time 140s, 0.05% chance of 120s


    The remaining walking time for the attacking general after the first blocking general starts the fight is about 60 seconds.

    Attack G12 to L4 (3 crazy cooks, 150 gunmen):

    Veteran without cannons: 42R 1S 1E 147C 59XB (31R - 40R - 42R 1S) average cost 68 coin {50 seconds of fighting}
    Veteran with cannons: 40R 150C 60K (25R - 33R - 37R) average cost 56 coin {40 seconds of fighting}
    MMA: 30R 60C 130K (15R - 25R - 30R) average cost 43 coin {30-40 seconds of fighting}
    MMA: 20M 60C 140K (10M - 13M - 15M) average cost 49 coin {30 seconds of fighting}
    MMA: 10S 60C 150K (6S - 8S - 10S) average cost 40 coin {30 seconds of fighting}

    Move generals to position 5.



    Block G12 to C8 (100 gunmen, 100 petty officers 2nd class): 8S 134E 1C - minimum fighting time 140s, 0.05% chance of 120s

    Block G13 to C9 (100 caltrop, 150 gunmen): 3R 3S 100E - minimum fighting time 140s

    The remaining walking time for the attacking general after the blocking general starts the fight is 68 seconds.

    Attack G14 and G15 to L5 (1 crazy cook, 50 caltrop, 50 gunmen, 100 petty officers 2nd class):

    Veteran without cannons:
    Wave 1 (Any general): 58R 20B 105LB (58R 20B 105LB)
    Wave 2 (Veteran without cannons): 179R 71E (156R - 165R - 179R) average cost 625 coin {10/20 + 40 seconds of fighting}

    Veteran with cannons:
    Wave 1 (Any general): 58R 20B 105LB (58R 20B 105LB)
    Wave 2 (Veteran with cannons): 165R 85K (150R - 157R - 164R) average cost 612 coin {10/20 + 40 seconds of fighting}

    MMA and Veteran with cannons:

    Wave 1 (MMA): 1R (1R)
    Wave 2 (Veteran with cannons): 107R 28M 115K (107R 16M - 107R 23M - 107R 28M) average cost 271 coin {10/20 + 30 seconds of fighting}

    It is recommended to use the fast general for the first wave, as the walking time takes 68s if you are quick in sending, and fighting time takes 50s with fast generals (40s if you have MMA and cannons), leaving you margin of only 2s in case of the first block lasting for 120s. In the case of first block lasting for 120s, you lose the first blocking general, if you use slow general for first attack wave.

    You can attack L6 from the old general positions



    Attack G15 to L6 (3 crazy cooks, 150 sabrerattlers):

    Veteran without cannons: 98R 1E 151XB (80R - 86R - 98R) average cost 146 coin
    Veteran with cannons: 89R 2E 20C 139K (72R - 83R - 89R) average cost 141 coin
    MMA: 86R 1E 133K (69R - 80R - 86R) average cost 136 coin

    Move your generals to position 7.



    Attack G18 to C10 (200 sabrerattlers):

    Veteran: 64R 1E 93C 92XB (55R - 60R - 64R) average cost 102 coin
    MMA: 58R 2E 100C 60K (50R - 54R - 58R) average cost 92 coin

    Block G16 to C11 (75 gunmen, 75 petty officers 2nd class): 1R (1R)

    Attack G18 to L7 (2 crazy cooks, 100 sabrerattlers, 100 gunmen):

    Veteran without cannons: 71R 1E 130C 48XB (55R - 65R - 71R) average cost 111 coin
    Veteran with cannons: 65R 1E 110C 74K (50R - 60R - 65R) average cost 102 coin
    MMA: 57R 1E 2C 160K (41R - 48R - 56R) average cost 82 coin

    Block G17 to C11 (73 gunmen, 75 petty officers): 103E 3C - minimum fighting time 120s

    The remaining walking time for the attacking general after the blocking general starts the fight is about 60 seconds.

    Attack G18 to L8 (100 caltrop, 75 petty officers, 2 uproarious bull):

    Veteran without cannons: 153R 97E (121R - 137R - 152R) average cost 233 coin {40-50 seconds of fighting}
    Veteran with cannons: 129R 1M 120K (112R - 119R - 126R)average cost 202 coin {30 seconds of fighting}
    MMA 129R 1M 90K (108R - 118R - 129R) average cost 201 coin {30 seconds of fighting}

    Move your generals to position 8.



    Block G19 to C12 (50 deckscrubbers, 50 gunmen, 75 petty officers 2nd class): 1R 1S 122E - minimum fighting time 120s


    The remaining walking time for the attacking general after the blocking general starts the fight is about 60 seconds.

    Attack G20 to L9 (1 crazy cook, 75 caltrop, 100 petty officers 2nd class):

    Veteran without cannons:124S 126E (111S - 117S - 122S) average cost 585 coin {40 seconds of fighting}
    Veteran with cannons: 110M 140K (94M - 102M - 110M) average cost 388 coin {30 seconds of fighting}
    MMA: 22R 93M 105K (22R 77M - 22R 85M - 22R 93M) average cost 360 coin {40 seconds of fighting}

    Block G19 to C13 (100 caltrop, 75 petty officers 2nd class): 90E 41C - minimum fighting time 120s

    The remaining walking time for the attacking general after the blocking general starts the fight is about 60 seconds.

    Attack G20 to L10 (1 crazy cook, 50 sabrerattlers, 100 petty officers 2nd class):

    Veteran without cannons: 120S 130E (107S - 113S - 119S) average cost 565 coin {40 seconds of fighting}
    Veteran with cannons: 28R 94M 128K (28R 80M - 28R 87M - 28R 93M) average cost 378 coin {30-40 seconds of fighting}
    MMA: 120M 100K (108M - 117M - 124M) average cost 445 coin {40 seconds of fighting}

    Move generals to position 9.



    First clear the camps C14, C15 and C16.
    Attack G23 to C14 (75 gunmen, 75 petty officers 2nd class):

    Veteran: 143R 107E (131R - 138R - 143R) average cost 235 coin
    MMA: 100R 1S 119E (91R - 98R - 100R 1S) average cost 167 coin

    Attack G21 and G23 to C15 (100 petty officers 2nd class):

    Veteran:
    Wave 1 (Any general): 90LB (90 LB)
    Wave 2 (Veteran: 250C (-) average cost 180 coin

    MMA:
    Wave 1: (Any general) 85LB (85LB)
    Wave 2: (MMA 220C (-) average cost 170 coin

    Attack G23 to C16 (200 gunmen):

    Any general: 200C (-)

    Attack G21/G22 and G23 to L11 (3 crazy cooks, 50 gunmen, 125 petty officers 2nd class):

    Veteran:
    Wave 1 (Veteran): 23R 194LB (23R 194LB)
    Wave 2 (Any general): 8R 192LB (8R 192LB)
    Wave 3: (Veteran) 130R 120E (113R - 123R - 130R) average cost 1034 coin

    Note: if there is 86 or less petty officers remaining, there is no difference between attacking with regular or veteran general in the last wave, 123R 77E should do the trick.

    Probably the cheapest (and quickest) way to defeat the boss camp is the following:
    Veteran with cannons and MMA:
    Wave 1 (MMA): 23R 194LB (23R 194LB)
    Wave 2 (Veteran with cannons): 120M 130K (108M - 114M - 120M) average cost 860 coin

    However, if you have a storage full of crossbows and dont know what to do with them, you can also sacrifice crossbows instead of longbows:

    Wave 1 (MMA): 23R 197XB (23R 197XB)
    Wave 2 (Veteran with cannons): 175R 75K (157R - 163R - 170R) average cost 1301 coin

    If you feel that you dont want to add more crossbows to the xbow market (where you should sell under price to get the sale done in a reasonable time anyway), you can count xbows worth less than 5 coin[/COLOR] per unit, say for example 3.5 coin[/COLOR] per unit. This way your losses are worth 1005 coin[/COLOR]. You may even consider the crossbows to be completely worthless and thus count xbowmen to be worth only the brew consumed - 2.6 coin[/COLOR] per unit (newfoundland prices in spring 2014). This then makes your losses worth 828 coin[/COLOR].

    Block G21 to C17 (200 sabrerattlers): 2C 73E, minimum fighting time 140s

    The remaining walking time for the attacking general after the blocking general starts the fight is about 20 seconds.

    Attack G23 to L12 (125 sabrerattlers, 50 gunmen, 2 uproarious bull):

    Veteran: 38R 200C 1E 11XB/11K (30R - 34R - 38R) average cost 58 coin {50 seconds of fighting}
    MMA: 35R 1E 170C 14K (27R - 31R - 34R) 56 coin {50 seconds of fighting}

    Move generals to position 10.



    Block G24 to C18 (100 deckscrubbers, 100 sabrerattlers): 1S 69E - minimum fighting time 160 seconds


    Wait atleast 6 seconds before sending the next general

    Block G25 to C19 (50 sabrerattlers, 75 petty officers 2nd class): 97E - minimum fighting time 120 seconds

    Wait atleast 3 seconds before sending the next general

    Attack G26 to L13 (75 sabrerattlers, 75 gunmen, 2 uproarious bull):

    The remaining walking time for the attacking general after the first blocking general starts the fight is about 50 seconds, and another 40 seconds after the second blocking general starts the fight.

    Veteran: 19R 1E 225C 5XB (14R - 16R - 19R) average cost 27 coin {30 seconds of fighting}
    MMA: 17R 1E 202C (10R - 13R - 16R) average cost 22 coin {30 seconds of fighting}

    Move generals to position 11.



    Attack G27 and G30 to L14 (50 caltrop, 1 crazy cook, 125 petty officers 2nd class):

    Veteran:
    Wave 1 (Any general): 56R 144LB (56R 144LB)
    Wave 2 (Veteran): 150R 100E (137R - 144R - 150R) average cost 628 coin

    MMA and Veteran without cannons:
    Wave 1 (MMA): 8R 212LB (8R 212LB)
    Wave 2 (Veteran without cannons): 67R 183E (59R - 65R - 67R) average cost 548 coin

    MMA and Veteran with cannons:
    Wave 1 (MMA): 1R
    Wave 2 (Veteran with cannons): 120M 130K (105M - 113M - 119M) average cost 429 coin

    Block G28 to C20 (50 caltrop, 100 petty officers 2nd class): 110E 9C - minimum fighting time 120 seconds

    The remaining walking time for the first attacking general after the first blocking general starts the fight is about 25 seconds, and it takes another 15 seconds for the second attacking general to start the fight.

    Attack G29 and G30 to L15 (1 crazy cook, 50 gunmen, 125 petty officers 2nd class):

    Veteran:
    Wave 1 (Any general): 10R 175LB (10R 175LB)
    Wave 2 (Veteran): 148R 102E (130R - 140R - 147R) average cost 605 coin {10+30 seconds of fighting}

    MMA and Veteran without cannons:
    Wave 1 (MMA): 8R 212LB (8R 212LB)
    Wave 2 (Veteran without cannons): 67R 183E (59R - 65R - 67R) average cost 548 coin {10+30 seconds of fighting}

    MMA and Veteran with cannons:
    Wave 1 (MMA): 1R
    Wave 2 (Veteran with cannons): 120M 130K (105M - 113M - 119M) average cost 429 coin {10 + 30-40 seconds of fighting}

    Move your generals to the last position. Note that due to poor planning, i put too many camps in the picture and i am atm too lazy to fix it, cause i have already drawn all the annotations. G32, G33 and G35 can be used for any of the two-wave attack, because those attacks do not require blocks.



    First we need to clear camps C21, C22 and C23.

    Attack G36 to C21 (110 petty officers 2nd class):

    Veteran: 154R 1S 95E (141R - 148R - 154R) average cost 252 coin
    MMA: 143R 77E (129R - 138R - 143R) average cost 235 coin

    Attack G36 to C22 (200 sabrerattlers)

    Veteran: 65R 1E 92C 92LB/92XB/92K (55R - 61R - 65R) average cost 104 coin
    MMA: 61R 1E 98C 60K (49R - 55R - 61R) average cost 94 coin

    Attack G36 to C23 (50 caltrop, 150 gunmen)

    Any general or MMA: 200C (5C - 17C - 27C) average cost 60 coin

    You can also save the cavalry by sacrificing MMA for 1R attack:

    Wave 1: MMA 1R (1R)
    Wave 2: Any general 110C (-) average cost 2 coin

    Attack G36 to L16 (3 crazy cooks, 50 gunmen, 50 petty officers 2nd class)

    Veteran without cannons: 139S 111E (126S - 133S - 139S) average cost 665 coin
    Veteran with cannons: 142M 108K (124M - 133M - 140M) average cost 505 coin
    MMA: 63M 157K (48M - 55M - 62M) average cost 209 coin

    If you do not have MMA, it is probably the best to attack in two waves (make sure you dont lose too much cavalry for the quest).

    Veteran without cannons:
    Wave 1: 50C (50C)
    Wave 2: 95S 155E (82S - 88S - 95S) average cost 615 coin

    Veteran with cannons:
    Wave 1: 37C (37C)
    Wave 2: 68M 182K (56M - 63M - 68M) average cost 369 coin

    Block G31 to C24 (100 sabrerattlers, 50 petty officers 2nd class): 1R

    Attack G36 to L17 (2 cooks, 50 gunmen, 50 petty officers 2nd class):

    Veteran without cannons: 4R 25M 80S 141E (4R 25M 71S - 4R 25M 75S - 4R 25M 79S) average cost 475 coin
    Veteran with cannons: 11R 69M 170K (11R 58M - 11R 64M - 11R 69M) average cost 262 coin
    MMA: 82R 138K (68R - 75R - 82R) average cost 128 coin

    Time for lootspot kills

    Block G34 to C25 (100 gunmen, 50 petty officers): 4S 90E minimum fighting time 120s
    Attack G36 to L18: 100 sabrerattlers, 2 cook, 50 petty officers

    The remaining walking time for the first attacking general after the first blocking general starts the fight is about 25 seconds.

    Veteran without cannons: 107S 143E (87S - 96S - 107S) average cost 480 coin
    Veteran with cannons: 82R 55M 113K (82R 34M - 82R 43M - 82R 54M) average cost 303 coin
    MMA: 105M 115K (87M - 95M - 105M) average cost 361 coin

    This attack is obviously best made with veteran with cannons.
    Last edited by panx; 04.08.14 at 13:34. Reason: Editing the text

  10. #1520
    Original Serf NinjaSky's Avatar
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    Last edited by NinjaSky; 06.06.14 at 07:25.

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