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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1521
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    Quote Originally Posted by Tage View Post
    If you have a MASTER of Martial Arts, the cheapest option is to use him for the suicidal wave.
    This will however also leave him recovering for the next two hours:

    From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 9) 80 Roughnecks, 40-45 Rangers, 1 One-Eyed Bert
    BATTLE HARDENED general: [38R 43M 5S 46C 68LB (38R 25M - 38R 35M - 38R 43M 4S)] {50 seconds of fighting}
    BATTLE HARDENED general: [63M 3S 55C 79LB (49M - 56M - 63M 2S)] {50 seconds of fighting}
    BATTLE HARDENED general: [90R 5S 53C 52XB (65R - 79R - 90R 4S)] {50 seconds of fighting}
    BATTLE HARDENED general: [89R 2S 1E 54C 54K (64R - 77R - 89R 2S)] {30 seconds of fighting}
    VETERAN general: [76R 2S 60C 112LB (54R - 66R - 76R 1S)] {40 seconds of fighting}
    VETERAN general: [73R 2S 107C 68XB (53R - 63R - 73R 1S)] {40 seconds of fighting}
    VETERAN general: [71R 4M 1S 105C 1B 1LB 67XB (53R - 64R - 71R 3M)] {30 seconds of fighting}
    VETERAN general: [73R 2E 107C 67XB 1K (53R - 64R - 73R)] {30 seconds of fighting}
    MAJOR general: [71R 1S 1E 130C 66XB 1K (52R - 62R - 71R 1S)] {30 seconds of fighting}
    For Victor the Vicious, it should be 35-40 rangers after the mma suicide, probably only changes the following by 1R at max though.

    Also, for those with only an mma and no other fast gens, if you dont mind waiting 2-4 hours you can do a 3-way 1R block to get the first suicide in then wait for 2-4 hours and do the round block with mma as 2nd set of attacks.
    Last edited by MrBarbarian; 06.06.14 at 15:00.

  2. #1522
    Nifty heinwe's Avatar
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    i have a little problem with camp 10 the gen with 100c is not going to the wathtower but attacking camp 10 eh is not getting interceptet

  3. #1523
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by heinwe View Post
    i have a little problem with camp 10 the gen with 100c is not going to the wathtower but attacking camp 10 eh is not getting interceptet
    Is that on Stealing From The Rich?
    Lovely new bug introduced last maintenance.
    You may also notice normal camps not collapsing after the Leader is defeated too.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  4. #1524
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Nogbad View Post
    Is that on Stealing From The Rich?
    Lovely new bug introduced last maintenance.
    Oh dear...




    Quote Originally Posted by Nogbad View Post
    You may also notice normal camps not collapsing after the Leader is defeated too.
    Seriously?

  5. #1525
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by MrBarbarian View Post
    For Victor the Vicious, it should be 35-40 rangers after the mma suicide, probably only changes the following by 1R at max though.
    Thanks, corrected and recalculated all second waves.



    Quote Originally Posted by MrBarbarian View Post
    Also, for those with only an mma and no other fast gens, if you dont mind waiting 2-4 hours you can do a 3-way 1R block to get the first suicide in then wait for 2-4 hours and do the round block with mma as 2nd set of attacks.
    I have tried them, but I don't fully trust those multiple 1R blocks.
    I know people use them, but personally consider them too great a risk for the guides.

  6. #1526
    Erudite Pioneer Gamla's Avatar
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    STEALING FROM THE RICH + SFTR

    Quote = From A to Camp 10) 30 Longbowman Deserters (Tower 9)
    ANY general: [100C (-)]

    When the first tower has been destroyed, and general A is being intercepted by the second tower
    (as seen in the inset above), send general B to camp 10:

    From B to Camp 10) 30 Soldier Deserters, 30 Cavalry Deserters, 40 Longbowman Deserters, 1 Sir Robin
    ANY general: [200R (78R - 133R - 184R)]
    ANY general: [137R 63S (73R - 120R - 137R 1S)] > End of quote.

    The 1st wave of C was not intercepted by Towers 9 = Robin smacked the C / of course the final run with R+S went as promessed.

    Hope it will be added into the guide = thanks.
    Happy ? Sure I am. Enjoyable and relaxed. ==> Visit Guild FB41

  7. #1527
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Gamla View Post
    Hope it will be added into the guide = thanks.
    The fact that general A doesn't become intercepted by the tower is a bug.
    Thus, we cannot count on it to remain like that in the future.

    I've added a note about it in the guide though.
    As long as the bug isn't fixed, you can attack camp 10 directly, without using general A.
    However, do be careful with those attacks.
    I cannot guarantee that general B will not become intercepted by the towers even while this bug is still there.

  8. #1528
    Ruler of the Land
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    Quote Originally Posted by PrincessAlly View Post
    If your best general is a MASTER of Martial Arts then you will need to attack camp to right of 13 (unmarked until I can get a screen shot) first and then camp 13 as the losses are too great to attack in one attack.
    Camp to right of 13) 150 Karl
    MASTER of Martial Arts: 7S 193XB (0 - 0 - 0)

    Camp 13) 120 Housecarl, 30 Berserk, 50 Jomviking
    MASTER of Martial Arts: 84M 9S 127XB (81M - 84M 3S - 84M 7S)
    MASTER of Martial Arts: 96M 2E 122XB (82M - 91M - 96M)
    Doesn't work. Need a block or will get intercepted by the middle camp.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  9. #1529
    Original Serf
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    for bk is there a list of what troops are needed if you have a MMA with and with out cannons and would it be possible to to some how link it to the guide?? especially as the MoMA is mentiond in the intro

  10. #1530
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by fab-becky View Post
    for bk is there a list of what troops are needed if you have a MMA with and with out cannons
    Not yet, no... I've updated almost all my guides (still a few to be done), and since it's inevitable that there will be errors after doing so many additions, I'd rather wait a while with adding the needed troops till I know all errors have been corrected.

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