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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1561
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    Sandycove
    at your disposal

  2. #1562
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    Your Guides have changed

  3. #1563
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    About Tropical Sun's last camp

    Quote Originally Posted by Tage View Post
    Added, with more options than just the Major General in wave 2.
    Camp 9) 30 Thugs, 50 Guard Dogs, 1 Skunk
    wave_1: MMA: 1R
    wave_2: Vet: [1E 219C 30XB/K (-)]

    Sorry for being annoying about 1R, just pointing out that there's no need to kill Skunk in 1 round, if you have an elite.

  4. #1564
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Kris3457 View Post
    About Tropical Sun's last camp



    Camp 9) 30 Thugs, 50 Guard Dogs, 1 Skunk
    wave_1: MMA: 1R
    wave_2: Vet: [1E 219C 30XB/K (-)]

    Sorry for being annoying about 1R, just pointing out that there's no need to kill Skunk in 1 round, if you have an elite.

    Quite right (similarly as is the case with Outlaw's camp 7). Made some adjustments.

  5. #1565
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    Tage! Hello! Miss you and hope all is well with you... and Killste! LadyB! Miss everyone please say hello on testing server.
    Cheers;
    Asiastrings

  6. #1566
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    The Sons of the Little Tailor - MoMA, MG & Assassin - guide

    Not updated.
    Spoiler




    This guide is based on the
    The Sons of the Little Tailor - Dual 250, Cannon - guide
    ie, mostly a combination of
    Polymer's combo (of Nighteye`s and Athlan`s guides)
    and
    Evil_J's Dual Veteran General version.

    Some garrison pictures and tips are from
    Killste's Modified Sons of the Little Tailor.

    Also credits to Jamdoggy for his
    Forum Guide Using BB-tags

    I've skipped some risky blocks from Evil_J's guide
    and reduced some losses.

    If requested, I may add alternatives as "quotes" or as "spoilers".

    I've used SettlersOnlineTools - Combat Simulator
    and settlersonlinesimulator - dso_kampfsimulator.

    Tips from Killste:

    You don't need to play as guide ordered.
    After sector 1 you can take 3 different path. You can attack sector 2, Sector 5 or Sector 7.

    Also if you want attack different Sectors same time (lets say 3), put 3 different tabs to your browers.
    First tab shows Sector 2, second tab shows Sector 5 and third Sector 7.
    Well ofcourse this is only possible if you have enough generals and troops.

    You also can use this in other Adventures.
    My favorite is Outlaws, where I usually attack 2 different route at the same time




    Legend:
    BLOCK
    REGULAR general (from tavern)
    ANY general
    FAST general (ie Battle Hardened General, Grim Reaper, et c)
    VETERAN general
    MASTER of Martial Arts
    MAJOR general

    Minimal General Requirements

    4 REGULAR general

    1 FAST general

    1 VETERAN general

    1 MASTER of Martial Arts

    1 MAJOR general


    Recommended General Requirements

    Minimal General Requirements and...


    +1 FAST general. Your first fast general attack at sector 5, C4 First wave.
    Second time you need fast general is at sector 8, C3 First wave. If you are fast enough, your first fast general is still unconscious from first attack and you may wait some time. Blocking required.

    Troops


    required:
    {3900} 1608 R + 123 M + 154 S + 326 ES + 306 C + 1030 B + 137 XB + 216 K

    max losses: - 1604 R - 123 M - 27 S - 1030 B


    Quote Originally Posted by Polymer
    Sons of the Little Tailor

    This is a 99% mix of Nighteye`s and Athlan`s guides. All credits go to them.
    If for whatever reason you find yourself in a rough spot, use them for ideas with confidence.
    During this adventure try saving your slow generals (use for wave 1 sacrifice fast generals as much as possible), enough triple or quad blocks to need the slow generals.

    In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
    Camps 0 and 00 are to be destroyed before any blocks.

    Sector 1
    required: {969} 126 R + 45 M + 97 S + 258 ES + 306 C + 137 K



    General Placement.

    1. REGULAR general BLOCK. {199} 39 M + 120 ES + 40 C .......................

    2. REGULAR general BLOCK. {194} 96 S + 98 C
    3. REGULAR general BLOCK. {200} 1 M + 34 ES + 165 C
    4. REGULAR general BLOCK. {106} 103 ES + 3 C

    5. MAJOR general. {270} 126 R + 5 M + 1 S + 1 ES + 137 K (- 126 R - 5 M loss)



    c1: 180 rough, 20 ranger
    REGULAR general BLOCK: {199} 39 M + 120 ES + 40 C {7-15 rounds}

    Send general 2, after general 1 has arrived as following image shows................

    c2: 130 rough, 70 ranger
    REGULAR general BLOCK: {194} 96 S + 98 C {7-12 rounds}


    c3: 90 rough, 110 ranger
    REGULAR general BLOCK: {200} 1 M + 34 ES + 165 C {7-11 rounds}


    c4: 120 dogs, 80 roughneck
    REGULAR general BLOCK: {106} 103 ES + 3 C {8-13 rounds}


    c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert
    MAJOR general. {270} 126 R + 5 M + 1 S + 1 ES + 137 K (- 126 R - 5 M) 2 rounds


    max losses in sector 1: - 126 R - 5 M




    Sector 2
    required: {664} 96 S + 132 ES + 166 C + 133 B + 137 XB
    Recommendation: Attack Sector 7 first, to reuse garrison and if you have only minimum required generals.


    General Placement.
    1. REGULAR general BLOCK. {194} 96 S + 98 C
    2. REGULAR general BLOCK. {200} 132 ES + 68 C
    3. MAJOR general. {270} 133 B + 137 XB (- 133 B loss)




    hits in order to corresponding camps


    c1: 50 bear, 40 wolfpack leaders
    REGULAR general BLOCK: {194} 96 S + 98 C


    c2: 110 bear
    REGULAR general BLOCK: {200} 132 ES + 68 C


    c3 leader: 60 bear, 40 fox, 30 giant
    MAJOR general: {270} 133 B + 137 XB (- 133 B)


    max losses in sector 2: - 133 B




    Sector 3
    required: {466} 98 ES + 98 C + 172 B + 98 XB


    General Placement.
    1. REGULAR general BLOCK. {196} 98 ES + 98 C
    2. MAJOR general. {270} 172 B + 98 XB (- 172 B loss)



    c1: 20 boar, 80 bear
    REGULAR general BLOCK via attacking c2: {196} 98 ES + 98 C


    c2 leader: 70 bear, 40 fox, 20 giant
    MAJOR general: {270} 172 B + 98 XB (- 172 B)


    max losses in sector 3: - 172 B




    Sector 4
    required: {567} 140 R + 94 M + 99 ES + 98 C + 136 K


    General Placement.
    1. REGULAR general BLOCK. {196} 98 ES + 98 C
    2. MAJOR general. {250} 39 R + 94 M + 1 ES + 136 K (- 39 R - 94 M loss)

    Remember to first kill camp 0, before attempting to block




    c0: 40 bear, 70 wolfpack leaders
    MAJOR general: {270} 101 R + 69 C + 100 K (- 101 R)


    c1: 90 wolf, 60 wolfpack leaders
    REGULAR general BLOCK: {196} 98 ES + 98 C


    c2 leader: 90 fox, 20 giant, 1 giant bear
    MAJOR general: {270} 39 R + 94 M + 1 ES + 136 K (- 39 R - 94 M)


    max losses in sector 4: - 140 R - 94 M




    Sector 5
    required: {1053} 235 R + 1 M + 154 S + 178 ES + 165 C + 180 B + 140 K


    General Placement.
    1. REGULAR general BLOCK. {198} 198 ES
    2. REGULAR general BLOCK. {200} 1 M + 79 ES + 120 C
    3. REGULAR general BLOCK. {200} 1 R + 154 S + 45 C
    4. FAST general. {139} 139 B (- 139 B loss)
    5. MAJOR general. {270} 129 R + 1 ES + 140 K (- 129 R loss)

    Remember to first kill camp 0, before attempting to block




    c0: 110 boar, 40 wolf
    MAJOR general: {270} 105 R + 41 B + 124 K (- 105 R - 41 B)


    c1 = trap : 90 bear, 50 fox, 1 lying goat
    REGULAR general BLOCK: {198} 198 ES


    c2: 70 bear, 40 fox
    REGULAR general BLOCK: {200} 1 M + 79 ES + 120 C


    BLOCK camp 3 indirectly by attacking c4 and getting intercepted:
    c3: 140 boar
    REGULAR general BLOCK via c4: {200} 1 R + 154 S + 45 C


    c4: 70 bear, 50 fox, 20 giant
    FAST general W1: {139} 139 B (-139 B)
    MAJOR general W2: {270} 129 R + 1 ES + 140 K (- 129 R)


    max losses in sector 5: - 234 R - 180 B




    Sector 6
    required: {1134} 380 R + 147 ES + 54 C + 390 B + 163 K


    General Placement.
    1. REGULAR general BLOCK. {200} 146 ES + 54 C

    2. No need - use 1 Assassin on camp 2: 190 boar
    3. VETERAN general. {250} 250 B (- 250 B loss)
    4. MAJOR general. {270} 106 R + 1 ES + 163 K (- 106 R loss)

    Remember to first put 1 Assassin on camp 2, kill camp 0 and 00 before attempting to block




    c2: 190 boar
    Use 1 Assassin


    c0: 120 boar, 70 wolf
    ANY general W1: {140} 140 B (- 140 B)
    MAJOR general W2: {270} 144 R + 1 ES + 125 K (- 144 R)


    c00: 90 boar, 40 bear
    MAJOR general: {270} 130 R + 1 ES + 139 K (- 130 R)


    c1: 90 bear, 50 wolf
    REGULAR general BLOCK: {200} 146 ES + 54 C {Rounds: 7 (0.09%) - 9.95 - 14 [losing @ 8 (0.37%)]}


    c3 leader: 70 bear, 90 wolfpack leaders, 1 Giant Gogor (Giant Leader II)
    VETERAN general W1: {250} 250 B (- 250 B) --- 2 rounds, veteran rests
    MAJOR general W2: {270} 106 R + 1 ES + 163 K (- 106 R) --- 4 rounds


    max losses in sector 6: - 380 R - 390 B



    Quote Originally Posted by Evil_J
    Sector 7
    required: {779} 92 R + 5 M + 1 S + 168 ES + 187 C + 155 B + 171 K


    General Placement.
    1. REGULAR general BLOCK. {200} 13 ES + 187 C
    2. REGULAR general BLOCK. {154} 154 ES
    3. MAJOR general. {270} 92 R + 5 M + 1 S + 1 ES + 171 K (- 92 R - 5 M loss)

    Remember to first kill camp 0, before attempting to block




    c0: 80 bear, 50 wolf
    MAJOR general {270} 155 B + 115 K (- 155 B)


    c1: 70 wolfpack, 30 fox
    REGULAR general BLOCK: {200} 13 ES + 187 C


    BLOCK camp 2 indirectly by attacking c3 and getting intercepted:
    c2: 40 boar, 60 fox, 50 giant
    REGULAR general BLOCK via c2: {154} 154 ES


    c3 leader: 100 dogs, 100 roughneck
    MAJOR general. {270} 92 R + 5 M + 1 S + 1 ES + 171 K (- 92 R - 5 M)


    max losses in sector 7: - 92 R - 5 M - 155 B



    Quote Originally Posted by Polymer
    Sector 8
    required: {1145} 436 R + 1 M + 206 ES + 180 C + 122 K


    General Placement.
    1. REGULAR general BLOCK. {193} 1 R + 107 ES + 85 C
    2. REGULAR general BLOCK. {194} 1 M + 98 ES + 95 C
    3. FAST general. {200} 200 R (- 200 R loss)
    4. MASTER of Martial Arts. {220} 97 R + 1 ES + 122 K (- 97 R loss)

    Remember to first kill camp 0 and 00 before attempting to block




    c0: 150 roughneck, 50 ranger
    MASTER of Martial Arts: {220} 149 R + 71 K (- 149 R)


    c00: 20 dog, 180 roughneck
    MAJOR general: {270} 189 R + 1 ES + 80 K (- 189 R)


    c1: 70 dogs, 130 roughneck
    REGULAR general BLOCK: {193} 1 R + 107 ES + 85 C {8-14 rounds, most~9)


    c2: 80 dogs, 120 roughneck
    REGULAR general BLOCK: {194} 1 M + 98 ES + 95 C {7-13 rounds, most~9}


    c3 leader: 30 dogs, 180 roughneck, 40 ranger
    FAST general W1: {200} 200 R (- 200 R) -- use fast gen, 2 rounds
    MASTER of Martial Arts W2: {220} 97 R + 1 ES + 122 K (- 97 R) --- 2 rounds


    max losses in sector 8: - 635 R




    Sector 9
    required: {704} 197 R + 21 M + 229 ES + 167 C + 90 K


    General Placement.
    1. REGULAR general BLOCK. {200} 68 ES + 132 C
    2. REGULAR general BLOCK. {197} 2 M + 160 ES + 35 C
    3. MASTER of Martial Arts. {220} 110 R + 19 M + 1 ES + 90 K (- 110 R - 19 M loss)

    Remember to first kill camp 0 before attempting to block




    Invite lootspotters to send 1C to this camp:

    c0: 120 dogs, 80 ranger
    MASTER of Martial Arts: {91} 91 R (- 87R)


    Time to wrap it up:


    c1: 120 roughneck, 80 ranger
    REGULAR general BLOCK: {200} 68 ES + 132 C


    c2: 200 roughneck
    REGULAR general BLOCK: {197} 2 M + 160 ES + 35 C


    c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
    MASTER of Martial Arts: {220} 110 R + 19 M + 1 ES + 90 K (- 110 R - 19 M)


    max losses in sector 9: - 197 R - 19 M



    Last edited by SmurfAsH; 10.09.15 at 18:52. Reason: Not updated.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  7. #1567
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    Quote Originally Posted by Tage View Post
    Island of the Pirates

    One MAJOR general with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 221R 30S 154E 249C 1B 165K (819 units)
    • Units needed, maximum: 241R 32S 154E 249C 1B 165K (841 units)
    • Units lost, minimum: 186R
    • Units lost, average: 217R
    • Units lost, maximum: 241R 2S

    One MASTER of Martial Arts with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 157R 30S 171E 199C 1B 120K (678 units)
    • Units needed, maximum: 179R 31S 171E 199C 1B 120K (701 units)
    • Units lost, minimum: 122R
    • Units lost, average: 152R
    • Units lost, maximum: 179R 1S

    Last edited by Tage; 26.07.14 at 20:06. Reason: Corrected generals with cannoneers for camp 10 (1E -> 1M)
    You forget to add 1M in requirement lists.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  8. #1568
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by SmurfAsH View Post
    You forget to add 1M in requirement lists.
    So I did... thanks mate!

  9. #1569
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    Quote Originally Posted by Tage View Post
    [CENTER]


    Horseback


    One ANY general with Longbows
    One NORMAL general using three 1R blocks
    • Units needed, average: 390R 162S 91B 65LB (708 units)
    • Units needed, maximum: 415R 168S 91B 65LB (739 units)
    • Units lost, minimum: 332R 90B
    • Units lost, average: 387R 90B
    • Units lost, maximum: 415R 91B 6S

    If you skipped the round block for Camps 3-5 above, continue here.

    Move your best general and one normal general (for the 1R block) to garrision position G3:
    • Position A: NORMAL general (needed for a 1R block)
    • Position B: ANY general

    The following 1R block is recommended if you do not have a fast general. Send both generals right after each other:

    From A to Camp 3) 60 Lance Riders
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From B to Camp 4) 90 Nomads, 90 Composite Bowmen
    ANY general: [200R (30R - 43R - 62R)]
    ANY general: [68R 132LB (29R - 33R - 38R)]
    ANY general: [38R 162S (29R - 33R - 38R 1S)]
    ANY general: [36R 39S 125LB (28R - 33R - 36R)]
    VETERAN general: [36R 175S (28R - 33R - 36R)]

    It takes less than 10 seconds for general B to engage camp 4, from the moment when general A starts his fight on camp 3.
    Hey there, while I was checking unit comps for my HB I seemed to come across this.
    I don't know but it seems to me that even when I used the 1R block at the G3 position, I would need 125 to 132 LB.
    So at the units needed maximum part shouldn't the 65 LB be 132 LB?
    Sorry if I miss understood something while reading through the guide.

  10. #1570
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by BillythePiggy View Post
    So at the units needed maximum part shouldn't the 65 LB be 132 LB?
    Thanks Billy!
    I had those longbows (or crossbows) completely missed out.
    Now corrected to show 125LB maximum, as that is what is needed if you have soldiers.
    The average loss would still be the same (33R) if you use [38R 162S], but it is better to bring the longbows if you've got them.



    EDIT:

    Also added a summary for those not having soldiers, but still wanting to try the three 1R blocks.
    This is the case where you would want those 132 longbows:

    Quote Originally Posted by Tage View Post
    One ANY general with Longbows
    One NORMAL general using three 1R blocks
    • Units needed, average: 525R 92B 132LB (749 units)
    • Units needed, maximum: 579R 92B 132LB (803 units)
    • Units lost, minimum: 347R 90B
    • Units lost, average: 413R 90B
    • Units lost, maximum: 485R 92B
    Last edited by Tage; 03.10.14 at 23:50.

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