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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1571
    Pathfinder
    Join Date
    Aug 2014
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    Newfoundland
    Alright, glad to be some use.

  2. #1572
    Skilled Student
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    Mar 2013
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    41
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    Newfoundland
    On Island of the Pirates I follow your guide, but have found that by sending all my fast generals with all the required troops that I can finish the first sector while the slow generals are still travelling to the adventure. To do this I need to use a fast (BHG, Grim, Vet or Major) general to block on the second attack (first block), but it seems there is plenty of time for this block to succeed. In order for it to work I need to make sure I send the MMA first, so that I can reposition it in the bottom landing spot in order to use it for both the first and second attack, but this has never been a problem for me. (You can also just attack the other camp rather than blocking as the losses are pretty low, but if there is little danger in using a fast general to block, I see no reason not to).

  3. #1573
    Aunt Irma’s Favourite Writer
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    Newfoundland
    Quote Originally Posted by Paula_Ravenhawk View Post
    On Island of the Pirates I follow your guide, but have found that by sending all my fast generals with all the required troops that I can finish the first sector while the slow generals are still travelling to the adventure. To do this I need to use a fast (BHG, Grim, Vet or Major) general to block on the second attack (first block), but it seems there is plenty of time for this block to succeed.
    Yes, that's how I've been doing it as well.
    That first block lasts a minimum of 60 seconds if you're using a fast general for it. That is enough time if your main general is another fast one, in which case the main battle would be lasting a total of 30-50 seconds, including the 10 s time for marching through the agro zone.

  4. #1574
    Skilled Student
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    Jan 2014
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    Newfoundland
    Fantastic job, well done to all concerned, but I spotted an error in the Lootspot for SFTR - you need 3R not 1R to guarantee a kill against 40 wolves.

  5. #1575
    Original Serf
    Join Date
    Jun 2013
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    19
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    Sandycove
    yes, great job. And I agree with Korkin, 1R not enough. 3R or 1C. Otherwise perfect description. Thanks!

  6. #1576
    Aunt Irma’s Favourite Writer
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    Thanks, lootspot in SftR corrected to either 3R or 1C.
    For some reason I thought those wolves did not have first strike... either my memory is fading, or they've changed it...

  7. #1577
    Keen Commentor
    Join Date
    Oct 2012
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    155
    World
    Northisle
    1 cav with any general can leave you empty-handed, wolves have 10 HP, cav does 5 or 10 damage

  8. #1578
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Kris3457 View Post
    1 cav with any general can leave you empty-handed, wolves have 10 HP, cav does 5 or 10 damage
    Of course... corrected!

  9. #1579
    Pathfinder Philos's Avatar
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    Dec 2013
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    Belgrade
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    Newfoundland
    i'd probably repeat problem gamers already saw, but nevertheless

    (in traitors) i always use the option:
    One VETERAN general with Cannoneers
    One BATTLE HARDENED general
    Two NORMAL generals using two round blocks

    Units needed, average: 313R 8M 125S 89E 373C 102K (1010 units)
    Units needed, maximum: 324R 8M 128S 89E 373C 102K (1024 units)

    ie. i dont bring any XB's

    and when i come to killing camp 10, it says:

    From A to Camp 10) 100 Soldier Deserters, 100 Longbowman Deserters
    VETERAN general: [144R 6S 65C 35LB (113R - 137R - 144R 5S)]
    VETERAN general: [130R 3S 96C 21XB (100R - 116R - 130R 2S)]
    MASTER of Martial Arts: [113R 2S 62C 43LB (87R - 101R - 113R 1S)]
    MASTER of Martial Arts: [100R 2S 58C 60XB (68R - 84R - 100R 1S)]


    and it is so frustrating

    so, hopefully, after giving it enough attention to write this post, maybe i'll remember next time to bring XBtroops ....
    Last edited by Philos; 17.11.14 at 07:07.

  10. #1580
    Nifty
    Join Date
    Apr 2012
    Posts
    70
    World
    Newfoundland
    Philos, I had similar beef with BK MMA setup, which has some errors, and also not catered to my style. Used my setup for a while and eventually posted it in this thread. I keep this URL in my bookmarks. I thought that the guide was not updated for the errors, but it see now that it was. Good things happen eventually.
    Last edited by Dialecticus; 17.11.14 at 09:50.

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