Reply to Thread
Page 162 of 171 FirstFirst ... 62 112 152 160 161 162 163 164 ... LastLast
Results 1,611 to 1,620 of 1708

Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1611
    Pathfinder OlesyaM's Avatar
    Join Date
    May 2014
    Location
    Denmark
    Posts
    1
    World
    Northisle
    Hi, i cant see first pictures...

  2. #1612
    Nifty
    Join Date
    Apr 2012
    Posts
    70
    World
    Newfoundland
    Bandit Nest is rather popular nowadays. I use 2 MMA + 1 VET to minimize losses. Next to last attack is done in 2 waves (1R MMA before actual MMA), as well as the last attack (1R MMA before actual VET). Today I had to pause playing before the last attack, so eventually got both MMA and VET available for the last attack. This is the setup I used for the last attack, to reduce losses:

    From B to Camp 9) 1 Chuck, 50 Guard Dogs, 100 Roughnecks, 50 Rangers
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From C to Camp 9) 1 Chuck, 50 Guard Dogs, 100 Roughnecks, 25-30 Rangers
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 9) 1 Chuck, 98-99 Roughnecks
    VETERAN general: [78R 8S 1E 89XB 74K (74R - 78R 3S - 78R 7S)] {30 seconds of fighting}

    Garrison D is placed just behind garrison B.

  3. #1613
    Original Serf programmedjord's Avatar
    Join Date
    Mar 2015
    Posts
    24
    World
    Newfoundland
    I just skimmed through this since its so long, it would take me almost an hour to read it. Although by what I saw its a very good guide, thanks for posting it!

    Thanks again!

    Programmedjord

  4. #1614
    Guide of the Month Ruler of the Land Nogbad's Avatar
    Join Date
    Dec 2011
    Location
    Darkest Dorset
    Posts
    1,660
    World
    Newfoundland
    Got Sleeping Volcano down to a mere 60 recruit loss now using the MMA as intended.
    Instead of hitting the final camp with recruits and elites as per guide, bring along a Vet with 250 XBs as well, use the ninja with 1r as a suicide, then send in the XBs to mop up the DHP and Dervishes. Simples.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  5. #1615
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Quote Originally Posted by Nogbad View Post
    Got Sleeping Volcano down to a mere 60 recruit loss now using the MMA as intended.
    Instead of hitting the final camp with recruits and elites as per guide, bring along a Vet with 250 XBs as well, use the ninja with 1r as a suicide, then send in the XBs to mop up the DHP and Dervishes. Simples.

    Oh, that can be done so much better with three suicidal MoMAs...

    Quote Originally Posted by Tage View Post
    One VETERAN General with Crossbows
    Three MASTERs of Martial Arts for suicidal waves
    • Units needed: 11R 1E 250C 250XB (512 units)
    • Units lost, minimum: 7R
    • Units lost, average: 10R
    • Units lost, maximum: 11R

  6. #1616
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Quote Originally Posted by Dialecticus View Post
    Bandit Nest is rather popular nowadays. I use 2 MMA + 1 VET to minimize losses. Next to last attack is done in 2 waves (1R MMA before actual MMA), as well as the last attack (1R MMA before actual VET). Today I had to pause playing before the last attack, so eventually got both MMA and VET available for the last attack. This is the setup I used for the last attack, to reduce losses:

    Thanks, Dialecticus.
    I just added a suicidal MoMA for camp 6, but will have to add multiple MoMA attacks as well.

  7. #1617
    Erudite Pioneer SillYcoNe's Avatar
    Join Date
    Oct 2012
    Posts
    78
    World
    Northisle
    Like many others, I played with the extra MMA.
    On Traitors, 2 suicide MMAs can reduce the loss on last block.
    MMA 1 in C, MMA 2 in D and MG just behind D (next to C and D)

    Quote Originally Posted by Tage View Post

    Send all four generals right after each other:

    From A to Camp 10) 100 Soldier Deserters, 100 Longbowman Deserters
    BLOCKING NORMAL general: [57S 139C (-)] {180-300 seconds of fighting, 0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [48E 149C (-)] {180-280 seconds of fighting, 0.2% chance of 160 seconds}

    From B to Camp 9) 50 Cavalry Deserters, 150 Soldier Deserters
    BLOCKING NORMAL general: [66S 89E (-)] {180-320 seconds of fighting}


    If your best general is a MASTER of Martial Arts, follow this:

    From C to Camp 11) 60 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 11) 60 Soldier Deserters, 40-45 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    BATTLE HARDENED general: [103M 97K (66M - 86M - 102M)] {60-70 seconds of fighting}
    VETERAN general: [130R 4M 116K (87R - 115R - 130R 3M)] {60 seconds of fighting}
    MAJOR general: [128R 10M 132K (84R - 112R - 128R 2M)] {50 seconds of fighting}
    From C to Camp 11) 60 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 11) 60 Soldier Deserters, 40-45 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From behind to Camp 11) 59-60 Soldier Deserters, 1 Sir Robin, 1 Big Bertha
    MAJOR general: [74R 10M 186K (max 74R)] {40 seconds of fighting}

  8. #1618
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Quote Originally Posted by SillYcoNe View Post
    Like many others, I played with the extra MMA.
    On Traitors, 2 suicide MMAs can reduce the loss on last block.
    MMA 1 in C, MMA 2 in D and MG just behind D (next to C and D)

    Added.
    No MG needed though. A veteran is enough and gives the same result.

    Quote Originally Posted by Tage View Post
    If you have at least two MASTERs of Martial Arts, use two of them for suicidal waves.
    Place general E directly behind general D:

    From C to Camp 11) 60 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 11) 60 Soldier Deserters, 40-45 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From E to Camp 11) 59-60 Soldier Deserters, 1 Sir Robin, 1 Big Bertha
    BATTLE HARDENED general: [99R 1M 100K (58R - 85R- 99R)] {60 seconds of fighting}
    General LOG: [94R 1M 125K (57R - 82R - 94R 1M)] {50 seconds of fighting}
    MASTER of Martial Arts: [92R 1M 127K (53R - 79R - 92R)] {50 seconds of fighting}
    VETERAN general: [77R 1M 172K (48R - 66R - 77R)] {40 seconds of fighting}

  9. #1619
    Raving Rabbid Areop-Enap's Avatar
    Join Date
    Apr 2014
    Posts
    541
    World
    Sandycove
    Surprise Attack by Princess Ally

    Garrison Position G3 (Camps 8-10, BLOCK)

    There seems to be a slightly changed map pathing now which results in the general A's location isn't valid any longer.

    I took a screenshot. The darkened field is how the map is now, the upper right corner is from Princess Ally's guide:


    The block can still work, you just need to wait a little longer with sending the two other generals. Alternatively, can also bring an additional 48 militia to kill the camp* and continue to do the half block.

    *Camp 8; (130 Housecarl, 70 Valkyrie) | 48 Militia, 85 Cavalry, 117 Crossbowman

    The rest of the guide functions normally. =)
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive

  10. #1620
    Skilled Student iridium21's Avatar
    Join Date
    Jan 2012
    Location
    UK
    Posts
    25
    World
    Northisle
    In Outlaws, and from what I've found, it doesn't matter if your Vet is in this position for the first attack.


Reply to Thread

Similar Threads

  1. [Guide] corona88 adventure guides
    By corona88 in forum Adventure Guides
    Replies: 313
    Last Post: 25.09.19, 13:11
  2. [Guide] Fill : Collected Adventure Guides by Filalithis
    By Filalithis in forum Adventure Guides
    Replies: 6
    Last Post: 04.03.13, 16:39
  3. Replies: 62
    Last Post: 22.04.12, 00:50
  4. [Guide] Adventure guides by Tage
    By Tage in forum Adventure Guides
    Replies: 0
    Last Post: 14.04.12, 16:35

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.