Hi, i cant see first pictures...
Hi, i cant see first pictures...
Bandit Nest is rather popular nowadays. I use 2 MMA + 1 VET to minimize losses. Next to last attack is done in 2 waves (1R MMA before actual MMA), as well as the last attack (1R MMA before actual VET). Today I had to pause playing before the last attack, so eventually got both MMA and VET available for the last attack. This is the setup I used for the last attack, to reduce losses:
From B to Camp 9) 1 Chuck, 50 Guard Dogs, 100 Roughnecks, 50 Rangers
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From C to Camp 9) 1 Chuck, 50 Guard Dogs, 100 Roughnecks, 25-30 Rangers
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From D to Camp 9) 1 Chuck, 98-99 Roughnecks
VETERAN general: [78R 8S 1E 89XB 74K (74R - 78R 3S - 78R 7S)] {30 seconds of fighting}
Garrison D is placed just behind garrison B.
I just skimmed through this since its so long, it would take me almost an hour to read it. Although by what I saw its a very good guide, thanks for posting it!
Thanks again!
Programmedjord
Got Sleeping Volcano down to a mere 60 recruit loss now using the MMA as intended.
Instead of hitting the final camp with recruits and elites as per guide, bring along a Vet with 250 XBs as well, use the ninja with 1r as a suicide, then send in the XBs to mop up the DHP and Dervishes. Simples.
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.
Like many others, I played with the extra MMA.
On Traitors, 2 suicide MMAs can reduce the loss on last block.
MMA 1 in C, MMA 2 in D and MG just behind D (next to C and D)
From C to Camp 11) 60 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From D to Camp 11) 60 Soldier Deserters, 40-45 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From behind to Camp 11) 59-60 Soldier Deserters, 1 Sir Robin, 1 Big Bertha
MAJOR general: [74R 10M 186K (max 74R)] {40 seconds of fighting}
Surprise Attack by Princess Ally
Garrison Position G3 (Camps 8-10, BLOCK)
There seems to be a slightly changed map pathing now which results in the general A's location isn't valid any longer.
I took a screenshot. The darkened field is how the map is now, the upper right corner is from Princess Ally's guide:
The block can still work, you just need to wait a little longer with sending the two other generals. Alternatively, can also bring an additional 48 militia to kill the camp* and continue to do the half block.
*Camp 8; (130 Housecarl, 70 Valkyrie) | 48 Militia, 85 Cavalry, 117 Crossbowman
The rest of the guide functions normally. =)
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
In Outlaws, and from what I've found, it doesn't matter if your Vet is in this position for the first attack.