Don't feel sorry, I love feedback (even though I'm a bit late replying to you)
MoMA 32R will certainly always kill all Cavalry Deserters, and mostly a few Crossbowman Deserters as well.
However, you might want to consider doing the way I usually do it for speed, send your killing general to follow shortly behind your lootspot buyer's MoMa 1R. Once every five times (20%) you will lose 10C, but on average (over time) that's still only 2C, which is still way cheaper than 32R, even if it doesn't feel like that those times you actually lose 10C.
[QUOTE
If you opt not to use the block (recommended if you have maximum one battle hardened general and no veteran general):
From D to Camp 9) 100 Caltrops, 70 Saberrattlers
ANY general: [200R (31R - 41R - 56R)]
ANY general: [50R 150S (31R - 41R - 50R 1S)]
VETERAN general: [215R (31R - 41R - 51R)]
VETERAN general: [48R 168S (31R - 41R - 48R 1S)]
MASTER of Martial Arts: [47R 67S (30R - 40R - 47R 1S)]
MASTER of Martial Arts: [47R 64E (30R - 40R - 47R)]
From A to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
ANY general: [117R (117R)]
From D to Camp 10) 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
ANY general: [200R (90R - 99R - 112R)] (provided for achievement only recruits)
ANY general: [15R 152C 33LB (10R - 13R - 15R)]
ANY general: [13R 1S 153C 33LB (10R - 12R - 13R)]
VETERAN general: [6R 1S 175C 68XB (5R - 6R - 6R)]
[[/QUOTE]
Thanks for the awesome guides!
I have one query with regards to the last 2 camps on Island of Pirates.
The Camps A, C and D and your instructions are a tad confusing, as no mention is made of camp A, and 2 of Camp D.
Hi Tage,
Just did Outlaws and it looks like BB changed how the gens lands on the adventure recently. At least I couldn't get my MMA to land in the position C for the 2 MMA block in G1 like it has done in the past...
Got the block to work regardless by positioning it next to the fisherman hut and sending general D when general C has walked 3 flags (red dot) though.
Picture for clarity:
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Well it's random how a gen lands on the spots, so one can be unlucky. I've been several times and got a BHG or Tavern there.
Starting from the spot you indicate works for the normal 1 gen block too, Lulu uses that in her guides and I've done a bunch of Outlaws from there. Pointing this out since, unlike the Tage C-spot, you can always place general there.
Last edited by SnowBlizz; 06.10.16 at 22:45.
Gunpowder: Final watchtower block on ST1 is wrong, 103 elite and 40 cav for a 4+ round block. The block described (117e, 40c, 43xb) will only last 2 rounds and fail.
Last edited by CharlieMuffin; 20.11.16 at 06:44.
It shouldn't be random when all other landing zone spots has been occupied by generals except for that location and a general still refuses to land, and instead jumps into star menu with the messsage no other landing zone locations available...
I have not seen Lulu's guide so will take you on your word on it, but, yes, the one I described above has worked without fail as I have been using it ever since.
Yes, I do not recommend using xbowmen for that block. If you want to use the block, try use the troops Ozzymandeus described here instead. I have used them with sucess before. It is still a tight block tho, so not for the faint of heart...
Last edited by Areop-Enap; 20.11.16 at 08:33.
Its 2017 why haven't you done varus guides yet, were gonna have to let you go i'm afraid
Its just not quick enough )
Happy new year m8
The Lost Skull Nusala R only
1 165R 5-7-17R
2 165R 18-25-43R
3 165R 36-44-56R
4 165R 12-17-30R
T 311R 71-93-146R
The Lost Skull Nusala R-S
1 150C 0-0-0
2 35R 130S 18-25-35R
3 50R 115S 34-44-50R
4 23R 142C 15-19-22R
T 107R 150C 130S 67-88-107R
Last edited by EdaImesEtti; 24.01.17 at 19:14.