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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #281
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    Quote Originally Posted by aviva11 View Post
    Mate , is there a problem in outlaws adventure garrison position g3 blocks? so i tried 3 times this adventure with 3 normal 1 vet general with longbows in that attack and blocks, every time camp 4 kills my 170 cavs but i can defeat all camps.Can you help me please, thank you very much for nice guide.
    I just finished this adventure 2 days ago and all blocks work fine. You do say 170 cavs but camp 4 calls for [27S 172C (-)] or [23E 177C (-)] not just 170 cavs

  2. #282
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    Dark Priest:

    Camp 15
    a) 113 R (113R)
    b) 23R 1S 89C 87A (23R)

  3. #283
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Assassik View Post
    Dark Priest:

    Camp 15
    a) 113 R (113R)
    b) 23R 1S 89C 87A (23R)
    Yes, and thanks
    Added it with very small adjustments to be completely safe (+1R +1XB -1C)

  4. #284
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    Quote Originally Posted by Tage View Post
    I've recently played it several times, so can't think of any problems...
    Can you verify that you did indeed send general A to camp 4, and not to camp 5 or 6?


    I mean 4. camp attacking general finished early before others and general recovering 27s 172 c lost i have everytime , other camps 5.6.7 destroyed with no any problems.I tried 3 times.

  5. #285
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    Quote Originally Posted by ungolf View Post
    I just finished this adventure 2 days ago and all blocks work fine. You do say 170 cavs but camp 4 calls for [27S 172C (-)] or [23E 177C (-)] not just 170 cavs
    maybe you did with xbows, i havent mate and i tried 3 times.

  6. #286
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    yes , i 've lost troops too with xbows on camp 4 attack.Lvl 41 sandycove.

  7. #287
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by aviva11 View Post
    I mean 4. camp attacking general finished early before others and general recovering 27s 172 c lost i have everytime , other camps 5.6.7 destroyed with no any problems.I tried 3 times.
    That blocking attack with 27 soldiers and 172 cavalry on camp 4 (with 80 roughnecks and 100 rangers) is very unlikely to lose its battle.
    The chance of losing that battle is in the order of 0.1-0.2% (once or twice every 1000 times).
    And that you would have managed to lose that battle three times in a row is beyond all probability...
    And even if you would have lost it, that battle should in that case have lasted at least 11 rounds, or 220 seconds with a normal general:



    The remaining marching time for the main general from the moment that general A starts his battle is in the order of 80-85 seconds
    (21 steps, each taking 3.33 seconds to march plus some 3-5 seconds each for sending off generals B, C and D).

    The battle for the main veteran general only takes 2 rounds, 20 seconds plus the victory countdown, another 20 seconds.
    In other words, 85 + 20 + 20 = 125 seconds marching and fighting for the veteran.

    If general A really lost his battle fighting camp 4 after 11 rounds (or 220 seconds),
    would mean that you waited an extra 95 seconds (1½ minutes) between sending general A and sending the veteran general D.

    Since I don't think that could be the case, I also suspect the units sent with general A must not have been the correct ones.
    If that battle did indeed finish with a loss, before the veteran's fighting on camp 7 finished, a battle report should also exist for it.
    Could you take a screenshot of that battle report and post it here, please?

  8. #288
    Original Serf Sumee's Avatar
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    Tage, you are genius mate! Keep them coming. I have never come across any problems in outlaws, Have played it more than 4 times now and works like clockwork as Tage has laid out

    Looking forward to many more guides of yours
    Last edited by Sumee; 21.09.12 at 19:41.

  9. #289
    Ruler of the Land TheVictorious's Avatar
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    I just have a notes:

    - I tried first blocks in outlaws and 1st block failed cuz a 3 seconds difference ! I found another way to block from another guide and was safer if you want I can put you a link

    - I'm doing Dark Priest, And I have better builds :

    In Dark Priest Camp 10 :
    Camp 10) 40 Cultists, 30 Dark Priests, 20 Shadowsneakers, 1 Witch of the Swamp
    ANY general: [98R 8M 60C 34LB (71R 4C - 97R 3M 12C - 98R 8M 19C)]
    ANY general: [86R 1S 80C 33XB (62R 4C - 79R 12C - 86R 19C)]
    I think I have better build without loss extra S or M with little lower in R and C
    Try : 76R 2S 67C 55A (58R 5C - 71R 12C - 76R 17C)

    For Camp 15:
    Camp 15a) 40 Cultists, 40 Dark Priests, 40 Shadowsneakers, 1 Dark High Priest
    ANY general: [124R (124R)]
    Camp 15b) 0-16 Dark Priests, 1 Dark High Priest
    ANY general: [30R 35C 135LB (20R - 25R - 30R)]
    ANY general: [24R 2S 39C 135LB (20R - 23R - 24R 1S)]

    Camp 15a) 40 Cultists, 40 Dark Priests, 40 Shadowsneakers, 1 Dark High Priest
    ANY general: [114R (114R)]
    Camp 15b) 14-32 Dark Priests, 1 Dark High Priest
    ANY general: [23R 1S 88C 88XB (20R - 22R - 23R)]
    Lower losses :
    a) 132 R (132R)
    b) 1R 1S 198A (1R - 1R - 1R)
    Here like what happened to me I can send second wave (200A) cuz Dark High Priest left alone after 132R, if you don't want put any risk even less than 1% try :

    a) 134 R (134R)
    b) 200A

    that for sure for Normal and BH Generals.

  10. #290
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by TheVictorious View Post
    - I tried first blocks in outlaws and 1st block failed cuz a 3 seconds difference !
    Which general (B or C) got intercepted?
    That first block should be critical only if the generals are dispatched at the same time (due to lagging).


    Quote Originally Posted by TheVictorious View Post
    I found another way to block from another guide and was safer if you want I can put you a link
    Please do!
    Especially if it doesn't require any timing (if you can send the generals right after each other).


    Quote Originally Posted by TheVictorious View Post
    In Dark Priest Camp 10 :

    I think I have better build without loss extra S or M with little lower in R and C
    Try : 76R 2S 67C 55A (58R 5C - 71R 12C - 76R 17C)
    Yes, absolutely. I had indeed missed that 3-round alternative.
    Thanks, added with a little modification:

    ANY general: [75R 1S 70C 54XB (56R 4C - 70R 12C - 75R 19C)]


    Quote Originally Posted by TheVictorious View Post
    For Camp 15:

    a) 134 R (134R)
    b) 200A
    Yes, I was of course aware of that one from SidV's guide.
    For some reason I thought 114+22 was less than 134...

    I'm adding that version, but also keeping mine though, since not everybody has 200 crossbows available...

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