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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #361
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Polymer View Post
    Imagine I was bored enough to do it twice ...
    Once is never, twice is always...

  2. #362
    Forum Explorer Killste's Avatar
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    thanks polymer, for seclued experiements. I putted in front page with link. Sorry for delay

    "I remember old times when we had to go level 50, no rewards, nothing in there, only destination"

    How To Adventure

    How to join a Guild

  3. #363
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    Thanks for the guides, there is however a little error in 'The Black Knights' camp #15 in Tage's guide:

    Camp 15) 100 Soldier Deserters, 75 Crossbowman Deserters
    ANY general: [1: 119R (119R), 2: 138C (-)]
    VETERAN general: [121R 129S (116R - 119R - 121R)]
    VETERAN general: [120R 130E (116R - 119R - 120R)]

    The camp has 100C and 100A, not 100S and 75A as stated in the guide. It got me a little confused
    Last edited by Jackster; 09.11.12 at 22:24.

  4. #364
    Treasure Hunter Polymer's Avatar
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    Quote Originally Posted by Killste View Post
    thanks polymer, for seclued experiements. I putted in front page with link. Sorry for delay
    No problem Killste, never imagined it will go there in a blink

  5. #365
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Jackster View Post
    The camp has 100C and 100A, not 100S and 75A as stated in the guide. It got me a little confused
    Thanks Jackster!
    Seems like I had camp 16 twice... but not anymore...

  6. #366
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    The first block worked for me all 3 times i did it. though the finish bar started on camp 20, before the leader was destroyed, but my BHG was fast enough to destroy:-)
    But the block on camp 13 didnt work for me the 3. time. guess i wasnt fast enough.

    But great guide have used it 3 times now. looking forward to start it again tomorrow)
    Thanks Tage

  7. #367
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by jebj1977 View Post
    looking forward to start it again tomorrow
    LOL, thanks jebj!
    Putting pressure on me?

    I may or I may not be able to have it updated by tomorrow.
    Have to play it (Outlaws that is) once using my BHG too... and tomorrow after work I'm going bowling...

  8. #368
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    Quote Originally Posted by Tage View Post
    LOL, thanks jebj!
    Putting pressure on me?

    I may or I may not be able to have it updated by tomorrow.
    Have to play it (Outlaws that is) once using my BHG too... and tomorrow after work I'm going bowling...
    Enjoy your bowling, with all that hard work with guides, you deserve it

    No pressure ( at least not much ) I can wait a day more
    Will be looking for updates, and wait untill you finished..

    It is great guides, i started use yours 2 weeks ago, when i got my grim reaper.
    A little question: is it possible to play Victor with BHG instead? with SidV guide i can, but double the looses than your guide with vet.
    Maybe there was a middle way you might have tried?

  9. #369
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    on outlaws first block : ive been doing a little trying, and your original setup has a chance to take 4 rounds (some 5.30 average i think), but doing just a few less cav (193) i get 5-10 rounds (99999 reruns) with an average of 6.67 rounds for the block, that should make it a safe block to do with a bhg ( which i use , hence the trying to find a good block for that one :-) )

  10. #370
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Raven_Prince View Post
    on outlaws first block : ive been doing a little trying, and your original setup has a chance to take 4 rounds (some 5.30 average i think), but doing just a few less cav (193) i get 5-10 rounds (99999 reruns) with an average of 6.67 rounds for the block, that should make it a safe block to do with a bhg ( which i use , hence the trying to find a good block for that one :-) )
    Not quite...

    That's how I used to make my round blocks... maximum number of rounds,
    regardless of whether they were going to win or lose the battle.

    A battle that is won lasts 2 rounds (40 seconds) longer though,
    which is why you have to check the win/loss distribution using this simulator as well.

    Nowadays I prefer making blocks that are almost 100% sure of being successful,
    even if that means the average number of rounds would be lower.


    With 197C you'd get a block that is almost guaranteed to last 140 seconds (5+2 rounds):




    With 193C you'd get a block which every sixth time (388 times out of 2200) would lose after 5-6 rounds, lasting only 100-120 seconds:


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