thanks polymer, for seclued experiements. I putted in front page with link. Sorry for delay
Thanks for the guides, there is however a little error in 'The Black Knights' camp #15 in Tage's guide:
Camp 15) 100 Soldier Deserters, 75 Crossbowman Deserters
ANY general: [1: 119R (119R), 2: 138C (-)]
VETERAN general: [121R 129S (116R - 119R - 121R)]
VETERAN general: [120R 130E (116R - 119R - 120R)]
The camp has 100C and 100A, not 100S and 75A as stated in the guide. It got me a little confused
Last edited by Jackster; 09.11.12 at 22:24.
The first block worked for me all 3 times i did it. though the finish bar started on camp 20, before the leader was destroyed, but my BHG was fast enough to destroy:-)
But the block on camp 13 didnt work for me the 3. time. guess i wasnt fast enough.
But great guide have used it 3 times now. looking forward to start it again tomorrow)
Thanks Tage
Enjoy your bowling, with all that hard work with guides, you deserve it
No pressure ( at least not much ) I can wait a day more
Will be looking for updates, and wait untill you finished..
It is great guides, i started use yours 2 weeks ago, when i got my grim reaper.
A little question: is it possible to play Victor with BHG instead? with SidV guide i can, but double the looses than your guide with vet.
Maybe there was a middle way you might have tried?
on outlaws first block : ive been doing a little trying, and your original setup has a chance to take 4 rounds (some 5.30 average i think), but doing just a few less cav (193) i get 5-10 rounds (99999 reruns) with an average of 6.67 rounds for the block, that should make it a safe block to do with a bhg ( which i use , hence the trying to find a good block for that one :-) )
Not quite...
That's how I used to make my round blocks... maximum number of rounds,
regardless of whether they were going to win or lose the battle.
A battle that is won lasts 2 rounds (40 seconds) longer though,
which is why you have to check the win/loss distribution using this simulator as well.
Nowadays I prefer making blocks that are almost 100% sure of being successful,
even if that means the average number of rounds would be lower.
With 197C you'd get a block that is almost guaranteed to last 140 seconds (5+2 rounds):
With 193C you'd get a block which every sixth time (388 times out of 2200) would lose after 5-6 rounds, lasting only 100-120 seconds: