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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #371
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by jebj1977 View Post
    A little question: is it possible to play Victor with BHG instead?
    That is something I started some time ago, and never finished.
    Updated the Victor guide now, so that most camps have that BHG alternative.
    Haven't done any summary for the troops needed though.

    For camp 15 you would need crossbows, and camp 19 was the one I never found time to optimise,
    so for the time being I will have to refer to SidV's guide,
    or ask that you invite two lootspot buyers who each has a veteran to deal with camp 19.


    EDIT:
    Added camps 13/15 unblocked and camp 19 optimised for the normal generals as well... Enjoy!
    Last edited by Tage; 12.11.12 at 16:59.

  2. #372
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    Quote Originally Posted by Tage View Post
    That is something I started some time ago, and never finished.
    Updated the Victor guide now, so that most camps have that BHG alternative.
    Haven't done any summary for the troops needed though.

    For camp 15 you would need crossbows, and camp 19 was the one I never found time to optimise,
    so for the time being I will have to refer to SidV's guide,
    or ask that you invite two lootspot buyers who each has a veteran to deal with camp 19.


    EDIT:
    Added camps 13/15 unblocked and camp 19 optimised for the normal generals as well... Enjoy!
    Thanks Tage.

    Looking forward to try it.
    Now it is time for outlaws

  3. #373
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    My block failed and i destroyed blocking camp and not the one i wanted to destroy...
    settlersonlinetools.com/en/combat_simulator/#/groupId=rasenderbulle/general=1/milizen=250/kataphrakt=100/lanzenreiter=90
    need solution on how to destroy camp 30 when only camp 27 is left in RB?


    And on this map its camp 7 and 8 http://img37.imageshack.us/img37/8248/rbfullmaprr.png
    And camp 7 is destroyed here and i cant do block on this camp


    dso-karten.de/images/articles-pics/1083_1345125342.jpg

  4. #374
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    ive made my own setups for the Outlaws blocks, uses less cavs and lasts a little longer, but mainly the point of it was to need less cavs for the blocks

    --Top Left Leader

    From A to Camp 20) 100 Scavengers, 50 Stone Throwers
    BLOCKING NORMAL general: [20R 155C (-)] {5-9 rounds (6.4ave)}

    From B to Camp 22) 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers (Camp 21)
    BLOCKING NORMAL general: [20R 120C (-)] {4-8 rounds (5.9ave)}

    From C to Camp 22) 1 Skunk, 100 Guard Dogs, 80 Stone Throwers
    VETERAN general: [84R 166E (69-84R)] {2 Rounds}

    ---------------


    --Top Center Leader

    From A to Camp 4) 80 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [20R 15E 165C (-)] {7-13 rounds (9.1ave)}

    From B to Camp 6) 40 Roughnecks, 80 Guard Dogs, 60 Rangers
    BLOCKING NORMAL general: [35E 116C (-)] {5-11 rounds (7.2ave)}

    From C to Camp 5) 150 Roughnecks
    BLOCKING NORMAL general: [100E 82C (-)] {7-15 rounds (9.8ave)}

    From D to Camp 7) 1 Metal Tooth, 2 Skunks
    VETERAN general: [1E 249XB (-)] {2 rounds}

    ---------------


    --Top Right Leader

    From A to Camp 14) 60 Thugs, 60 Guard Dogs, 60 Rangers
    BLOCKING NORMAL general: [19E 148C (-)] {5-10 rounds (7.1ave)}

    From B to Camp 13) 60 Thugs, 60 Guard Dogs, 60 Rangers
    BLOCKING NORMAL general: [19E 148C (-)] {5-10 rounds (7.1ave)}

    From C to Camp 15) 1 One-Eyed Bert, 180 Thugs
    VETERAN general: [75R 55M 1S 8E 111XB (75R 50M - 75R 55M 1S)] {2 rounds}

    ---------------



    i use all the same positions as the killste guide

    Awesome guides btw

  5. #375
    Treasure Hunter Polymer's Avatar
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    Quote Originally Posted by speedydust View Post
    My block failed and i destroyed blocking camp and not the one i wanted to destroy...
    settlersonlinetools.com/en/combat_simulator/#/groupId=rasenderbulle/general=1/milizen=250/kataphrakt=100/lanzenreiter=90
    need solution on how to destroy camp 30 when only camp 27 is left in RB?


    And on this map its camp 7 and 8 http://img37.imageshack.us/img37/8248/rbfullmaprr.png
    And camp 7 is destroyed here and i cant do block on this camp


    dso-karten.de/images/articles-pics/1083_1345125342.jpg


    Attack camp 8 with the 145R+105S you should have attacked it before and be done with it. And please don`t spam all threads with same question.
    Last edited by Polymer; 13.11.12 at 16:29.

  6. #376
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    Hi, it's me again with some modifications :-D
    This time its The island of the pirates (original version, w/o Elites and Xbows)


    Did some different attacks on camps 8 and 10, both can be killed with a single attack (using veteran).
    camp 8: 20R 20S 200C (losses: 10R 11Cav)
    camp 10: 225R 25S (losses: 148R)

    this reduces a need for two attack waves completely (block on camp 9 still stands as it is) and if you are willing to lose 10-15 cav a lot less suicide recruits
    plus it reduces a need for BHG in last attack and minimizes risk of bad attack due to lag, and shortens the adventure time.
    You can practically do the whole adventure with just two generals, veteran and a normal general for blocks
    My total losses were 384R 11Cav

    It would be nice if someone else tested this, this is first time i tried this setup
    Last edited by Gjuro; 13.11.12 at 23:35. Reason: forgot to mention 11 cav loss

  7. #377
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by jebj1977 View Post
    Now it is time for outlaws
    Indeed!

    Updated, but not 100%... still need to count all troops needed and lost...
    Feel I'm catching a flu though, so will not do it tonight.
    Hopefully I will be able to add them tomorrow...

    I hope all garrison settings are there and correct though!
    I've also included setups for those who don't have a fast general, and want to lose a lot of recruits...

  8. #378
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    please stop changing any other day of the army on the map

  9. #379
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    Thanks a lot Tage
    For the hard work on outlaws.
    You were really busy, making this new pathings in the spoiler
    The blocks from landing zone has worked for me 4 times now with grim reaper.
    And i dont have Canoneers

  10. #380
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Gjuro View Post
    camp 8: 20R 20S 200C (losses: 10R 11Cav)
    I know my favourite simulator gives that same setup for camp 8 as well...
    Personally I still feel it's cheaper to lose 38R than 10C, and I do have enough generals for the suicide.

    But yes, I agree on adding that as an option, optimised for losing fewer recruits though:

    Quote Originally Posted by Tage View Post
    Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    ANY general: [13R 1S 186C (10R 1C - 12R 10C - 13R 20C)]
    ANY general: [12R 1E 187C (10R 1C - 12R 10C - 12R 20C)]
    VETERAN general: [4R 1S 245C (3R 1C - 4R 10C - 4R 19C)]
    VETERAN general: [3R 1E 246C (3R 1C - 3R 10C - 3R 19C)]




    Quote Originally Posted by Gjuro View Post
    camp 10: 225R 25S (losses: 148R)
    And yes, added that one too

    Quote Originally Posted by Tage View Post
    From C to Camp 10) 100 Sablerattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    VETERAN general: [150R 100S (137R - 145R - 150R)] {2 rounds of fighting}
    Last edited by Tage; 14.11.12 at 19:11.

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