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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #21
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Ias87 View Post
    It's also rather hard to tell exactly where that place is. You should consider clearifying this a bit.
    I originally posted those blocking methods in SidV's thread, and gave Killste all right to use my images.
    He might have cropped them a little, so you might find it easier to check the images in my post here.

  2. #22
    Forum Explorer Killste's Avatar
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    And I quote my stealing from rich text: "I haven't tested the blocking method yet. Please send feedback if you fail or succeeded or wait for my test results". I will add block pictures later with green zone for general placement when I have time and resource to test it myself. Right now I losted in Victor adventure 51S 148C units from nothing and I have no intention to create those units, lacks because of my resources. So I'm currently waiting to answer support, before I test Stealing again.

    Thanks from your feedback.

  3. #23
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    Thanks for that offer but i'm on a different server then you are, you would however help me greatly by telling me if you use the combat simulator that you've linked in your "link box" or that you use some english version.

    Keep up the good work, and if i "find:P" more errors i'll let you know.


    Onberijkbaar

    PS: you might wanna change the amount of troops you need for Witch, it currently say's you need 72LB , but following the tact. map you'll need 175
    Last edited by Onberijkbaar; 02.04.12 at 21:24. Reason: Forgot something

  4. #24
    Forum Explorer Killste's Avatar
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    ok thanks yes I use that combat simulator what I have in my signature.

  5. #25
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    This is a great guide Killste and I use it as my 1st choice, so keep up the good work and get the other adventure guides done soon as you can.

    Just one comment, it would be good if you could put a warning on the adventure map not to take more than the recommended troops with a blocking general, I did and the blocking general won 1st so I lost all those troops.

  6. #26
    Forum Explorer Killste's Avatar
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    Thanks Majikrider. You should also read this.


    And I quote my text:" Question : If I sent a blocking general with 100 soldiers will this keep the red square off longer then If I sent a blocking general with 42 soldiers?

    Answer : No. If you have more soldiers, your soldiers make more damage, and fights faster and that mean they have less rounds. Those units that you need are corrected, don't change them. And here is what I calculate what happens with 42 soldiers and 100 soldiers.

    I will use The Island of The Pirates First Blocking method as example.

    With 100 soldiers it takes about 2 Rounds
    Your attacking general needs about 1-2 rounds to reach camp before it can start fighting in that camp. If you lucky, your general reach camp when block general fights first round, but you need still 1 more round to block general, because your attacking general needs 2 rounds to finish that camp, you are 1 or 2 rounds short.

    With 53 soldiers it takes about 6 Rounds
    If you have bad luck, your general reach camp, when 4 rounds is left with blocking general.
    Your attacking general have 2 rounds and your block general have 4 rounds left.
    You are technically safe with 2 more rounds."

    Also don't change units that your atacking general needs. Those numbers are based rounds.

  7. #27
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    I understand and agree with what you are saying, the point I'm trying to make is that players using the blocking method for the first time should be warned on the tactical map (which they will be reading as they play) that they should not change the number of units for the blocking general.

    On another matter, you need to review your calculations for taking the final two camps in "Stealing from the Rich" (21 & 22) because you recommend expensive soldiers but 21 can be taken with 200recs and 22 with 176 + 200recs, see Sid's R/LB version. Your soldiers option cost me dearly.

  8. #28
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Majikrider View Post
    On another matter, you need to review your calculations for taking the final two camps in "Stealing from the Rich" (21 & 22) because you recommend expensive soldiers but 21 can be taken with 200recs and 22 with 176 + 200recs, see Sid's R/LB version. Your soldiers option cost me dearly.
    You won't be losing any of those soldiers... they are there to reduce the number of recruits lost.

    Comparing the two alternatives, these are the minimum/average/maximum losses (after 100,000 simulations) on the last two camps:

    SidV's R/LB version:
    Camp 10) [200R (75R / 132R / 200R)]
    Killste's version:
    Camp 21) [136R 64S (69R / 119R / 136R)]

    SidV's R/LB version:
    Camp 11) [1: 176R 2: 200R (191R / 215R / 221R)]
    Killste's version:
    Camp 22) [1: 176R 2: 28R 172S (186R / 201R / 204R)]

    On an average, you'd lose 27 recruits more on those two camps alone, if you're not using soldiers.

    If you're saying you don't own that many soldiers yet, then I recommend you start training them. I always have 200S available.
    You will virtually never be losing any of them on the easy adventures, so they don't cost you dearly once you have them.

  9. #29
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    The Island of the Pirates

    killste, mate thx very much for this Guide, all 3 blocks worked perfectly, losses were only 435R.

    Reward was, 800 EWL, 800 Marble, 700 LB, 1000 IS, 500 Bread, Motherly Love Adv, 2752 Exp

  10. #30
    Forum Explorer Killste's Avatar
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    gratz

    (using this to test version)







    If you play without Block, you need, at least 1 NORMAL general

    If you play with Block, with BATTLE HARDENED general, you need, at least 1 NORMAL general, 2 BATTLE HARDENED general

    If you play without Block, with VETERAN general, you need at least, 1 VETERAN general

    If you play with Block, with VETERAN general, you need at least, 1 NORMAL general, 1 BATTLE HARDENED general, 1 VETERAN general



    Move your general to positon G1



    Position A: NORMAL general
    Position B: VETERAN general or BATTLE HARDNED GENERAL if you use block

    From B to Camp 1) 80 Thugs, 80 Stone Throwers
    NORMAL general : [9R 1S 190C (9)]
    VETERAN general: [1E 249C (-)]

    From A to Camp 2) 100 Scavengers, 80 Rangers
    BLOCKING NORMAL general: [53S]
    IF NOT BLOCK : [42R 158S (42R)]


    From B to Camp 3)
    NORMAL general (IF NOT BLOCK) : 90R 110S
    BATTLE HARDNED general (IF BLOCK) : 90R 110S
    VETERAN general (IF BLOCK) : 74R 176S



    Move your general to positon G2



    Position A: NORMAL general
    Position B: VETERAN general or BATTLE HARDNED GENERAL if you use block

    From D to Camp 4) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
    ANY general: [55R 145S ()]

    From B to Camp 5)
    NORMAL general (IF NOT BLOCK) : 45R 155S
    NORMAL general (IF BLOCK) : 53S

    From B to Camp 6)
    NORMAL general (IF NOT BLOCK) : 50R 150S
    ANY FAST general (IF BLOCK) : 50R 150S



    Move your general to positon G3



    Position A: NORMAL general or Veteran General

    From B to Camp 7)
    NORMAL general : 57R 143S
    VETERAN general : 55R 180S

    From B to Camp 8 + T1
    ANY general : 80R 120S

    (sometimes general is not intercept by another camp. Send him again)

    Move your general to positon G4


    Position A: NORMAL general
    Position B: BATTLE HARDNED GENERAL if you use block
    Position C: VETERAN general or BATTLE HARDNED GENERAL if you use block

    From B to Camp 9)
    NORMAL general (IF NOT BLOCK) : 50R 150S
    NORMAL general (IF BLOCK) : 62 S

    From B to Camp 10)
    NORMAL general (IF NOT BLOCK) : Wave 1. 120R. Wave 2. 13R. 1S. 148C 38LB or 38X
    BATTLE HARDENED general (IF BLOCK) : 120R

    Second WAVE
    BATTLE HARDENED general: 13R. 1S. 148C 38LB or 38X
    Or VETERAN general:
    6R 1S 163C 80A
    13R 1S 200C 36LB

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