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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #431
    Aunt Irma’s Favourite Writer
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    Here's another agro zone that extends into friendly territory... camp 2 in Motherly Love.
    None of those two generals placed within that agro zone do get intercepted as long as they are on the southern side of the border:





    Quote Originally Posted by RuneSt View Post
    The block on camp 5 does not work, it takes only 3 rounds, checked it atferwards with the simulator, same there.
    Which adventure?
    Last edited by Tage; 03.01.13 at 17:13. Reason: Fixed broken image link

  2. #432
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    Quote Originally Posted by Tage View Post
    The BHG settings are actually already there. I just haven't had time to update the start of that guide with needed generals and troops...
    great!

    hi
    i have read ur guide but i have some doubt about "garrison g4", i read

    Position A: NORMAL general
    Position B: NORMAL general
    Position C: BATTLE HARDENED general or NORMAL general
    Position D: VETERAN general or BATTLE HARDENED general

    but i dont see setting for normal general in position C

    there is the same "problem" with garrison g5:

    Position A: NORMAL general
    Position B: BATTLE HARDENED general or NORMAL general
    Position C: VETERAN general or BATTLE HARDENED general

    any setting for normal general in position B

    can u fix it,please?
    Last edited by schizzofrenetico; 29.11.12 at 17:47.

  3. #433
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    Never mind, my mistake....
    Last edited by Alphahanne; 29.11.12 at 18:33.

  4. #434
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    Quote Originally Posted by schizzofrenetico View Post
    i have read ur guide but i have some doubt about "garrison g4", i read

    Position A: NORMAL general
    Position B: NORMAL general
    Position C: BATTLE HARDENED general or NORMAL general
    Position D: VETERAN general or BATTLE HARDENED general

    but i dont see setting for normal general in position C

    there is the same "problem" with garrison g5:

    Position A: NORMAL general
    Position B: BATTLE HARDENED general or NORMAL general
    Position C: VETERAN general or BATTLE HARDENED general

    any setting for normal general in position B

    can u fix it,please?
    I will need to do a thorough check on all the block timings and battle timings before I'll update it completely.

    For the time being the following still applies though:

    Quote Originally Posted by Tage View Post
    I am also in the process of adding alternative setups for those not having a veteran general.
    In that case two battle hardened generals would be needed though.

    The mentioning about being able to have a normal general in the blocks is something I've added with caution:

    Quote Originally Posted by Tage View Post
    Notes regarding the battle hardened general:
    • The battle hardened general can always be replaced by another (your friend's?) veteran general.
    • The battle hardened general can in fact be replaced by a normal general.
      This will slightly prolong the fighting, and make the blocks a little more risky, so please be cautious.
      If possible, avoid replacing the BHG with a normal general in the block sent from G1.
    The mentioning about replacing a BHG with a normal general only applies to the first, suicidal wave against the leader camp.
    I need to change that bit now, after adding the options with BHG as the main general as well...
    but basically they are the ones where the positioning indicates BHG or ANY.

    Thus, for G1 I haven't even mentioned the possibility to have a normal general in position C.
    It would simply be on the verge of not being as safe as I want it to be...

    For G2 the timing is so generous, that a normal general can in fact be used in position C every time.

    For G4 and G5 the normal generals are there in the placements.
    Thus, if you want to use normal generals for the suicidal attacks, you may.
    The suicidal wave will thus last 10 seconds longer, and will make the block somewhat more risky.
    Once I've updated the guide with exact timings, I'll be able to tell exactly what and if that risk is...

  5. #435
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    thanks for the reply more than exhaustive
    i will wait ur testing,thank u again

    i have to do this adventure for quest "...losing fewer 50 soldiers..." but i dont want to lose 5000 recruit for a quest

  6. #436
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    Hello there

    I´m happy with this thread and have been using it in a loooong time, but i´m growing more and more tied of all the jibberjabber in between all the guides, I know its there for good reason and no I have nothing against people asking questions, but would it be possible to make the guide thread a closed thread where killste and tage can edit in it. And then make a comment thread along side of it. Would also make it so more easier to clean up in the adventures.

  7. #437
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    Quote Originally Posted by Faststriker View Post
    Hello there

    I´m happy with this thread and have been using it in a loooong time, but i´m growing more and more tied of all the jibberjabber in between all the guides, I know its there for good reason and no I have nothing against people asking questions, but would it be possible to make the guide thread a closed thread where killste and tage can edit in it. And then make a comment thread along side of it. Would also make it so more easier to clean up in the adventures.
    or you could just go to first page and press the link that directs you to your desired adventure and skip reading all the jibberjabber?
    Thing is that jibberish talk sometimes sparks new ideas or options.

  8. #438
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Faststriker View Post
    would it be possible to make the guide thread a closed thread where killste and tage can edit in it. And then make a comment thread along side of it. Would also make it so more easier to clean up in the adventures.
    We have thought about that for some time already, but...

    It is an advantage to have the adventures in the same thread, so that it's easy to quote something from them, without having to copy that quote into another thread. With that in mind, I still at some stage probably will open up a locked thread to store away finished guides into. But I think I'll wait till I've finished the guides for all (or at least most) adventures. Hope you can live with Killste's index for the time being, Faststriker.

  9. #439
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    RE soft
    killeste i have used your guides on most adventures and they work flawlessly
    ,however in softv in camp 14 you show occupying units as 1 bert +1 skunk actualy its 2 berts +1 skunk and this kills your setup of 52 recruits,2 steel,60 cav+xbows

  10. #440
    Aunt Irma’s Favourite Writer
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    First of all I assume you refer to my guide of SotV (Killste never made one)...


    Quote Originally Posted by mantric1950 View Post
    in softv in camp 14 you show occupying units as 1 bert +1 skunk actualy its 2 berts +1 skunk and this kills your setup of 52 recruits,2 steel,60 cav+xbows
    Both camp 14 and camp 14 contain the same units:
    • 50 Roughnecks
    • 50 Rangers
    • 1 Skunk
    • 1 One-Eyed Bert
    I suspect you may have attacked camp 16 (or camp 17) instead of camp 14...
    Camp 16 contains:
    • 50 Guard Dogs
    • 50 Roughnecks
    • 1 Skunk
    • 2 One-Eyed Berts
    Those Guard Dogs would be lethal against your crossbows if you sent the general meant for camp 14 onto camp 16 instead...

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