Adventure Info:
Player Level: 26+
Difficulty: 3/10
Number of Players: 1
Duration: 2 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 100 map fragments
If you want to use the block, you need 2 generals, one of which must be a
NORMAL general.
If you decide not to use the block, then you only need 1 general, of any kind.
The number of troops needed below are based on the block being used.
You need to send troops 5 times.
Ten main versions are presented below.
Eight of the versions have one additional alternative given that includes elite soldiers.
Only the very first version includes the extra troops needed if not using the block.
ANY general with Longbows and Cavalry, no block
- Units needed, average: 540R 196C 140LB (876 units)
- Units needed, maximum: 563R 196C 140LB (899 units)
- Units lost, minimum: 476R 125C
- Units lost, average: 528R 125C
- Units lost, maximum: 563R 125C
ANY general with Longbows and Cavalry, with block
- Units needed, average: 492R 45M 196C 60LB (793 units)
- Units needed, maximum: 514R 45M 196C 60LB (815 units)
- Units lost, minimum: 397R 125C
- Units lost, average: 480R 125C
- Units lost, maximum: 514R 18M 125C
ANY general with Longbows and Militia
- Units needed, average: 404R 82M 85S 194C 73LB (838 units)
- Units needed, maximum: 413R 82M 85S 194C 73LB (847 units)
- Units lost, minimum: 378R 45M 88C
- Units lost, average: 404R 65M 2S 88C
- Units lost, maximum: 413R 82M 25S 88C
- Units needed, average: 402R 82M 12S 76E 194C 73LB (839 units)
- Units needed, maximum: 411R 82M 15S 76E 194C 73LB (851 units)
- Units lost, minimum: 378R 45M 88C
- Units lost, average: 402R 65M 2S 88C
- Units lost, maximum: 411R 82M 15S 88C
ANY general with Longbows and Cavalry
- Units needed, average: 447R 85S 194C 88LB (814 units)
- Units needed, maximum: 456R 85S 194C 88LB (823 units)
- Units lost, minimum: 400R 125C
- Units lost, average: 442R 2S 125C
- Units lost, maximum: 456R 28S 125C
- Units needed, average: 445R 15S 76E 194C 88LB (818 units)
- Units needed, maximum: 454R 18S 76E 194C 88LB (830 units)
- Units lost, minimum: 400R 125C
- Units lost, average: 440R 2S 125C
- Units lost, maximum: 454R 18S 125C
ANY general with Crossbows and Militia
- Units needed, average: 401R 55M 85S 194C 53XB (788 units)
- Units needed, maximum: 409R 55M 85S 194C 53XB (796 units)
- Units lost, minimum: 375R 34M 88C
- Units lost, average: 401R 47M 2S 88C
- Units lost, maximum: 409R 55M 21S 88C
- Units needed, average: 399R 55M 9S 76E 194C 53XB (786 units)
- Units needed, maximum: 407R 55M 12S 76E 194C 53XB (797 units)
- Units lost, minimum: 375R 34M 88C
- Units lost, average: 399R 47M 2S 88C
- Units lost, maximum: 407R 55M 11S 88C
ANY general with Crossbows and Cavalry
- Units needed, average: 499R 85S 194C 56XB (834 units)
- Units needed, maximum: 507R 85S 194C 56XB (842 units)
- Units lost, minimum: 431R 85C
- Units lost, average: 482R 2S 85C
- Units lost, maximum: 507R 17S 85C
- Units needed, average: 497R 9S 76E 194C 56XB (832 units)
- Units needed, maximum: 505R 9S 76E 194C 56XB (840 units)
- Units lost, minimum: 431R 85C
- Units lost, average: 480R 2S 85C
- Units lost, maximum: 505R 7S 85C
VETERAN general with Longbows and Bows
- Units needed, average: 331R 19M 145S 244C 132B 20LB (891 units)
- Units needed, maximum: 349R 19M 145S 244C 132B 20LB (909 units)
- Units lost, minimum: 289R 4M 132B
- Units lost, average: 331R 19M 4S 132B
- Units lost, maximum: 349R 19M 10S 132B
- Units needed, average: 311R 19M 102S 70E 244C 132B 20LB (898 units)
- Units needed, maximum: 322R 19M 102S 70E 244C 132B 20LB (909 units)
- Units lost, minimum: 289R 4M 132B
- Units lost, average: 311R 19M 4S 132B
- Units lost, maximum: 322R 19M 11S 132B
VETERAN general with Longbows and Cavalry
- Units needed, average: 487R 145S 244C 73LB (949 units)
- Units needed, maximum: 505R 145S 244C 73LB (967 units)
- Units lost, minimum: 410R 47C
- Units lost, average: 475R 47C
- Units lost, maximum: 505R 1S 47C
- Units needed, average: 467R 102S 70E 244C 73LB (956 units)
- Units needed, maximum: 478R 102S 70E 244C 73LB (967 units)
- Units lost, minimum: 410R 47C
- Units lost, average: 455R 47C
- Units lost, maximum: 478R 2S 47C
VETERAN general with Crossbows and Bows
- Units needed, average: 319R 5M 145S 244C 132B 41XB (886 units)
- Units needed, maximum: 335R 5M 144S 1E 244C 132B 41XB (902 units)
- Units lost, minimum: 277R 3M 132B
- Units lost, average: 319R 5M 6S 132B
- Units lost, maximum: 335R 5M 10S 132B
- Units needed, average: 299R 5M 102S 70E 244C 132B 41XB (893 units)
- Units needed, maximum: 308R 5M 102S 70E 244C 132B 41XB (902 units)
- Units lost, minimum: 277R 3M 132B
- Units lost, average: 299R 5M 6S 132B
- Units lost, maximum: 308R 5M 11S 132B
VETERAN general with Crossbows and Cavalry
- Units needed, average: 519R 145S 244C 43XB (951 units)
- Units needed, maximum: 535R 145S 244C 43XB (967 units)
- Units lost, minimum: 439R 20C
- Units lost, average: 503R 20C
- Units lost, maximum: 535R 1S 20C
- Units needed, average: 499R 102S 70E 244C 43XB (958 units)
- Units needed, maximum: 508R 102S 70E 244C 43XB (967 units)
- Units lost, minimum: 439R 20C
- Units lost, average: 483R 20C
- Units lost, maximum: 508R 2S 20C
This guide includes one (optional) block of
method 1.
Game flow, garrison settings and losses (minimum - average - maximum):
Camps 1-7 (THE EASY ONES)
No garrison placements are presented here.
Move your generals forward whenever possible for shorter attack routes.
Camp 1) 40 Cultists
ANY general:
[1R 196C (-)]
ANY general:
[1S 194C (-)]
If you do have a veteran general, attack camp 3 directly, and let him be intercepted by camp 2:
Camp 3) 50 Cultists (Camp 2) and 40 Cultists, 40 Fanatics (Camp 3)
VETERAN general:
[5R 1S 244C (2R - 4R - 5R)]
Otherwise, attack them one at a time:
Camp 2) 50 Cultists
ANY general:
[6R 194C (2R - 4R - 6R)]
ANY general:
[5R 1S 194C (2R - 4R - 5R)]
VETERAN general:
[1S 244C (-)]
Camp 3) 40 Cultists, 40 Fanatics
ANY general:
[12R 188C (8R - 10R - 12R)]
ANY general:
[11R 1S 188C (8R - 10R - 11R)]
VETERAN general:
[5R 1S 244C (2R - 4R - 5R)]
Camp 4) 60 Cultists
ANY general:
[12R 188C (7R - 10R - 11R)]
ANY general:
[11R 1S 188C (7R - 10R - 11R)]
VETERAN general:
[5R 1S 244C (2R - 4R - 5R)]
Camps 5 and 6 can be attacked at the same time. Send the general to camp 6, and let him be intercepted by camp 5:
Camp 6) 60 Shadowsneakers, 40 Dark Priests (Camp 5) and 33 Cultists, 33 Shadowsneakers, 33 Dark Priests (Camp 6)
ANY general:
[200R (91R - 95R - 99R)]
ANY general:
[97R 85S (91R - 95R - 97R)]
ANY general:
[97R 15S 70E (91R - 95R - 97R)]
They can of course also be attacked one at a time:
Camp 5) 60 Shadowsneakers, 40 Dark Priests
ANY general:
[125R (42R - 44R - 46R)]
ANY general:
[45R 65S (42R - 44R - 45R)]
ANY general:
[45R 65E (42R - 44R - 45R)]
Camp 6) 33 Cultists, 33 Shadowsneakers, 33 Dark Priests
ANY general:
[155R (49R - 51R - 53R)]
ANY general:
[52R 85S (49R - 51R - 52R)]
ANY general:
[52R 15S 70E (49R - 51R - 52R)]
Camp 7) 120 Cultists
ANY general:
[59R 69C 72LB (48R - 52R - 58R)]
ANY general:
[56R 2S 70C 72LB (48R - 52R - 56R)]
ANY general:
[53R 1S 93C 53XB (46R - 49R - 52R)]
VETERAN general:
[45R 1S 184C 20LB (36R - 40R - 45R)]
VETERAN general:
[42R 1S 189C 18XB (35R - 39R - 42R)]
Camp 8 (CAN BE BLOCKED) and Camp 9
If you do not wish to use the block, attack camps 8 and 9 one at a time (from any convenient position up close):
Camp 8) 80 Cultists, 60 Dark Priests
ANY general:
[58R 142C (45R - 50R - 58R)]
ANY general:
[56R 1S 143C (45R - 49R - 56R)]
VETERAN general:
[35R 1S 214C (28R - 32R - 35R)]
Camp 9) 40 Cultists, 120 Shadowsneakers, 1 Dark High Priest
ANY general:
[155R 45M (107R - 147R - 155R 18M)]
ANY general:
[120R 80S (107R - 120R 2S - 120R 16S)]
ANY general:
[118R 6S 76E (107R - 118R 2S - 118R 6S)]
VETERAN general:
[105R 145S (66R - 96R - 105R)]
VETERAN general:
[78R 102S 70E (66R - 76R - 78R 1S)]
Without soldiers, camp 9 can also be taken in two waves:
Camp 9a) 40 Cultists, 120 Shadowsneakers, 1 Dark High Priest
ANY general:
[121R (121R)]
Camp 9b) 1 Dark High Priest
ANY general:
[25R 140LB (20R - 24R - 25R)]