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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #551
    Skilled Student
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    Quote Originally Posted by princessally View Post
    camp 1) 100 karl, 50 valkyrie
    veteran: 120c 130s (0 - 0 - 0)
    120c 130s (14s - 18s - 21s)
    120c 130xb (0 - 0 - 0)

    dangerous typing error
    Last edited by XiozZe; 02.01.13 at 11:18.

  2. #552
    Skilled Student
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    Newfoundland
    I love the new updated map for The Nords.
    But I was already working with the previous map and combat sim to make it all work.
    Now I am in the middle of the adv, and the link to that map is gone I didn't save it because I figured it wouldn't be removed....


    nvm, found it
    Have another the nords (it's on testserver, not here) will use latest guide for that one to try
    Last edited by Wanderer-nl; 02.01.13 at 14:09.

  3. #553
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Killste, could you consider changing the link for The Nords please? It still points to Hasimir's old map, which was good in its day, but does not take into account the new pathing.
    Thanks.

    Update, you've just done it.
    Last edited by Nogbad; 02.01.13 at 17:36. Reason: Ask, and you shall receive. :)
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  4. #554
    Forum Explorer Killste's Avatar
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    you welcome, thanks for PrincessAlly for guide

  5. #555
    Aunt Irma’s Favourite Writer
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    I've just updated the oldest of my guides...
    the only one that hasn't been changed (yet) since before the pathing changed... Old Friends.

    That 1R block in the beginning of it is still there, but due to the change in the pathing is is a rather tight one.
    Thus, for those wanting to try it, I added a check point so that you can see whether your generals are properly timed for the block.

    And if Killste could add a link to it from the front page, I'd be happy

  6. #556
    Nifty Ra_V_en's Avatar
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    Quote Originally Posted by Tage View Post
    Here's a little preview of what's cooking...

    Those who've played this adventure, knows what it is...
    There are 5 normal generals (A-E), one BHG (F) and one veteran (G) involved.
    But it can in fact also be played with 4 normal generals, two BHGs and one veteran.
    No cannoneers needed and total average loss 222B.

    It is a rather tight block, I have to admit that... but all good for the thrill...
    Total margin on the two camps on top (A and B) is about 10 seconds.

    Happy New Year!
    What you didn't mention is over 800cav in blocks to get 8154 xp
    I've done quad block (666 cav, without camp A) once, all attacks from the top, camps B and D had 1 small square on progress left :S

    Wondering was those 2 waves 1 round each, like 199B, 50B 200A for example, it could give you 10 more sec if it wasn't. Also with cannons id probably rather use one wave 2 rounds instead (like 70R 51S 1E 128K ) easier for positioning and timing.

  7. #557
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Ra_V_en View Post
    What you didn't mention is over 800cav in blocks to get 8154 xp
    Not quite... last time I was using 715C in those 5 blocks.
    That's roughly as many as you need for the last block in Sons of the Veld.
    And in DB you anyway need to have quite a few cavalry for the final assault on the witch tower.



    Quote Originally Posted by Ra_V_en View Post
    I've done quad block (666 cav, without camp A) once, all attacks from the top, camps B and D had 1 small square on progress left :S
    My 5-way block is also only from the top. No need to clear the southwestern entrance.
    Those camps blocked by generals A and B can be attacked at the same time (overlapping agro zones).
    Thus, it's equally dangerous using both generals A and B, as it is to use only general B.



    Quote Originally Posted by Ra_V_en View Post
    Wondering was those 2 waves 1 round each, like 199B, 50B 200A for example
    Pretty close.

    a) 185B (185B)
    b) 52B 198XB (25B - 36B - 51B)



    Quote Originally Posted by Ra_V_en View Post
    Also with cannons id probably rather use one wave 2 rounds instead (like 70R 51S 1E 128K ) easier for positioning and timing.
    Oh yes, that will of course be an option for those having the cannoneers...

    Quote Originally Posted by Tage View Post
    72R 51S 127K (72R 44S - 72R 49S - 72R 51S)
    Last edited by Tage; 03.01.13 at 10:15. Reason: Added more comments :)

  8. #558
    Pathfinder
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    Sandycove
    One suggestion to Traitors (just did it and it works... )
    The double blocking at Caps 6,7 and 8 is working with BHG as well.
    A (normal) and B (normal) same as you described:

    ------------ cut begins ------------
    From A to Camp 6) 40 Milita Deserters, 20 Soldier Deserters, 40 Cavalry Deserters, 60 Longbowman Deserters
    BLOCKING NORMAL general: [197C (-)] {6-7.9-11 rounds of fighting}

    From B to Camp 7) 60 Milita Deserters, 60 Soldier Deserters, 60 Cavalry Deserters
    BLOCKING NORMAL general: [120S (-)] {6-8.3-13 rounds of fighting}
    BLOCKING NORMAL general: [53S 63E (-)] {7-8.9-14 rounds of fighting}
    BLOCKING NORMAL general: [109E (-)] {7-9.0-14 rounds of fighting}

    ------------ cut ends ------------

    C (could be BHG)
    From C to Camp 8) 60 Soldier Deserters, 100 Longbowman Deserters
    BATTLE HARDENED general [73R 1S 108C 18XB (49R - 62R - 73R 1S)] {2 rounds of fighting}
    Last edited by SirMorton; 03.01.13 at 12:03.

  9. #559
    Aunt Irma’s Favourite Writer
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    Once I have finished the guides for DB and the Nords, I plan to update Traitors...
    need to add the options for cannoneers as well, and check the timing for all those blocks...

  10. #560
    Nifty
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    Quote Originally Posted by XiozZe View Post
    120c 130s (14s - 18s - 21s)
    120c 130xb (0 - 0 - 0)

    dangerous typing error
    Thanks for spotting that. I have changed it now.

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