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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #571
    Pathfinder
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    Newfoundland
    Regarding the quest to finish the Dark Priests with losing less then 300 recruits i have a small suggestion.
    In the separete guide you don't get full xp because you skip a bunch of camps and not clear every area.
    I just did this whole adventure following the normal guide, but with a small chance:
    I mixxed in some Militia to replace recruits in the heavier casualties assaults.
    Offcourse you can't / shouldn't do that on suicide waves, but on the attacks on camp 6, 12, 8-9 and 10 you can easily do this.
    I ended up losing +/- 100 Militia, clearing the whole map and losing less then 300 Recruits.
    Using 3 normal generals and the best troops i have are longbows and soldiers.
    Maybe it is an idea to do the math for this and add it to the original guide as an extra line on each attack (i got no clue how to do this though).
    Btw i love the guides and use them all the time.

  2. #572
    Pathfinder
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    Dec 2012
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    Northisle
    In Traitor Adventure, How many Generals do i need man?!?! I only have 2 Normal? In last attack, u have stated 6!! X,Y,Z and A,B,C!!
    PSN - varundbest10

  3. #573
    Forum Explorer Killste's Avatar
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    Finland
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    Newfoundland
    thanks XiozZe for Nords guide, I upload it front page

  4. #574
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Ashes82 View Post
    I mixxed in some Militia to replace recruits in the heavier casualties assaults.
    Yes, there are several of ways to reduce the need for recruits.
    Another way is to use bowmen instead of recruits in the suicidal wave on camp 15. That would save well over 100R.


    Quote Originally Posted by Ashes82 View Post
    Btw i love the guides and use them all the time.
    Thanks


    Quote Originally Posted by varundbest10 View Post
    In Traitor Adventure, How many Generals do i need man?!?! I only have 2 Normal? In last attack, u have stated 6!! X,Y,Z and A,B,C!!
    You need two generals, but the more you have of them, the less waiting time for those two to recover.

    I've added a little more information in my guide regarding those last blocks.
    If you have only two generals, use only positions X and A.

  5. #575
    Treasure Hunter
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    Apr 2012
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    Newfoundland
    Xiozze - How do you avoid the camp between 7 and 8? As i see it ones general will get intercepted. Or is just me?

  6. #576
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Faststriker View Post
    Xiozze - How do you avoid the camp between 7 and 8? As i see it ones general will get intercepted.
    The general heading for camp 8 will enter the agro zone of both camp 8 and the camp northwest of 8 at the same time.
    Whenever that happens, the general will not be intercepted. He will continue to his target camp.

  7. #577
    Skilled Student
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    Sandycove
    Quote Originally Posted by jebj1977 View Post
    Nice work with the Nords...
    I hope it will be linked to front page
    thx man!

    Quote Originally Posted by Killste View Post
    thanks XiozZe for Nords guide, I upload it front page


    Quote Originally Posted by Faststriker View Post
    Xiozze - How do you avoid the camp between 7 and 8? As i see it ones general will get intercepted. Or is just me?
    Standard rule: you will only be intercepted, if you walk through a red zone of any camp, before you're in the red zone, of the camp you target.
    As Tage already said: If you look at the path of your general, you see that your general walks into the red zone of the leader, and the zone of the other camp, at exactly the same time.
    Because you will only be intercepted if you walk trough a red zone before you walk in the red zone of the camp you target, your general will not be intercepted.

    Those Nords are stange people: the leadercamps DO have a red zone!

  8. #578
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    I still don't see why people are bothering with the trap in The Nords.
    It's easily avoidable, and just wastes recruits. You can get all the way to the leader camp with no losses, without touching the trap.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  9. #579
    Skilled Student
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    Sandycove
    Quote Originally Posted by Nogbad View Post
    I still don't see why people are bothering with the trap in The Nords.
    It's easily avoidable, and just wastes recruits. You can get all the way to the leader camp with no losses, without touching the trap.
    That's right nogbad, but some people forget they have tot retreat after camp 3, so they play safe: better lose 20x 8 or 9R, than 19x no loses with 1 time huge loses

  10. #580
    Pathfinder
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    Sep 2012
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    Newfoundland
    did camp 7 in one wave with 200 recruits

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