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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #641
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    Quote Originally Posted by lordpinky View Post
    I used this guide for island of the pirates. i followed the guide exactly for the first block (camps 2 and 3)
    i used two normal generals (reaper for the block and a normal one for the leader camp 3). it failed!
    the blocking general finished the fight a few seconds before the other general. only 7S remained from my 53S. still a win, but at a high cost.
    Are you sure you placed them at the exact same place the picture shows ? Or maybe the bhg left the camp too late due to lag ?
    i have never seen this block go wrong unless i made a mistake

  2. #642
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    Quote Originally Posted by lordpinky View Post
    I used this guide for island of the pirates. i followed the guide exactly for the first block (camps 2 and 3)
    i used two normal generals (reaper for the block and a normal one for the leader camp 3). it failed!
    the blocking general finished the fight a few seconds before the other general. only 7S remained from my 53S. still a win, but at a high cost.
    I could be wrong but I am pretty sure that you are only suppose to block with normal gens the slow ones. You are not suppose to block with fast gens aka bh or vet.

    I have run the adventure many times with a vet gen tho and never had any problems.
    Hope this helps

  3. #643
    Treasure Hunter Polymer's Avatar
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    Quote Originally Posted by lordpinky View Post
    i used two normal generals (reaper for the block and a normal one for the leader camp 3). it failed!
    Ofc it did, the reaper (Grim Reaper) isn't a normal general, it is a fast one, it will fight twice as fast so will win or lose battles in half time.

    Do not use Grim Reaper, Battle Hardened Generals or Veteran generals for blocks unless the guides specifically ask you to (and they won`t). These 3 are fast fighting generals, besides their capacity of travelling between islands in half time, they will fight rounds twice as fast splitting fighting time in half. As the point of a block is to LAST and not be short, again, DO NOT USE them.
    Last edited by Polymer; 01.02.13 at 11:49.

  4. #644
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    ah that must be it then! i didn't realize that reaper also fights faster than a normal gen. i thought he just recovered and traveled faster!
    so whenever they ask for a fast general in adventures, i can also use reaper instead of battle hardened one?! thats good to know :-)

    thanks!

  5. #645
    Skilled Student Harrytipper's Avatar
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    Quote Originally Posted by Tage View Post

    Island of the Pirates
    Veteran and maximum number of round blocks
    Average Losses (best version): 217R

    Garrison Position G4 with Cannoneers (Camps 7-10, BLOCK)

    If you do not have cannoneers, or do not have a battle hardened general, there is a somewhat risky version included here too.
    If you don't like risks, maybe you shouldn't be here in the first place. If you have already killed camp 8, skip this part anyway.

    Move your normal generals to garrison position G4.
    Your veteran should still be correctly positioned.
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: VETERAN general or VETERAN general (risky one)


    Send all four generals right after each other:

    From A to Camp 7) 90 Caltrops, 90 Saberrattlers
    BLOCKING NORMAL general: [16S 47E (-)] {140-260 seconds of fighting}

    From B to Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    BLOCKING NORMAL general: [62E 1B (-)] {140-200 seconds of fighting}

    From C to Camp 9) 100 Caltrops, 70 Saberrattlers
    BLOCKING NORMAL general: [56E (-)] {140-260 seconds of fighting}
    BLOCKING NORMAL general: [14S 44E (-)] {140-260 seconds of fighting}

    From D to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    VETERAN general: [150R 100S (137R - 145R - 150R)] {40 seconds of fighting}
    VETERAN general: [98R 3M 149K (83R - 90R - 98R 3M)] {20-30 seconds of fighting}
    VETERAN general: [67M 1E 182K (57M - 62M - 67M)] {20 seconds of fighting}

    Camp 8 will be attacked first, just before camp 7 is attacked. If sent right after each other, the remaining marching time for the veteran, from the moment when general B starts his fight on camp 8, till he reaches camp 10 is about 100-105 seconds. Thus, 120-135 seconds would normally be needed. The block on camp 8 lasts at least 140 seconds and the block on camp 7 normally lasts at least 160 seconds. However, since the attack on camp 10 may last 2 rounds (30 seconds with cannoneers), and since the timing is tight, I cannot guarantee that you will never lose any valuable troops on these blocks. The version with no cannoneers is always going to be quite risky, and I hope you are aware of this!
    For those with no cannoneers I did some sims in relation to this block and wondered why you came up with the settings you did?

    I used:

    Gen A = 58E
    Gen B = 61E
    Gen C = 53E

    All of which according to Settlers online tools combat sim give more time, which is especially useful in this block.

    Also, for the less risky block,you can load your BH general with a bunch of recruits instead of having Bowman. Maybe that should also be an option for those who don't like spending the extra beer?
    Last edited by Harrytipper; 01.02.13 at 14:21.

  6. #646
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    Quote Originally Posted by lordpinky View Post
    i can also use reaper instead of battle hardened one?!
    Yes, you can, the reaper has exactly the same traits as the battle hardened general



    Quote Originally Posted by Harrytipper View Post
    For those with no cannoneers I did some sims in relation to this block and wondered why you came up with the settings you did?

    I used:

    Gen A = 58E
    Gen B = 61E
    Gen C = 53E

    All of which according to Settlers online tools combat sim give more time, which is especially useful in this block.

    Also, for the less risky block,you can load your BH general with a bunch of recruits instead of having Bowman. Maybe that should also be an option for those who don't like spending the extra beer?
    Look:

    Gen A:
    58E gives a 100 sec block time, but
    16S 47E gives a 140 sec block time

    Gen B:
    61E gives a 100 sec time, but
    62E 1B gives a 140 sec block time


    Gen C:
    53E gives a 100 sec time, but
    14S 44E gives a 140 sec block time

    The difference is the countdown time:
    With 5 rounds,
    if you win you'll get 5*20 + 40 = 140 sec
    if you lose you'll only get 5*20 = 100 sec


    hmmmm... maybe some pirate-blocks-research will be fun

  7. #647
    Skilled Student Harrytipper's Avatar
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    Quote Originally Posted by XiozZe View Post

    Look:

    Gen A:
    58E gives a 100 sec block time, but
    16S 47E gives a 140 sec block time

    Gen B:
    61E gives a 100 sec time, but
    62E 1B gives a 140 sec block time


    Gen C:
    53E gives a 100 sec time, but
    14S 44E gives a 140 sec block time

    The difference is the countdown time:
    With 5 rounds,
    if you win you'll get 5*20 + 40 = 140 sec
    if you lose you'll only get 5*20 = 100 sec


    hmmmm... maybe some pirate-blocks-research will be fun
    Good to know!

  8. #648
    Skilled Student Harrytipper's Avatar
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    Well, I have done the risky version twice and failed, I guess it will be back to the less risky version until I get cannoneers

  9. #649
    Forum Explorer Killste's Avatar
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    Uploaded, The Lost Skull and Roaring Bull in front side. Thanks for Tage and PrincessAlly for your guides

  10. #650
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    Doing my first BK, I want to say something about that mid dark castle block (camp 5 & 6)

    BLOCKING NORMAL GENERAL: [1R 8M 1S 190C] huh? 8% failling chance? meh, let's make it better:

    We know we fail with 180 sec, we know we fail with 200 sec, so a 0,1% for 180 sec is not important
    BLOCKING NORMAL GENERAL: [1R 7M 190C] --> 6% failing chance. (5,97% actually) I'm sure you find a better one Tage, but I will use this for know

    So, with VETERAN, after 100 battles, :

    4,353R losses without blocks
    6R 48M 6S 1,134C losses with blocks

    And so, because the losses on the castle are the same, I would recommend the block.
    Oh, and you can easily use a normal general for the first wave, 205 sec or 215 sec makes no difference

    With 2 BATTLE HARDENED general, there will be some change to let the battle be <219 sec:

    BATTLE HARDENED general: [169R (169R)] {2 rounds} = 20 sec
    BATTLE HARDENED general: [129R 13M 1S 87E (70R - 116R 1M- 129R 12M)] {5 rounds + 10 rounds countdown} = 150 sec

    45 + 20 + 150 = 215 sec

    With 2 BATTLE HARDENED general, after 100 battles:

    34,419R losses with without blocks
    28,533R 121M 6S 1,134C losses with blocks

    difference, after 100 battles:
    losses without blocks: 5,886R
    losses with blocks: 121M 6S 1,134C

    And again, I would recommend the block, except when you prefer the S and C over the R of course.

    With 1 BATTLE HARDENED general, here some changes:

    NORMAL GENERAL: [93R (93R)] {1 round} = 20 sec
    BATTLE HARDENED general: [137M 1S 62E (64M - 106M - 136M)] {5 rounds + 10 rounds countdown} = 150 sec

    45 + 20 + 150 = 215 sec

    With 1 BATTLE HARDENED general, after 100 battles:

    34,419R losses with without blocks
    9,306R 10,623M 6S 1,134C losses with blocks

    difference, after 100 battles:
    losses without blocks: 25,113R
    losses with blocks: 10,623M 6S 1,134C


    Tage, your task: look for mistakes in what I've written here, and get a better blocking setup
    Last edited by XiozZe; 03.02.13 at 19:35.

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