Island of the Pirates
Veteran and maximum number of round blocks
Average Losses (best version): 217R
Garrison Position G4 with Cannoneers (Camps 7-10, BLOCK)
If you do not have cannoneers, or do not have a battle hardened general, there is a somewhat risky version included here too.
If you don't like risks, maybe you shouldn't be here in the first place. If you have already killed camp 8, skip this part anyway.
Move your normal generals to garrison position G4.
Your veteran should still be correctly positioned.- Position A: NORMAL general
- Position B: NORMAL general
- Position C: NORMAL general
- Position D: VETERAN general or VETERAN general (risky one)
Send all four generals right after each other:
From A to
Camp 7) 90 Caltrops, 90 Saberrattlers
BLOCKING NORMAL general:
[16S 47E (-)] {
140-260 seconds of fighting}
From B to
Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
BLOCKING NORMAL general:
[62E 1B (-)] {
140-200 seconds of fighting}
From C to
Camp 9) 100 Caltrops, 70 Saberrattlers
BLOCKING NORMAL general:
[56E (-)] {
140-260 seconds of fighting}
BLOCKING NORMAL general:
[14S 44E (-)] {
140-260 seconds of fighting}
From D to
Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
VETERAN general:
[150R 100S (137R - 145R - 150R)] {40 seconds of fighting}
VETERAN general:
[98R 3M 149K (83R - 90R - 98R 3M)] {20-30 seconds of fighting}
VETERAN general:
[67M 1E 182K (57M - 62M - 67M)] {20 seconds of fighting}
Camp 8 will be attacked first, just before camp 7 is attacked. If sent right after each other, the remaining marching time for the veteran, from the moment when general B starts his fight on camp 8, till he reaches camp 10 is about 100-105 seconds. Thus, 120-135 seconds would normally be needed. The block on camp 8 lasts at least 140 seconds and the block on camp 7 normally lasts at least 160 seconds. However, since the attack on camp 10 may last 2 rounds (30 seconds with cannoneers), and since the timing is tight, I cannot guarantee that you will never lose any valuable troops on these blocks. The version with no cannoneers is always going to be quite risky, and I hope you are aware of this!